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{{Quellenbuch
{{Quellenbuch
|COVER=Cover Street Magic.jpg
|COVER=Cover Street Magic.jpg
|COVER2=Cat26001.jpg
|COPYRIGHT=catalyst
|COPYRIGHT=catalyst
|NUMMER=CAT26004
|NUMMER=CAT26004 / CAT26001 (Reprint)
|EDITION=4. Edition
|EDITION=4
|DATEI=
|ÜBERSETZUNG={{Quelle|smd|x=1}}
|ÜBERSETZUNG={{Quelle|smd|x=1}}
|VERLAG= Catalyst Game Labs
|ORIGINAL=
|FORMAT=Print / E-Book
|VERLAG=FanPro USA / Catalyst Game Labs (Reprint)
|SPRACHE=englisch
|SPRACHE=englisch
|EINBAND=Hardcover <br/>(auch als E-Book erhältlich)
|EINBAND=Hardcover / PDF
|SEITEN=192 Seiten
|SEITEN=192
|DATUM= 05.09.2006
|DATUM=5. September 2006 / 2008 (Reprint, PDF)
|PREIS=34.99 $ (eBook Preis: 24.99 $)
|PREIS=34,99 $ / 24,99 $ (E-Book)
|ISBN= 1-932564-67-5
|ISBN=<br/>
|ISBN13=978-1-934857-11-3 (Reprint)
:ISBN-10:
|EAN=9781932564679
::1-932564-67-5
::1-934857-11-4 (Reprint)
:ISBN-13:
::978-1-932564-67-9
::978-1-934857-11-3 (Reprint)
|CREDITS=
|CREDITS=
*''Developer:'' Rob Boyle, Peter Taylor
*''Autoren:'' Lars Blumenstein, Rob Boyle, Robert Derie, Robyn King-Nitschke, Jason Levine, Jon Szeto, Peter Taylor, Frank Trollmann
*''Autoren:'' Lars Blumenstein, Jason Levine, Robyn King-Nitschke, Peter Taylor, Jon Szeto, Rob Boyle, Frank Trollman, Robert Derie
*''Lektorat:'' Rob Boyle, Jason Hardy, Michelle Lyons, Peter Taylor
*''Cover Artwork:'' Michael Komarck  
*''Entwicklung:'' Rob Boyle, Robyn King-Nitschke, Peter Taylor
*''Art Director:'' Rob Boyle
*''Layout:'' Jason Vargas
*''Cover Art:'' Michael Komarck
*''Covergestaltung:'' Jason Vargas
*''Illustrationen:'' Ed Cox, Thomas Dooley, Alex Draude, John Gravato, Fred Hooper, Abrar Jamal, Mike Rooth, Anne Rouvin, Klaus Scherwinski, Chad Sergesketter, Mia Steingräber
*''Inspiration:'' Atari Teenage Riot und Muted Logic (dev-editing music)
*''Danksagung:'' Steve KEnson, Michelle und David Lyons, Elissa Carey, Christian Lonsing, Heiko Oertel, Oliver Tiefne, Malik Toms, Costan Sequeiros, Jason Levine
}}
}}
'''''Street Magic''''' is the advanced [[Magie|magic]] rulebook for '''''Shadowrun, Fourth Edition'''''. It provides background details on everything known to magic in the year [[2070]], from the nature of [[mana]] and [[Astralraum|astral space]] to and its effects on society and the Awakened.  
'''Street Magic''' is the advanced [[Magie|magic]] rulebook for '''[[Shadowrun Fourth Edition (Quelle, englisch)|Shadowrun, Fourth Edition]]'''. It provides background details on everything known to magic in the year [[2070]], from the nature of [[mana]] and [[Astralraum|astral space]] to and its effects on society and the Awakened.  
It also covers a few '''things that ''aren't'' known''' - or at least understood - such as the '''[[Metaebenen|metaplanes]]''' and '''hostile spirits'''.  
It also covers a few '''things that ''aren't'' known''' - or at least understood - such as the '''[[Metaebenen|metaplanes]]''' and '''hostile spirits'''.  
It also contains advanced rules for magic traditions and groups, initiation and metamagic, enchanting, and '''new spells and adept powers'''.  
It also contains advanced rules for magic traditions and groups, initiation and metamagic, enchanting, and '''new spells and adept powers'''.  
'''''Street Magic''''' contains everything the players and gamemasters need for magic in '''''Shadowrun'''''.
'''Street Magic''' contains everything the players and gamemasters need for magic in '''Shadowrun'''.


