Quelle, en: Shadows of North America: Unterschied zwischen den Versionen

Aus Shadowhelix
Zur Navigation springen Zur Suche springen
KKeine Bearbeitungszusammenfassung
Keine Bearbeitungszusammenfassung
Zeile 34: Zeile 34:


There's nothing worse than dropping into some backwater [[sprawl]] in the country next door to quietly take care of some job, then realizing too late that your sprawl studs and street lingo stick out like a [[troll]]'s thumb.<br/>
There's nothing worse than dropping into some backwater [[sprawl]] in the country next door to quietly take care of some job, then realizing too late that your sprawl studs and street lingo stick out like a [[troll]]'s thumb.<br/>
[[Nordamerika|North America]] ain't what is used to be, [[chummer]]--every time you cross a border, you enter a different world. Ask an anglophone in [[Québec]], an [[ork]] in [[San Francisco|San Fran]], or a [[Hermetiker|mage]] in the [[NAN]]. The rules are different, both in the [[Schatten|shadows]] and in the sunlight, and if you don't keep up with the local game, you're gonna lose.
[[Nordamerika|North America]] ain't what is used to be, [[chummer]]--every time you cross a border, you enter a different world. Ask an anglophone in [[République de Québec|Québec]], an [[ork]] in [[San Francisco|San Fran]], or a [[Hermetiker|mage]] in the [[NAN]]. The rules are different, both in the [[Schatten|shadows]] and in the sunlight, and if you don't keep up with the local game, you're gonna lose.


Shadows of North America tells [[Shadowrunner|shadowrunners]] what they need to know about the 13 countries and city-states of North America, including the Native American Nations and the dragon-ruled city of [[Denver]]. Each state is covered in detail, from hot spots to power players, all from a shadowrunner's point of view. For use with Shadowrun, Third Edition.
Shadows of North America tells [[Shadowrunner|shadowrunners]] what they need to know about the 13 countries and city-states of North America, including the Native American Nations and the dragon-ruled city of [[Denver]]. Each state is covered in detail, from hot spots to power players, all from a shadowrunner's point of view. For use with Shadowrun, Third Edition.

Version vom 19. April 2012, 19:49 Uhr

Informationen

SR3 SONA 1.jpg

SR3 SONA 2.jpg

® Catalyst Game Labs
Verlag: FanPro USA
Nummer: 10655 / 25015 (zweite Auflage)
Edition: 3
Erschienen:
print: 2002 / 2004 (zweite Auflage)
eBook: 2006
Sprache: englisch
Übersetzung:
Informationen
Format: print / eBook
Einband: Softcover
Seitenanzahl: 208
Dateigröße: 10 MB
Preis:
print: 29,99 $ / 25,00 $ (zweite Auflage)
eBook: 18,40 $
ISBN:
ISBN-10: 193-2-56462-4 / 3-89064-655-7 (zweite Auflage)
ISBN-13: 978-3-89064-655-8
Credits:

Das Shadows of North America ist ein Location-Quellenbuch für die Dritte Edition von Shadowrun, das die Länder des nordamerikanischen Kontinents (ausgenommen Aztlan, die Karibische Liga und Trans-Polar Aleut Nation) beschreibt.

Rückseitentext

THE MAP IS NOT THE TERRITORY.

There's nothing worse than dropping into some backwater sprawl in the country next door to quietly take care of some job, then realizing too late that your sprawl studs and street lingo stick out like a troll's thumb.
North America ain't what is used to be, chummer--every time you cross a border, you enter a different world. Ask an anglophone in Québec, an ork in San Fran, or a mage in the NAN. The rules are different, both in the shadows and in the sunlight, and if you don't keep up with the local game, you're gonna lose.

Shadows of North America tells shadowrunners what they need to know about the 13 countries and city-states of North America, including the Native American Nations and the dragon-ruled city of Denver. Each state is covered in detail, from hot spots to power players, all from a shadowrunner's point of view. For use with Shadowrun, Third Edition.

