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*''Illustrationen:'' Ed Cox, Thomas Dooley, Alex Draude, John Gravato, Fred Hooper, Abrar Jamal, Mike Rooth, Anne Rouvin, Klaus Scherwinski, Chad Sergesketter, Mia Steingräber | *''Illustrationen:'' Ed Cox, Thomas Dooley, Alex Draude, John Gravato, Fred Hooper, Abrar Jamal, Mike Rooth, Anne Rouvin, Klaus Scherwinski, Chad Sergesketter, Mia Steingräber | ||
*''Inspiration:'' Atari Teenage Riot und Muted Logic (dev-editing music) | *''Inspiration:'' Atari Teenage Riot und Muted Logic (dev-editing music) | ||
*''Danksagung:'' Steve | *''Danksagung:'' Steve Kenson, Michelle und David Lyons, Elissa Carey, Christian Lonsing, Heiko Oertel, Oliver Tiefne, Malik Toms, Costan Sequeiros, Jason Levine | ||
}} | }} | ||
'''Street Magic''' is the advanced [[Magie|magic]] rulebook for '''[[Shadowrun Fourth Edition (Quelle, englisch)|Shadowrun, Fourth Edition]]'''. It provides background details on everything known to magic in the year [[2070]], from the nature of [[mana]] and [[Astralraum|astral space]] to and its effects on society and the Awakened. | '''Street Magic''' is the advanced [[Magie|magic]] rulebook for '''[[Shadowrun Fourth Edition (Quelle, englisch)|Shadowrun, Fourth Edition]]'''. It provides background details on everything known to magic in the year [[2070]], from the nature of [[mana]] and [[Astralraum|astral space]] to and its effects on society and the [[Erwachen|Awakened]]. | ||
It also covers a few '''things that ''aren't'' known''' - or at least understood - such as the '''[[Metaebenen|metaplanes]]''' and '''hostile spirits'''. | It also covers a few '''things that ''aren't'' known''' - or at least understood - such as the '''[[Metaebenen|metaplanes]]''' and '''hostile spirits'''. | ||
It also contains advanced rules for magic traditions and groups, initiation and metamagic, enchanting, and '''new spells and adept powers'''. | It also contains advanced rules for magic traditions and groups, [[initiation]] and [[Metamagie|metamagic]], [[Verzauberung|enchanting]], and '''new spells and adept powers'''. | ||
'''Street Magic''' contains everything the players and gamemasters need for magic in '''Shadowrun'''. | '''Street Magic''' contains everything the players and gamemasters need for magic in '''Shadowrun'''. | ||
Zeile 44: | Zeile 44: | ||
==Inhalt== | ==Inhalt== | ||
*'''[[Jackpoint]] Login''' | *'''[[Jackpoint]] Login''' | ||
*'''The | *'''The Awakened World''' | ||
**Magic in Daily Life | **Magic in Daily Life | ||
**Popular Beliefs and Media-Fueled Misconceptions | **Popular Beliefs and Media-Fueled Misconceptions | ||
Zeile 53: | Zeile 53: | ||
***The Other Side | ***The Other Side | ||
**Magic and Religion | **Magic and Religion | ||
***Christianity | ***[[Christentum|Christianity]] | ||
***Eastern Religions | ***Eastern Religions | ||
***[[Islam]] | ***[[Islam]] | ||
***[[ | ***[[Judentum|Judaism]] | ||
***Neo-Paganism | ***[[Neopaganismus|Neo-Paganism]] | ||
***New Religions | ***New Religions | ||
**Magic and the Corps | **Magic and the [[Konzern|Corps]] | ||
***Corporate Mojo | ***Corporate Mojo | ||
***The Big Players | ***The Big Players | ||
***Small but Mighty | ***Small but Mighty | ||
**Magic in the Shadows | **Magic in the [[Schatten|Shadows]] | ||
*'''The Awakened Character''' | *'''The Awakened Character''' | ||