==Inhaltsverzeichnis==
==Anmerkung==
2008 erschien bei Catalyst Game Labs die korrigierte zweite Auflage von ''Street Magic'' inklusive neuem (orangenem) Cover.
 
==Inhalt==
*'''[[Jackpoint]] Login'''
*'''[[Jackpoint]] Login'''
*'''The Awakened World'''
*'''The [[Erwachen|Awakened]] World'''
**'''Magic in Daily Life'''
**Magic in Daily Life
**'''Popular Beliefs and Media-Fueled Misconceptions'''
**Popular Beliefs and Media-Fueled Misconceptions
***Myth vs. Reality
***Myth vs. Reality
**'''The Magical Child: Growing Up Awakened'''
**The Magical Child: Growing Up Awakened
***Magic and Education
***Magic and Education
**'''Magic and the Law'''
**Magic and the Law
***The Other Side
***The Other Side
**'''Magic and Religion'''
**Magic and Religion
***Christianity
***Christianity
***Eastern Religions
***Eastern Religions
***Islam
***[[Islam]]
***Judaism
***[[Judaismus|Judaism]]
***Neo-Paganism
***Neo-Paganism
***New Religions
***New Religions
**'''Magic and the Corps'''
**Magic and the Corps
***Corporate Mojo
***Corporate Mojo
***The Big Players
***The Big Players
***Small but Mighty
***Small but Mighty
**'''Magic in the Shadows'''
**Magic in the Shadows
*'''The Awakened Character'''
*'''The Awakened Character'''
**'''Creating an Awakened Character'''[[Bild:Cat26001.jpg|thumb|right|Street Magic Cover Reprint <br/>{{copyright|catalyst}}]]
**Creating an Awakened Character
***Metatype
***Metatype
***Attributes
***Attributes
Zeile 53: Zeile 71:
***Qualities
***Qualities
***Magic and Technology
***Magic and Technology
**'''New Awakened Skills'''
**New Awakened Skills
***Arcana (Logic)
***Arcana (Logic)
***Enchanting (Magic)
***Enchanting (Magic)
**'''New Awakened Qualities'''
**New Awakened Qualities
***Positive Qualities
***Positive Qualities
***Negative Qualities
***Negative Qualities
**'''Advanced Magic Rules
**Advanced Magic Rules
***Material Links
***Material Links
***Sympathetic Links
***Sympathetic Links
Zeile 65: Zeile 83:
***Tweaking the Rules
***Tweaking the Rules
*'''Paths of Magic'''
*'''Paths of Magic'''
**'''The Many Paradigms of Magic'''
**The Many Paradigms of Magic
***The Practice of Magic
***The Practice of Magic
***Possession-Based Traditions
***Possession-Based Traditions
***Faith, Belief, and Magic
***Faith, Belief, and Magic
**'''Alternate Magical Traditions'''
**Alternate Magical Traditions
***The Aboriginal Tradition
***The Aboriginal Tradition
***The Aztec Tradition
***The Aztec Tradition
***Black Magic
***[[Schwarze Magie|Black Magic]]
***The Buddhist Tradition
***The Buddhist Tradition
***[[Chaosmagie|Chaos Magic]]
***[[Chaosmagie|Chaos Magic]]
***Christian Theurgy
***[[Christenrum|Christian]] Theurgy
***The Druidic Tradition
***The [[Druide|Druidic]] Tradition
***The Hindu Tradition
***The [[Hindu]] Tradition
***[[Islamische Tradition|The Islamic Tradition]]
***[[Islamische Tradition|The Islamic Tradition]]
***[[Nordische Tradition|The Norse Tradition]]
***[[Nordische Tradition|The Norse Tradition]]
***The Path of the Wheel
***The Path of the Wheel
***The Qabbalistic Tradition
***The Qabbalistic Tradition
***The Shinto Tradition
***The [[Shinto]] Tradition
***Traditional or Hedge Witchcraft
***Traditional or Hedge Witchcraft
***[[Voodoo|The Voodoo Tradition]]
***[[Voodoo|The Voodoo Tradition]]
Zeile 88: Zeile 106:
***[[Wujen|The Wuxing Tradition]]
***[[Wujen|The Wuxing Tradition]]
***The Zoroastrian Tradition
***The Zoroastrian Tradition
**'''Paths of the Adept'''
**Paths of the [[Adept]]
***The Athlete’s Way
***The Athlete’s Way
***The Warrior’s Way
***The Warrior’s Way
Zeile 94: Zeile 112:
***The Shamanic Way
***The Shamanic Way
***The Speaker’s Way
***The Speaker’s Way
**'''Magical Oddities'''
**Magical Oddities
***Psionics
***Psionics
***Miracles
***Miracles
Zeile 103: Zeile 121:
***Step 3: Drain
***Step 3: Drain
***Step 4: Rounding Out
***Step 4: Rounding Out
*'''Initiation & Metamagic'''
*[[Initiation]] & [[Metamagic]]
**'''Initiation'''
**Initiation
***Beyond the Doors of Perception
***Beyond the Doors of Perception
***Group Initiation
***Group Initiation
***The Initiation Rite
***The Initiation Rite
***Initiatory Ordeals
***Initiatory Ordeals
**'''Metamagic'''
**Metamagic
***Learning Metamagic
***Learning Metamagic
***New Metamagic
***New Metamagic
***Advanced Metamagic
***Advanced Metamagic
*'''Magical Groups'''
*'''[[Magische Gruppe|Magical Groups]]'''
**'''Social Circles'''
**Social Circles
**'''The Magical Group'''
**The Magical Group
***Purpose
***Purpose
***Customs
***Customs
Zeile 124: Zeile 142:
***Group Resources and Dues
***Group Resources and Dues
***Patrons
***Patrons
**'''Finding a Group'''
**Finding a Group
***Joining a Group
***Joining a Group
***Founding a Group
***Founding a Group
Zeile 130: Zeile 148:
**'''Sample Magical Groups'''
**'''Sample Magical Groups'''
***[[Bear Doctor Society]]
***[[Bear Doctor Society]]
***Benandanti XXV
***[[Benandanti XXV]]
***Brotherhood of the Iron Crescent
***[[Bruderschaft des Eisernen Halbmondes|Brotherhood of the Iron Crescent]]
***[[Dead Warlocks]]
***[[Dead Warlocks]]
***Gladio
***[[Gladio]]
***Hermetic Order of the Auric Aurora
***[[Hermetic Order of the Auric Aurora]]
***[[Illuminates of the New Dawn]]
***[[Illuminates of the New Dawn]]
***[[Jamil Islamayah|Jamil Islamyah]]
***[[Jamil Islamayah|Jamil Islamyah]]
***[[Mitsuhama Research Unit 13|MCT Research Unit 13]]
***[[Mitsuhama Research Unit 13|MCT Research Unit 13]]
***[[Mystic Crusaders]]
***[[Mystic Crusaders]]
***Pathfinders
***[[Pathfinders]]
***[[The Rat Pack]]
***[[The Rat Pack]]
***Sisterhood of Ariadne
***[[Schwesternschaft der Ariadne|Sisterhood of Ariadne]]
***Sons of Thunder & Sea
***[[Söhne von Donner und Meer|Sons of Thunder & Sea]]
*'''Magical Goods'''
*'''Magical Goods'''