Inhaltsverzeichnis

  • INTRODUCTION
  • THE CONTINENTAL DIVIDE
  • THE ALGONKIAN-MANITOU COUNCIL
    • A Nation Divided
      • The Detonator
      • The Hudson Bay incident
      • The Current Crisis
    • Three Chiefs, No Tribe
      • Civil Authority
      • Military Authority
      • Judicial Authority and Foreign Relations
      • The People
    • The Manitou Council
      • Manitou Territority
      • The Manitou Inner Council
    • Outside the Manitou Lands
      • The Cities
      • Border Areas
    • Thunder Bay: Thunder and Lightning
      • The Superior Side
      • The Traders
      • Lakehead University
  • THE ATHABASKAN COUNCIL
    • Life in the Last Frontier
      • Cultural Extremes
      • The Athabaskan Matrix
      • Council Government
      • Law Enforcement
    • Business As Usual
      • Athabaskan Oil: Black Gold
    • Shadowplay
      • Clandestine Trade
      • Gaia's Commandos
    • Places of Interest
    • Whisperings by the Fire
      • Wildlife
      • Power Sites
  • CALIFORNIA FREE STATE
    • Northern Crescent: Sleeping with the Enemy?
      • Redding
      • Shasta Enclave
      • Gypsy Bands
      • Corporate Players
      • Waterjacking and Smuggling
    • Central Valleys: Interesting Times
    • City by the Bay
    • Shakeup in Big Sur
    • Mojave Desert: Magic Gone Wild
      • Who's Doing What
      • Major Inhabited Areas
      • Magical Sites
  • THE CONFEDERATION OF AMERICAN STATES
    • History: America South
      • Why the South Seceded Again
      • True Americans
    • Politics
      • The True American Coalition
      • True Southerners
    • Government
    • Whistlin' (Through) Dixie
  • DENVER: THE TREATY CITY
    • Under the Dragon's Wing
    • "Here be Dragons"
    • The CAS Sector
      • Los Espejos
    • The Pueblo Sector
      • Places of Note
    • The Sioux Sector
      • The Sioux Hub
    • The UCAS Sector
      • Places of Note
    • The Ute Sector
      • Lakeside Amusement Park
  • THE PUEBLO CORPORATE COUNCIL
    • History of the Digital Oasis
      • Power Behind the Throne
      • Murder in the Cathedral
    • The Corporate Council
    • Who's Who in Pueblo
      • Tribal Breakdown
      • Anglos
      • The Board of Directors
      • The Kachina Society
      • The Koshari
    • Places of Interest
    • California Dreamin'
      • Fallen Angels
      • A Deal You Can't Refuse
      • Hooray for Hollywood
      • UCLA
      • El Infierno: Hell on Earth
  • THE REPUBLIC OF QUÉBEC
    • History
      • Recent Politics: Changing of the Guard
    • The Factions
      • Démocrates Mondains
      • Parti Québécois
      • The Minor Parties
      • Cross
      • The Gendarmerie
    • Enterprise Zones
    • Québec City Metroplex
      • The Sights
      • The Deals
      • The Power
    • Montréal
      • Industry
      • Crime
    • Biker Gangs
      • The Hellsouls
      • The Spine Breakers
      • The Devil Riders
    • Le Bouclier des Laurentides
      • Power in the Wild
      • Bounty Hunting
  • SALISH-SHIDHE COUNCIL
    • Time and Time Again
      • Turbulent Beginnings
      • Recent Events
    • The Tsimshian Border War
      • The Build Up
      • Clashes and War Crimes
      • The Situation Now
      • The Salish Military
    • Corporate Dogpile
    • A Smuggler's Guide to the Salish
      • Getting In and Out
      • Vancouver: Gateway to the Salish
      • The Cascades: Smuggler Stopover
      • Boise: Gateway to the Tir
  • THE SIOUX NATION
  • TIR TAIRNGIRE
  • TSIMSHIAN
    • Doing the Devil's Work
      • The Great Chief and Progress Party
      • The Opposition Parties
      • MCT: Tsimshian
    • Life in Hell
      • A Nation Divided
      • Boiling Over
      • Media Control
      • Extreme Punishment
    • War Fever
    • Poisoning the Land
    • Shadowy Tsimshian
      • Organized Crime
      • Running the Shadows
      • The Quick Shadow Tour
  • THE UNITED CANADIAN AND AMERICAN STATES
  • GAME INFORMATION
    • How to Use Shadows of North America
    • Algonkian-Manitou Council
      • Getting In/Out
      • Running in the AMC
      • AMC Lawlessness
    • Athabaskan Council
      • Getting In/Out
      • Running in Athabaska
      • The Athabaskan Matrix
      • The Sea Wolf
      • Denali and Harding
      • Sage
    • California Free State
      • Getting In/Out
      • Running in CalFree
      • California Magic
    • The CAS
      • Getting In/Out
      • Running in the CAS
    • Denver
      • Getting In/Out
      • Running in Denver
      • High Altitude
    • Pueblo Corporate Council
      • Getting In/Out
      • Running in the PCC
      • Pueblo Grids
      • Magic in the Pueblo
    • Québec
      • Getting In/Out
      • Running in Québec
    • Salish-Shide Council
      • Getting In/Out
      • Running in the SSC
    • Sioux
      • Getting In/Out
      • Running in the Sioux
      • Devil's Tower
      • Talislegging
    • Tir Tairngire
      • Getting In/Out
      • Running in the Tir
      • Tir Prejudice
    • Tsimshian
      • Getting In/Out
      • Running in Tsimshian
      • Cultural Bias
      • Toxic Shock
    • The UCAS
      • Getting In/Out
      • Running in the UCAS
      • Magic in the UCAS
    • Ute
      • Getting In/Out
      • Running in Ute
      • Ute Prejudice
      • Ute Magic
    • Border Crossing
      • Passing through a Checkpoint
      • Running the Border

Entwicklung

Mock-up Cover

Mockup-Cover

Trivia

The map is not the territory (siehe #Rückseitentext) ist ein Ausspruch von Alfred Korzybski. Mit dem dahinterliegendem Konzept haben sich verschiedene Künstler, Wissenschaftler und Philosophen auseinandergesetzt.

Weblinks

Bezugsquellen

Previews