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***Ingersoll and Berkley
***Ingersoll and Berkley
***Megamedia
***Megamedia
***Microdeck Industries
***[[Microdeck Industries]]
***[[Pacific Rim Communications]]
***[[Pacific Rim Communications]]
***[[Telestrian Industries Corporation]]
***[[Telestrian Industries Corporation]]

Version vom 13. Januar 2008, 17:31 Uhr

Cover New Seattle (engl. Ausgabe)
© FanPro

Edition: 3. Edition

Nr.: 7216
Seiten: 135
Preis:
ISBN 1-55560-342-4


Author: Stephen Kenson
Additional Writing: Fort Lewis sections by Jon Szetp
Product Development: Michael Mulvihill
Product Editing: Sharon Turner Mulvihill, Diane Piron-Gelman, Tara Gallagher, Robert Boyle
Shadowrun Line Developer: Michael Mulvihill
Editorial Staff:
Editorial Director Donna Ippolito
Managing Editor Sharon Turner Mulvihill
Assistant Editor Robert Boyle
Production Staff: Art Director Jim Nelson
Cover Art Mark Zug
Back Cover Art Peter Bergting, Brian Despain, Paolo Parente
Cover Design Jim Nelson
Hlustrations Doug Alexander, JanetAulisio, Peter Bergung, John Bridegroom, Tom Fowler, Fred Hooper, Clint Langley, Jeff Laubenstein, Dave Martin, Larry MacDougall, Kevin McCann, Jim Nelson, Mike Nielsen, Steve Prescott, Ron Spencer, Mark Zug
Layout Fred Hooper, Jim Nelson
Kontakt: FanPro

Rückseitentext

Seattle's got it all: movers and shakers from all of the megacorporations, high-stakes political conflicts and even vicious mob wars—and it's surrounded by hostile countries! Every runner and wannabe comes to Seattle to learn their chops, hone their skills and make those contacts that will get them the big scores. From the rich enclaves of Magnolia Bluffs to the Z-Zone death traps of the Redmond Barrens, your knowledge and skills - plus a little luck - will help you survive the deadliest shadows inthe world.

New Seattle is a sourcebook for the Shadowrun roleplaying game. New Seattle takes the player on a tour of the most exciting city in the world of 2060. Each section of Seattle contains information on gangs, corporations, politics, hideouts, major players, criminal organizations and everything else players and gamemasters need to create both straightforward adventures and complex campaigns.

Inhalt

Siehe auch