**Creating an Awakened Character | **Creating an Awakened Character | ||
Zeile 72: | Zeile 72: | ||
***Magic and Technology | ***Magic and Technology | ||
**New Awakened Skills | **New Awakened Skills | ||
***Arcana (Logic) | ***[[Arcana]] (Logic) | ||
***Enchanting (Magic) | ***Enchanting (Magic) | ||
**New Awakened Qualities | **New Awakened Qualities | ||
Zeile 80: | Zeile 80: | ||
***Material Links | ***Material Links | ||
***Sympathetic Links | ***Sympathetic Links | ||
***Acquiring Geasa During Play | ***Acquiring [[Geasa]] During Play | ||
***Tweaking the Rules | ***Tweaking the Rules | ||
*'''Paths of Magic''' | *'''Paths of Magic''' | ||
**The Many Paradigms of Magic | **The Many [[Paradigmen|Paradigms]] of Magic | ||
***The Practice of Magic | ***The Practice of Magic | ||
***Possession-Based Traditions | ***Possession-Based Traditions | ||
***Faith, Belief, and Magic | ***Faith, Belief, and Magic | ||
**Alternate Magical Traditions | **Alternate Magical Traditions | ||
***The Aboriginal Tradition | ***The [[Tradition der Aborigines|Aboriginal Tradition]] | ||
***The Aztec Tradition | ***The [[Aztekische Tradition|Aztec Tradition]] | ||
***[[Schwarze Magie|Black Magic]] | ***[[Schwarze Magie|Black Magic]] | ||
***The Buddhist Tradition | ***The [[Buddhistische Tradition|Buddhist Tradition]] | ||
***[[Chaosmagie|Chaos Magic]] | ***[[Chaosmagie|Chaos Magic]] | ||
***[[ | ***[[Christliche Theurgie|Christian Theurgy]] | ||
***The [[ | ***The [[Druidische Tradition|Druidic Tradition]] | ||
***The [[Hindu]] | ***The [[Hinduistische Tradition|Hindu Tradition]] | ||
***[[Islamische Tradition|The Islamic Tradition]] | ***[[Islamische Tradition|The Islamic Tradition]] | ||
***[[Nordische Tradition|The Norse Tradition]] | ***[[Nordische Tradition|The Norse Tradition]] | ||
***The Path of the Wheel | ***The [[Pfad des Rades|Path of the Wheel]] | ||
***The Qabbalistic Tradition | ***The [[Kabbalistische Tradition|Qabbalistic Tradition ]] | ||
***The [[Shinto]] | ***The [[Shintotradition|Shinto Tradition]] | ||
***Traditional or Hedge Witchcraft | ***[[Traditionelle Hexenkunst|Traditional or Hedge Witchcraft]] | ||
***[[Voodoo|The Voodoo Tradition]] | ***[[Voodoo|The Voodoo Tradition]] | ||
***[[Wicca|The Wiccan Tradition]] | ***[[Wicca|The Wiccan Tradition]] | ||
***[[Wujen|The Wuxing Tradition]] | ***[[Wujen|The Wuxing Tradition]] | ||
***The Zoroastrian Tradition | ***The [[Zarathustrische Tradition|Zoroastrian Tradition]] | ||
**Paths of the [[Adept]] | **Paths of the [[Adept]] | ||
***The Athlete’s Way | ***The Athlete’s Way | ||
Zeile 121: | Zeile 121: | ||
***Step 3: Drain | ***Step 3: Drain | ||
***Step 4: Rounding Out | ***Step 4: Rounding Out | ||
* | *'''Initiation & Metamagic''' | ||
**Initiation | **Initiation | ||
***Beyond the Doors of Perception | ***Beyond the Doors of Perception | ||
Zeile 174: | Zeile 174: | ||
***Vessel Preparation | ***Vessel Preparation | ||
***Unique Enchantments | ***Unique Enchantments | ||
*'''[[ | *'''[[Geister|Spirits]] of the Sixth World''' | ||
**The Nature of Spirits | **The Nature of Spirits | ||
***On the Intellect of Spirits | ***On the Intellect of Spirits | ||
Zeile 191: | Zeile 191: | ||
