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Version vom 14. Februar 2013, 16:36 Uhr

Informationen

Runningwildcover.jpg

® Catalyst Game Labs
Verlag: Catalyst Game Labs
Nummer: CAT26101
Edition: 4
Erschienen: 18. Juli (eBook)
Sprache: englisch
Übersetzung:
[[Quelle, de: ?ww? vgl. Liste#|?ww? vgl. Liste]]
Format: gedruckt / eBook
Einband: Softcover
Preis:
29,99 $ (gedruckt)
20,00 $ (eBook)
Credits:

GO WILD!

Some people like to talk about the peace and tranquility of nature. Their eyes glaze over, and they rave about cool breezes, fresh air, and flittering butterflies.

They're not paying attention, and that makes them easy pickings for any of the predators, including me. The Sixth World's a place of eating or being eaten. Sometimes the critters are waiting deep in the jungle; other times they're hiding in your bedroom closet.

Proving you're the fittest only ends when you aren't anymore. Know your prey—it's the only way to catch them. But remember, you just might be something's prey too.

Running Wild is a sourcebook for Shadowrun, Fourth Edition. It presents a detailed overview of the animals, spirits, and other non-metahuman entities that dwell in the Sixth World: from mundane animals that have survived the incursions of mankind, to paranormals that have Awakened, to emergent animals that have found their own ways to embrace the Matrix, to the spirits and feral AIs that may not even acknowledge metahumanity. Game rules and mechanics are provided for these beings and their unusual abilities, but so are rules for characters to interact with, to augment, and to train the critters presented. Every living being is constantly in search of its ecological niche, Running Wild can make a campaign home to hundreds of them.

Inhaltsverzeichnis

  • Animal Kingdom
    • The Language of the Earth
      • Book of the Dead
      • A Green (R)Evolution
      • The Fittest
    • Everyday Companions
      • House Pets
      • Security Critters
      • Food Animals
      • Science's Little Darlings
    • The Hunters' World
      • Poachers
      • Animal Control
  • Advanced Critter Rules
    • Running Critters
    • Corporate Use of Animals
      • Mundane Critters
      • Augmented Critters
      • Paranormal Critters
      • Housing and Care
      • Dogs vs. Assault Rifle
    • Public Works
      • Pets
    • Game Information
      • Sapience
      • Critter Attributes
      • Paranormal Critters
      • Emergent Critters
      • Mundane Critters
    • Swarms and Mischiefs
    • Critter Augmentations
      • Critter Implants
      • Critter Psychoses
      • Warforms
      • Chimeric Critters
      • Genetic Modifications
      • Biodrones
      • Sample Biodrones
    • Integrating Critters into your Game
      • Procuring Critters
      • New Skills
      • Training and Handling Critters
      • Keeping up the Training
      • Training The Awakened/Emerged
      • Swarms/Mischiefs
      • Advanced Pack Training
      • Samples of Training Levels
      • Incorporating Critters
      • Into Lifestyles
  • A Walk On The Wild Side
    • Sapient Non-Metahumans in the Metahuman World
      • Going Mainstream: Integrating into Metahuman Society
      • Corporate Citizens or Corporate Pets
    • Non-Metahuman Societies
      • Technology Usage
      • Spirituality
    • In-Depth with
  • The Infected
  • Technocritters
    • Technolution
      • Feral AI in Paris Metro Network?
      • Scientific Status Quo
      • Game Information
      • Bestiae Machinae
      • Living Persona And Biological Nodes
      • Sample Technocritters
  • Protosapients
    • Protosapient Synthetic Intelligences
      • Behavior
      • Iconagraphy
    • Game Information
      • Protsapient Life
      • Protosapient Sapience
      • Protsapient Qualities
      • Protosapient Combat
    • Protosapient Critters
      • Destroyer Protosapients
      • Infovore Protosapients
      • Naïve Protosapients
      • Obfuscator Protosapients
      • Zombies
    • Critter Powers
      • Mundane Powers
      • Paranormal Powers
      • Emergent Powers
      • Mundane Powers
      • Paranormal Powers
      • Emergent Powers
      • Weaknesses
  • Critter/Powers Index


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