**'''The Ins and Outs of Talismongering'''
**The Ins and Outs of [[Taliskrämerei|Talismongering]]
**'''Doing Business'''
**Doing Business
**'''Inside the Alchemist’s Lab'''
**Inside the Alchemist’s Lab
**'''Game Information'''
**Game Information
***Enchanting 101
***Enchanting 101
***Enchanting Tools
***Enchanting Tools
***Getting the Goods
***Getting the Goods
***Practical Alchemy
***Practical [[Alchemie|Alchemy]]
***Artificing
***Artificing
***Advanced Foci
***Advanced [[Fokus|Foci]]
***Vessel Preparation
***Vessel Preparation
***Unique Enchantments
***Unique Enchantments
*'''Spirits of the Sixth World'''
*'''[[Geist|Spirits]] of the Sixth World'''
**'''The Nature of Spirits'''
**The Nature of Spirits
***On the Intellect of Spirits
***On the Intellect of Spirits
***On the Forms of Spirits
***On the Forms of Spirits
***Free Spirits
***[[Freier Geist|Free Spirits]]
***Wild and Aberrant Spirits
***[[Wilder Geist|Wild]] and Aberrant Spirits
**'''New Spirit Rules'''
**New Spirit Rules
***Astral Movement
***Astral Movement
***Disruption
***Disruption
Zeile 173: Zeile 191:
***New Spirits
***New Spirits
***New Spirit Powers
***New Spirit Powers
**'''Ally Spirits'''
**[[Geisterverbündeter|Ally Spirits]]
***Conjuring an Ally
***Conjuring an Ally
***Ally Spirit Abilities
***Ally Spirit Abilities
***Enhancing an Ally
***Enhancing an Ally
***Losing an Ally Spirit
***Losing an Ally Spirit
**'''Free Spirits'''
**Free Spirits
***Born Free
***Born Free
***True Names
***[[Wahrer Name|True Names]]
***Free Spirits and Karma
***Free Spirits and Karma
***Binding a Free Spirit
***Binding a Free Spirit
Zeile 187: Zeile 205:
***Free Spirit Powers
***Free Spirit Powers
***Greater Powers
***Greater Powers
**'''Wild Spirits'''
**Wild Spirits
*'''Astral Space & the Metaplanes'''
*'''Astral Space & the Metaplanes'''
**'''The Mirror World'''
**The Mirror World
***Astral Topography
***Astral Topography
***The Living Earth
***The Living Earth
**'''Astral Phenomena'''
**Astral Phenomena
***Alchera  
***[[Alchera]]
***Astral Shallows
***Astral Shallows
***Astral Rifts
***Astral Rifts
**'''The Nature of Mana'''
**The Nature of Mana
***Background Count
***[[Hintergrundstrahlung|Background Count]]
***Mana Anomalies
***[[Mana-Anomalie|Mana Anomalies]]
**'''Astral Security'''
**Astral Security
***Wards  
***Wards  
***Wards with a Twist
***Wards with a Twist
***Tools of the Trade
***Tools of the Trade
**'''The Metaplanes'''
**The Metaplanes
***Worlds beyond Possibility
***Worlds beyond Possibility
***Metaplanar Quests
***[[Astralquest|Metaplanar Quests]]
***Goals of a Metaplanar Quest
***Goals of a Metaplanar Quest
*'''Magical Threats'''
*'''Magical Threats'''