***New Spirits | ***New Spirits | ||
***New Spirit Powers | ***New Spirit Powers | ||
**[[ | **[[Verbündete Geister|Ally Spirits]] | ||
***Conjuring an Ally | ***Conjuring an Ally | ||
***Ally Spirit Abilities | ***Ally Spirit Abilities | ||
Zeile 218: | Zeile 218: | ||
***[[Mana-Anomalie|Mana Anomalies]] | ***[[Mana-Anomalie|Mana Anomalies]] | ||
**Astral Security | **Astral Security | ||
***Wards | ***[[Hüter|Wards ]] | ||
***Wards with a Twist | ***Wards with a Twist | ||
***Tools of the Trade | ***Tools of the Trade | ||
Zeile 234: | Zeile 234: | ||
***[[Verzerrter Adept|Twisted Adepts]] | ***[[Verzerrter Adept|Twisted Adepts]] | ||
***[[Blutmagie|Blood Magic]] | ***[[Blutmagie|Blood Magic]] | ||
**[[Toxische | **[[Toxische Magier|Toxic Magic]] | ||
***The Toxic Path | ***The Toxic Path | ||
***Toxic Agendas | ***Toxic Agendas | ||
***Toxic Mentor Spirits | ***Toxic Mentor Spirits | ||
***Toxic Metamagic | ***Toxic Metamagic | ||
***[[ | ***[[Toxische_Magier#Toxische_Geister|Toxic Spirits]] | ||
***Toxic Spirit Powers | ***Toxic Spirit Powers | ||
**[[Schattengeist|Shadows Spirits]] | **[[Schattengeist|Shadows Spirits]] | ||
Zeile 257: | Zeile 257: | ||
***Designing New Spells | ***Designing New Spells | ||
**New Spells | **New Spells | ||
***Combat Spells | ***[[Kampfzauber|Combat Spells]] | ||
***Detection Spells | ***[[Wahrnehmungszauber|Detection Spells]] | ||
***Health Spells | ***[[Heilzauber|Health Spells]] | ||
***Illusion Spells | ***[[Illusionszauber|Illusion Spells]] | ||
***Manipulation Spells | ***[[Manipulationszauber|Manipulation Spells]] | ||
**New Adept Powers | **New Adept Powers | ||
**New Mentor Spirits | **New [[Schutzpatron|Mentor Spirits]] | ||
***Mentor Spirit Archetypes | ***Mentor Spirit Archetypes | ||
***The Many Faces of Mentor Spirits | ***The Many Faces of Mentor Spirits | ||
Zeile 302: | Zeile 302: | ||
***Spell Design Examples | ***Spell Design Examples | ||
***Other Elemental Combat Spells | ***Other Elemental Combat Spells | ||
==Errata== | |||
*http://www.shadowrun4.com/resources/sr4/sm_errata_v141.pdf | |||
==Siehe auch== | ==Siehe auch== |
Version vom 25. September 2009, 20:50 Uhr
Informationen | ||||
| ||||
Verlag: FanPro USA / Catalyst Game Labs (Reprint) | ||||
Nummer: CAT26004 / CAT26001 (Reprint) | ||||
Edition: 4 | ||||
Erschienen: 5. September 2006 / 2008 (Reprint, PDF) | ||||
Sprache: englisch | ||||
Übersetzung: {| class="infobox" style="float:right; clear:right;" | Informationen |
|-
| style="padding-left:10px; padding-right:10px; text-align:left; border: 1px solid gray;" | Format: Print / E-Book |- | style="padding-left:10px; padding-right:10px; text-align:left; border: 1px solid gray;" | Einband: Hardcover / PDF |- | style="padding-left:10px; padding-right:10px; text-align:left; border: 1px solid gray;" | Seitenanzahl: 192 |-
| style="padding-left:10px; padding-right:10px; text-align:left; border: 1px solid gray;" | Preis: 34,99 $ / 24,99 $ (E-Book) |-
| style="padding-left:10px; padding-right:10px; text-align:left; border: 1px solid gray;" | Credits:
- Autoren: Lars Blumenstein, Rob Boyle, Robert Derie, Robyn King-Nitschke, Jason Levine, Jon Szeto, Peter Taylor, Frank Trollmann
