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Verlag: Catalyst Game Labs
Nummer: Cat26221
Edition: 4
Erschienen: 06.06.2010
Sprache: englisch
Übersetzung: {| class="infobox" style="float:right; clear:right;" Informationen

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| style="padding-left:10px; padding-right:10px; text-align:left; border: 1px solid gray;" | Vorgänger:

Informationen
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| style="padding-left:10px; padding-right:10px; text-align:left; border: 1px solid gray;" | Einband: Softcover (auch eBook) |- | style="padding-left:10px; padding-right:10px; text-align:left; border: 1px solid gray;" | Seitenanzahl: 232 |-

| style="padding-left:10px; padding-right:10px; text-align:left; border: 1px solid gray;" | Preis:

29,99 $ (print)
18,00 $ (eBook)

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| style="padding-left:10px; padding-right:10px; text-align:left; border: 1px solid gray;" | Credits:

  • Autor(en): Lars Blumenstein, John Dunn, Mark Edwards, Jennifer Harding, Vorlage:Impressum, Adam Large, Aaron Pavao, Michael Roemer, Vorlage:Impressum, Malik Toms, Tobias Wolter & Brie Tarvin
  • Redaktion: Robert Cruz & Jason Hardy
  • Entwicklung: Peter Taylor & Jason Hardy
  • Art Direction: Randall Bills & Brent Evans
  • Cover Art: John Zeleznik
  • Cover Layout: Adam Jury & Matt Heerdt
  • Innenlayout: Tiara Lynn Agresta
  • Illustrationen: Lewis Chris, Phil Hilliker, Andreas Schroth, Chad Sergesketter, Mark Smith, Peter M. Tikos & John Zeleznik
  • Logos: Nigel Sade
  • Lektorat: Adam Bruno, Mark Dynna, Lars Wagner Hansen, Mason Hart, David Dashifen Kees, Carl Schelin, David Silberstein & Jeremy Weyand

|} THE CENTERS OF POWER

There is nothing in the Sixth World more powerful than the megacorporations. Even great dragons scratch and claw to get a piece of the power wielded by the Big Ten. If you're running the shadows, you need to know about the megas, because they deal out the biggest paydays--and, if you cross them, the harshest paybacks.

Corporate Guide helps runners learn what the ten AAA-rated corporations are up to in 2072 and answers pressing questions such as: How is Aztechnology dealing with Amazonia these days? How is Horizon's continuing prominence affecting its laid-back culture? How many times can Richard Villiers have one mega rise up from the ashes of another?

Corporate Guide offers details on all of the Big Ten megacorporations and briefings on some of the rising powers of the corp world. It also provides the basics every shadowrunner should know about how corporations work and what life is like for the drones trapped inside them, along with rules for greater interaction of player characters with these monoliths of power.

Inhaltsverzeichnis

  • THE MEGACORPORATE SHUFFLE
    • The Accelerating Velocity of Money: Postcapitalism Today
      • The Man
      • Corporate Structures: The Building Blocks of Power
      • Buying, Spending, and Paying
      • Corporate Muscles and How They’re Flexed
    • The Business Recognition Accords: The Weight of the World
    • The Corporate Court
      • The Court’s Jurisdiction
      • Remedies
      • The Justices
    • Zurich-Orbital Habitat: The Greatest Fortress in History
    • Corporate Life
      • Willing Slaves
      • Life as a Wageslave, or “What’s It Like, Being a [InsertCorp Name Here] Citizen?”
  • CORPORATE LIFE
    • Medical Care
    • Augmented Office Space, Telecommuting, and Face Time
    • Vacationing and Corporate Tourism
    • Crime and Punishment
    • Proprietary Rights: Growing Up Corporate
    • Parenting and the Role of the Corp
    • Education
    • Dating, Marriage, and Other Strategic Alliances
    • Just Sign Here: Joining a Corp
    • Work Ethics and Philosophies
  • ARES MACROTECHNOLOGY
    • More Bang for the Buck
      • Origins
      • After the Buyout
      • Recent Events
      • Corporate Culture
      • Corporate Structure
      • Chain of Command
      • Corporate Officers
      • Corporate Divisions and Global Presence
  • AZTECHNOLOGY
    • No Sacrifice Too Great
      • The Past
      • The Present
      • Regions of Power
      • Aztech Pride: Sacrificing for Your Corp
      • The Future
      • Homegrown Warriors
      • The Smoking Mirror
  • EVO
    • Evolution in Action
      • Yamatetsu Metamorphosis
      • EvoCulture
      • Core Businesses
      • EvoPeople
    • Evo Organization
      • Divisions
      • Subsidiaries
    • The Bleeding Edge
      • Transhumanism
      • Nexialism
    • Evo in the Shadows
  • HORIZON
    • Rising Star
    • Corporate Organization
      • Living the Principles
      • Your Opinion Counts
      • Global Markets
      • Major Subsidiaries
      • The Consensus
      • The Cline Factor
    • Peeking Behind the Curtain
  • MITSUHAMA
    • Silicon Giants
    • Revisiting The Past
    • Finding The Magic
    • The Bleeding Edge
    • MCT Divisions
  • NEONET
    • Another History Lesson
    • What They Do and How They Do It
      • The Structure
      • The Full Monty—NeoNET’s Brands, Products and Services
      • NeoNET’s Global Presence
      • A Clash of Vultures—NeoNET’s Major Shareholders
    • Corporate Culture (or Lack Thereof)
      • The Other Side: Running for NeoNET
      • The Knights of Rage
      • What the Future Holds
  • RENRAKU
    • The Renraku Doctrine
      • The 100-Year Plan
      • Rebooting the Core Business
      • Samurai Sensibility
    • Corporate Divisions
    • Five Things You Need to Know about Renraku
  • SAEDER-KRUPP
    • Corporate Dragon Den
      • History of an Empire
      • Hostile Takeover
      • European Eminence Gris
      • Post-Crash Predation
      • Economic Omnipresence
      • The Long Game
    • S-K Macrocosm
      • S-K Regional Divisions
      • Core Businesses
      • Current Involvements
    • Working for the Man Dragon
      • The Saeder‑Krupp Swagger
      • Saeder‑Krupp Key Corporate Figures
    • Saeder‑Krupp Prime
  • SHIAWASE
    • New Sense of Family Spirit
    • The Life of a Zaibatsu
      • The Fuchi Drive
      • Kami, Inc.
      • Caught in the Middle
      • Advancing Life
      • Shiawase Damashii
    • Family Business
      • The Three Orchids
      • The Three Patrons
      • The Three Samurai
      • Megawatch Buzz
  • WUXING, INC
  • RISING POWERS
  • GAME INFORMATION
    • Working for the Man
      • Identity
      • Chain of Command
      • Rewards
      • Contacts
      • Notoriety
      • Race and the Working World
    • Types of Employment
      • Working the Gates
      • Special Operations
      • Tatenokai
      • Internal Affairs
      • Being Mr. Johnson
      • Corporate Research
      • Opposition Research
    • Standard Operations
      • Assassination
      • Asset Recovery
      • Blackmail
      • Bodyguard
      • Counterfeiting
      • Courier/Smuggling
      • Datasteal
      • Distraction (Misdirection)
      • Encryption/Decryption
      • Extraction (Employee Acquisition)
      • Investigation
      • Sabotage

Siehe auch

Weblinks

Previews

Nichtverwendete Entwürfe von Robert Derie