**'''Things that Go Bump in the Night'''
**Things that Go Bump in the Night
***Using Threats  
***Using Threats  
**'''The Dark Paths'''
**The Dark Paths
***The Darkness Within
***The Darkness Within
***Paths of the Twisted and Corrupted
***Paths of the Twisted and Corrupted
***Twisted Agendas
***Twisted Agendas
***Twisted Adepts
***[[Verzerrter Adept|Twisted Adepts]]
***Blood Magic
***[[Blutmagie|Blood Magic]]
**'''Toxic Magic'''
**[[Toxische Magie|Toxic Magic]]
***The Toxic Path
***The Toxic Path
***Toxic Agendas
***Toxic Agendas
***Toxic Mentor Spirits
***Toxic Mentor Spirits
***Toxic Metamagic
***Toxic Metamagic
***Toxic Spirits
***[[Toxischer Geist|Toxic Spirits]]
***Toxic Spirit Powers
***Toxic Spirit Powers
**'''Shadows Spirits'''
**[[Schattengeist|Shadows Spirits]]
***Shadow Spirit Types
***Shadow Spirit Types
**'''Extraplanar Menaces'''
**Extraplanar Menaces
***Evanescence (Weakness)
***[[Schwund|Evanescence]] (Weakness)
***Insect Spirits
***[[Insektengeist|Insect Spirits]]
***Hive Insect Spirits
***Hive Insect Spirits
***Solitary Insect Spirits
***Solitary Insect Spirits
Zeile 233: Zeile 251:
***Queen and Mother Spirits
***Queen and Mother Spirits
***Insect Spirit Powers
***Insect Spirit Powers
***The Shedim
***The [[Shedim]]
*'''Grimoire'''
*'''[[Grimoire]]'''
**'''Spell Design'''
**[[Zauber|Spell]] Design
***Spell Formulae
***Spell Formulae
***Designing New Spells
***Designing New Spells
**'''New Spells'''
**New Spells
***Combat Spells
***Combat Spells
***Detection Spells
***Detection Spells
Zeile 244: Zeile 262:
***Illusion Spells
***Illusion Spells
***Manipulation Spells
***Manipulation Spells
**'''New Adept Powers'''
**New Adept Powers
**'''New Mentor Spirits'''
**New Mentor Spirits
***Mentor Spirit Archetypes
***Mentor Spirit Archetypes
***The Many Faces of Mentor Spirits
***The Many Faces of Mentor Spirits
**'''Sidebars'''
**Sidebars
***Magic-Related Urban Legends
***Magic-Related Urban Legends
***Magical Terms & Slang
***Magical Terms & Slang
Zeile 263: Zeile 281:
***Possession and Vessels
***Possession and Vessels
***A Quick Aside About Mana
***A Quick Aside About Mana
***On Location: The Deep Lacuna
***On Location: The [[Tiefe Lacuna|Deep Lacuna]]
***On Location: The Watergate Rift
***On Location: The [[Watergate Spalt|Watergate Rift]]
***Flexible Aspect
***Flexible Aspect
***On Location: Crater Lake
***On Location: [[Crater Lake]]
***Domain Examples
***Domain Examples
***On Location: Cermak Blast Zone
***On Location: [[Cermak-Explosionszone|Cermak Blast Zone]]
***On Location: The Maya Cloud
***On Location: The [[Maya-Wolke|Maya Cloud]]
***Metaplanar Gazetteer: Crystalwell
***Metaplanar Gazetteer: [[Kristallquelle|Crystalwell]]
***Metaplanar Gazetteer: Emergence Lake
***Metaplanar Gazetteer: [[See des Auftauchens|Emergence Lake]]
***Metaplanar Gazetteer: The Hive
***Metaplanar Gazetteer: [[Der Schwarm|The Hive]]
***Friends in High Places
***Friends in High Places
***The Perception of Evil
***The Perception of Evil
Zeile 279: Zeile 297:
***Toxic Spirit Quick Design
***Toxic Spirit Quick Design
***The Insect Tradition
***The Insect Tradition
***The Limits of Sorcery
***The Limits of [[Hexerei|Sorcery]]
***Unaware Resistance
***Unaware Resistance
***Elemental Effects
***Elemental Effects