- Lektorat: Rob Boyle, Jason Hardy, Michelle Lyons, Peter Taylor
- Entwicklung: Rob Boyle, Robyn King-Nitschke, Peter Taylor
- Art Director: Rob Boyle
- Layout: Jason Vargas
- Cover Art: Michael Komarck
- Covergestaltung: Jason Vargas
- Illustrationen: Ed Cox, Thomas Dooley, Alex Draude, John Gravato, Fred Hooper, Abrar Jamal, Mike Rooth, Anne Rouvin, Klaus Scherwinski, Chad Sergesketter, Mia Steingräber
- Inspiration: Atari Teenage Riot und Muted Logic (dev-editing music)
- Danksagung: Steve Kenson, Michelle und David Lyons, Elissa Carey, Christian Lonsing, Heiko Oertel, Oliver Tiefne, Malik Toms, Costan Sequeiros, Jason Levine
|} Street Magic is the advanced magic rulebook for Shadowrun, Fourth Edition. It provides background details on everything known to magic in the year 2070, from the nature of mana and astral space to and its effects on society and the Awakened. It also covers a few things that aren't known - or at least understood - such as the metaplanes and hostile spirits. It also contains advanced rules for magic traditions and groups, initiation and metamagic, enchanting, and new spells and adept powers. Street Magic contains everything the players and gamemasters need for magic in Shadowrun.
Anmerkung
2008 erschien bei Catalyst Game Labs die korrigierte zweite Auflage von Street Magic inklusive neuem (orangenem) Cover.
Inhalt
- Jackpoint Login
- The Awakened World
- Magic in Daily Life
- Popular Beliefs and Media-Fueled Misconceptions
- Myth vs. Reality
- The Magical Child: Growing Up Awakened
- Magic and Education
- Magic and the Law
- The Other Side
- Magic and Religion
- Christianity
- Eastern Religions
- Islam
- Judaism
- Neo-Paganism
- New Religions
- Magic and the Corps
- Corporate Mojo
- The Big Players
- Small but Mighty
- Magic in the Shadows
- The Awakened Character
- Creating an Awakened Character
- Metatype
- Attributes
- Skills
- Qualities
- Magic and Technology
- New Awakened Skills
- Arcana (Logic)
- Enchanting (Magic)
- New Awakened Qualities
- Positive Qualities
- Negative Qualities
- Advanced Magic Rules
- Material Links
- Sympathetic Links
- Acquiring Geasa During Play
- Tweaking the Rules
- Creating an Awakened Character
- Paths of Magic
- The Many Paradigms of Magic
- The Practice of Magic
- Possession-Based Traditions
- Faith, Belief, and Magic
- Alternate Magical Traditions
- The Aboriginal Tradition
- The Aztec Tradition
- Black Magic
- The Buddhist Tradition
- Chaos Magic
- Christian Theurgy
- The Druidic Tradition
- The Hindu Tradition
- The Islamic Tradition
- The Norse Tradition
- The Path of the Wheel
- The Qabbalistic Tradition
- The Shinto Tradition
- Traditional or Hedge Witchcraft
- The Voodoo Tradition
- The Wiccan Tradition
- The Wuxing Tradition
- The Zoroastrian Tradition
- Paths of the Adept
- The Athlete’s Way
- The Warrior’s Way
- The Invisible Way
- The Shamanic Way
- The Speaker’s Way
- Magical Oddities
- Psionics
- Miracles
- Madness
- Building a Magical Tradition
- Step 1: Concept
- Step 2: Spirits
- Step 3: Drain
- Step 4: Rounding Out
- The Many Paradigms of Magic
- Initiation & Metamagic
- Initiation
- Beyond the Doors of Perception
- Group Initiation
- The Initiation Rite
- Initiatory Ordeals
- Metamagic