Version vom 25. September 2009, 19:36 Uhr

Informationen



® Catalyst Game Labs
Verlag: FanPro USA / Catalyst Game Labs (Reprint)
Nummer: CAT26004 / CAT26001 (Reprint)
Edition: 4
Erschienen: 5. September 2006 / 2008 (Reprint, PDF)
Sprache: englisch
Übersetzung: {| class="infobox" style="float:right; clear:right;" Informationen

|-


| style="padding-left:10px; padding-right:10px; text-align:left; border: 1px solid gray;" | Format: Print / E-Book |- | style="padding-left:10px; padding-right:10px; text-align:left; border: 1px solid gray;" | Einband: Hardcover / PDF |- | style="padding-left:10px; padding-right:10px; text-align:left; border: 1px solid gray;" | Seitenanzahl: 192 |-

| style="padding-left:10px; padding-right:10px; text-align:left; border: 1px solid gray;" | Preis: 34,99 $ / 24,99 $ (E-Book) |-


| style="padding-left:10px; padding-right:10px; text-align:left; border: 1px solid gray;" | Credits:

  • Autoren: Lars Blumenstein, Rob Boyle, Robert Derie, Robyn King-Nitschke, Jason Levine, Jon Szeto, Peter Taylor, Frank Trollmann
  • Lektorat: Rob Boyle, Jason Hardy, Michelle Lyons, Peter Taylor
  • Entwicklung: Rob Boyle, Robyn King-Nitschke, Peter Taylor
  • Art Director: Rob Boyle
  • Layout: Jason Vargas
  • Cover Art: Michael Komarck
  • Covergestaltung: Jason Vargas
  • Illustrationen: Ed Cox, Thomas Dooley, Alex Draude, John Gravato, Fred Hooper, Abrar Jamal, Mike Rooth, Anne Rouvin, Klaus Scherwinski, Chad Sergesketter, Mia Steingräber
  • Inspiration: Atari Teenage Riot und Muted Logic (dev-editing music)
  • Danksagung: Steve KEnson, Michelle und David Lyons, Elissa Carey, Christian Lonsing, Heiko Oertel, Oliver Tiefne, Malik Toms, Costan Sequeiros, Jason Levine

|} Street Magic is the advanced magic rulebook for Shadowrun, Fourth Edition. It provides background details on everything known to magic in the year 2070, from the nature of mana and astral space to and its effects on society and the Awakened. It also covers a few things that aren't known - or at least understood - such as the metaplanes and hostile spirits. It also contains advanced rules for magic traditions and groups, initiation and metamagic, enchanting, and new spells and adept powers. Street Magic contains everything the players and gamemasters need for magic in Shadowrun.

Anmerkung

2008 erschien bei Catalyst Game Labs die korrigierte zweite Auflage von Street Magic inklusive neuem (orangenem) Cover.

Inhalt

  • Jackpoint Login
  • The Awakened World
    • Magic in Daily Life
    • Popular Beliefs and Media-Fueled Misconceptions
      • Myth vs. Reality
    • The Magical Child: Growing Up Awakened
      • Magic and Education
    • Magic and the Law
      • The Other Side
    • Magic and Religion
      • Christianity
      • Eastern Religions
      • Islam
      • Judaism
      • Neo-Paganism
      • New Religions
    • Magic and the Corps
      • Corporate Mojo
      • The Big Players
      • Small but Mighty
    • Magic in the Shadows
  • The Awakened Character
    • Creating an Awakened Character
      • Metatype
      • Attributes
      • Skills
      • Qualities
      • Magic and Technology
    • New Awakened Skills
      • Arcana (Logic)
      • Enchanting (Magic)
    • New Awakened Qualities
      • Positive Qualities
      • Negative Qualities
    • Advanced Magic Rules
      • Material Links
      • Sympathetic Links
      • Acquiring Geasa During Play
      • Tweaking the Rules
  • Paths of Magic
  • Initiation & Metamagic
    • Initiation
      • Beyond the Doors of Perception
      • Group Initiation
      • The Initiation Rite
      • Initiatory Ordeals
    • Metamagic
      • Learning Metamagic
      • New Metamagic
      • Advanced Metamagic
  • Magical Groups
  • Magical Goods
    • The Ins and Outs of Talismongering
    • Doing Business
    • Inside the Alchemist’s Lab
    • Game Information
      • Enchanting 101
      • Enchanting Tools
      • Getting the Goods
      • Practical Alchemy
      • Artificing
      • Advanced Foci
      • Vessel Preparation
      • Unique Enchantments
  • Spirits of the Sixth World
    • The Nature of Spirits
      • On the Intellect of Spirits
      • On the Forms of Spirits
      • Free Spirits
      • Wild and Aberrant Spirits
    • New Spirit Rules
      • Astral Movement
      • Disruption
      • Long-Term Binding
      • Spirit Combat
      • Spirit Services
      • Spirits and Edge
      • Spirits and Vessels
      • Spotting Spirits
      • New Spirits
      • New Spirit Powers
    • Ally Spirits
      • Conjuring an Ally
      • Ally Spirit Abilities
      • Enhancing an Ally
      • Losing an Ally Spirit
    • Free Spirits
      • Born Free
      • True Names
      • Free Spirits and Karma
      • Binding a Free Spirit
      • Spirit Pacts
      • Banishing a Free Spirit
      • Free Spirit Powers
      • Greater Powers
    • Wild Spirits
  • Astral Space & the Metaplanes
    • The Mirror World
      • Astral Topography
      • The Living Earth
    • Astral Phenomena
      • Alchera
      • Astral Shallows
      • Astral Rifts
    • The Nature of Mana
    • Astral Security
      • Wards
      • Wards with a Twist
      • Tools of the Trade
    • The Metaplanes
  • Magical Threats
    • Things that Go Bump in the Night
      • Using Threats
    • The Dark Paths
    • Toxic Magic
      • The Toxic Path
      • Toxic Agendas
      • Toxic Mentor Spirits
      • Toxic Metamagic
      • Toxic Spirits
      • Toxic Spirit Powers
    • Shadows Spirits
      • Shadow Spirit Types
    • Extraplanar Menaces
      • Evanescence (Weakness)
      • Insect Spirits
      • Hive Insect Spirits
      • Solitary Insect Spirits
      • Insect Spirit Types
      • Queen and Mother Spirits
      • Insect Spirit Powers
      • The Shedim
  • Grimoire
    • Spell Design
      • Spell Formulae
      • Designing New Spells
    • New Spells
      • Combat Spells
      • Detection Spells
      • Health Spells
      • Illusion Spells
      • Manipulation Spells
    • New Adept Powers
    • New Mentor Spirits
      • Mentor Spirit Archetypes
      • The Many Faces of Mentor Spirits
    • Sidebars
      • Magic-Related Urban Legends
      • Magical Terms & Slang
      • Tweaking the Rules
      • Sense Link Power
      • A Note on Attuning Animals
      • Metamagic Techniques
      • Anchoring Trigger Conditions
      • Optional Rule: Aid Enchanting
      • Magical Goods Form and Function
      • Magical Compounds in Your Campaign
      • Spirit Appearance
      • Inhabitation Merge
      • Possession and Vessels
      • A Quick Aside About Mana
      • On Location: The Deep Lacuna
      • On Location: The Watergate Rift
      • Flexible Aspect
      • On Location: Crater Lake
      • Domain Examples
      • On Location: Cermak Blast Zone
      • On Location: The Maya Cloud
      • Metaplanar Gazetteer: Crystalwell
      • Metaplanar Gazetteer: Emergence Lake
      • Metaplanar Gazetteer: The Hive
      • Friends in High Places
      • The Perception of Evil
      • Playing the Twisted
      • Radiation Elemental Damage
      • Toxic Spirit Quick Design
      • The Insect Tradition
      • The Limits of Sorcery
      • Unaware Resistance
      • Elemental Effects
      • Spell Design Examples
      • Other Elemental Combat Spells

Siehe auch