- Learning Metamagic
- New Metamagic
- Advanced Metamagic
- Initiation
- Magical Groups
- Social Circles
- The Magical Group
- Purpose
- Customs
- The Group Bond
- Individual Strictures
- Group Strictures
- Group Benefits
- Group Resources and Dues
- Patrons
- Finding a Group
- Joining a Group
- Founding a Group
- Creating a Group
- Sample Magical Groups
- Magical Goods
- The Ins and Outs of Talismongering
- Doing Business
- Inside the Alchemist’s Lab
- Game Information
- Spirits of the Sixth World
- The Nature of Spirits
- On the Intellect of Spirits
- On the Forms of Spirits
- Free Spirits
- Wild and Aberrant Spirits
- New Spirit Rules
- Astral Movement
- Disruption
- Long-Term Binding
- Spirit Combat
- Spirit Services
- Spirits and Edge
- Spirits and Vessels
- Spotting Spirits
- New Spirits
- New Spirit Powers
- Ally Spirits
- Conjuring an Ally
- Ally Spirit Abilities
- Enhancing an Ally
- Losing an Ally Spirit
- Free Spirits
- Born Free
- True Names
- Free Spirits and Karma
- Binding a Free Spirit
- Spirit Pacts
- Banishing a Free Spirit
- Free Spirit Powers
- Greater Powers
- Wild Spirits
- The Nature of Spirits
- Astral Space & the Metaplanes
- The Mirror World
- Astral Topography
- The Living Earth
- Astral Phenomena
- Alchera
- Astral Shallows
- Astral Rifts
- The Nature of Mana
- Astral Security
- Wards
- Wards with a Twist
- Tools of the Trade
- The Metaplanes
- Worlds beyond Possibility
- Metaplanar Quests
- Goals of a Metaplanar Quest
- The Mirror World
- Magical Threats
- Things that Go Bump in the Night
- Using Threats
- The Dark Paths
- The Darkness Within
- Paths of the Twisted and Corrupted
- Twisted Agendas
- Twisted Adepts
- Blood Magic
- Toxic Magic
- The Toxic Path
- Toxic Agendas
- Toxic Mentor Spirits
- Toxic Metamagic
- Toxic Spirits
- Toxic Spirit Powers
- Shadows Spirits
- Shadow Spirit Types
- Extraplanar Menaces
- Evanescence (Weakness)
- Insect Spirits
- Hive Insect Spirits
- Solitary Insect Spirits
- Insect Spirit Types
- Queen and Mother Spirits
- Insect Spirit Powers
- The Shedim
- Things that Go Bump in the Night
- Grimoire
- Spell Design
- Spell Formulae
- Designing New Spells
- New Spells
- New Adept Powers
- New Mentor Spirits
- Mentor Spirit Archetypes
- The Many Faces of Mentor Spirits
- Sidebars
- Magic-Related Urban Legends
- Magical Terms & Slang
- Tweaking the Rules
- Sense Link Power
- A Note on Attuning Animals
- Metamagic Techniques
- Anchoring Trigger Conditions
- Optional Rule: Aid Enchanting
- Magical Goods Form and Function
- Magical Compounds in Your Campaign
- Spirit Appearance
- Inhabitation Merge
- Possession and Vessels
- A Quick Aside About Mana
- On Location: The Deep Lacuna
- On Location: The Watergate Rift
- Flexible Aspect
- On Location: Crater Lake
- Domain Examples
- On Location: Cermak Blast Zone
- On Location: The Maya Cloud
- Metaplanar Gazetteer: Crystalwell
- Metaplanar Gazetteer: Emergence Lake
- Metaplanar Gazetteer: The Hive
- Friends in High Places
- The Perception of Evil
- Playing the Twisted
- Radiation Elemental Damage
- Toxic Spirit Quick Design
- The Insect Tradition
- The Limits of Sorcery
- Unaware Resistance
- Elemental Effects
- Spell Design Examples
- Other Elemental Combat Spells
- Spell Design
Errata
Siehe auch