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Version vom 30. März 2011, 20:57 Uhr
Informationen | |
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Verlag: Catalyst Game Labs | |
Nummer: Cat26221 | |
Edition: 4 | |
Erschienen: 06.06.2010 | |
Sprache: englisch | |
Übersetzung: {| class="infobox" style="float:right; clear:right;" | Informationen |
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| style="padding-left:10px; padding-right:10px; text-align:left; border: 1px solid gray;" | Vorgänger:
Informationen |
Informationen |
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| style="padding-left:10px; padding-right:10px; text-align:left; border: 1px solid gray;" | Einband: Softcover (auch eBook)
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| style="padding-left:10px; padding-right:10px; text-align:left; border: 1px solid gray;" | Seitenanzahl: 232
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| style="padding-left:10px; padding-right:10px; text-align:left; border: 1px solid gray;" | Preis:
- 29,99 $ (print)
- 18,00 $ (eBook)
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| style="padding-left:10px; padding-right:10px; text-align:left; border: 1px solid gray;" | Credits:
- Autor(en): Lars Blumenstein, John Dunn, Mark Edwards, Jennifer Harding, Vorlage:Impressum, Adam Large, Aaron Pavao, Michael Roemer, Vorlage:Impressum, Malik Toms, Tobias Wolter & Brie Tarvin
- Redaktion: Robert Cruz & Jason Hardy
- Entwicklung: Peter Taylor & Jason Hardy
- Art Direction: Randall Bills & Brent Evans
- Cover Art: John Zeleznik
- Cover Layout: Adam Jury & Matt Heerdt
- Innenlayout: Tiara Lynn Agresta
- Illustrationen: Lewis Chris, Phil Hilliker, Andreas Schroth, Chad Sergesketter, Mark Smith, Peter M. Tikos & John Zeleznik
- Logos: Nigel Sade
- Lektorat: Adam Bruno, Mark Dynna, Lars Wagner Hansen, Mason Hart, David Dashifen Kees, Carl Schelin, David Silberstein & Jeremy Weyand
|} THE CENTERS OF POWER
There is nothing in the Sixth World more powerful than the megacorporations. Even great dragons scratch and claw to get a piece of the power wielded by the Big Ten. If you're running the shadows, you need to know about the megas, because they deal out the biggest paydays--and, if you cross them, the harshest paybacks.
Corporate Guide helps runners learn what the ten AAA-rated corporations are up to in 2072 and answers pressing questions such as: How is Aztechnology dealing with Amazonia these days? How is Horizon's continuing prominence affecting its laid-back culture? How many times can Richard Villiers have one mega rise up from the ashes of another?
Corporate Guide offers details on all of the Big Ten megacorporations and briefings on some of the rising powers of the corp world. It also provides the basics every shadowrunner should know about how corporations work and what life is like for the drones trapped inside them, along with rules for greater interaction of player characters with these monoliths of power.
Inhaltsverzeichnis
- THE MEGACORPORATE SHUFFLE
- The Accelerating Velocity of Money: Postcapitalism Today
- The Man
- Corporate Structures: The Building Blocks of Power
- Buying, Spending, and Paying
- Corporate Muscles and How They’re Flexed
- The Business Recognition Accords: The Weight of the World
- The Corporate Court
- The Court’s Jurisdiction
- Remedies
- The Justices
- Zurich-Orbital Habitat: The Greatest Fortress in History
- The Corporate Court Matrix Authority
- Zurich-Orbital Gemeinschaft Bank: Making the World Go Round
- Corporate Life
- Willing Slaves
- Life as a Wageslave, or “What’s It Like, Being a [InsertCorp Name Here] Citizen?”
- The Accelerating Velocity of Money: Postcapitalism Today
- CORPORATE LIFE
- Medical Care
- Augmented Office Space, Telecommuting, and Face Time
- Vacationing and Corporate Tourism
- Crime and Punishment
- Proprietary Rights: Growing Up Corporate
- Parenting and the Role of the Corp
- Education
- Dating, Marriage, and Other Strategic Alliances
- Just Sign Here: Joining a Corp
- Work Ethics and Philosophies
- ARES MACROTECHNOLOGY
- More Bang for the Buck
- Origins
- After the Buyout
- Recent Events
- Corporate Culture
- Corporate Structure
- Chain of Command
- Corporate Officers
- Corporate Divisions and Global Presence
- More Bang for the Buck
- AZTECHNOLOGY
- No Sacrifice Too Great
- The Past
- The Present
- Regions of Power
- Aztech Pride: Sacrificing for Your Corp
- The Future
- Homegrown Warriors
- The Smoking Mirror
- No Sacrifice Too Great
- EVO
- Evolution in Action
- Yamatetsu Metamorphosis
- EvoCulture
- Core Businesses
- EvoPeople
- Evo Organization
- Divisions
- Subsidiaries
- The Bleeding Edge
- Transhumanism
- Nexialism
- Evo in the Shadows
- Evolution in Action
- HORIZON
- Rising Star
- Corporate Organization
- Living the Principles
- Your Opinion Counts
- Global Markets
- Major Subsidiaries
- The Consensus
- The Cline Factor
- Peeking Behind the Curtain
- MITSUHAMA
- Silicon Giants
- Revisiting The Past
- Finding The Magic
- The Bleeding Edge
- MCT Divisions
- NEONET
- Another History Lesson
- Dunkelzahn’s Will and the Fall of Fuchi
- A Short History of Novatech
- The Birth of NeoNET
- What They Do and How They Do It
- The Structure
- The Full Monty—NeoNET’s Brands, Products and Services
- NeoNET’s Global Presence
- A Clash of Vultures—NeoNET’s Major Shareholders
- Corporate Culture (or Lack Thereof)
- The Other Side: Running for NeoNET
- The Knights of Rage
- What the Future Holds
- Another History Lesson
- RENRAKU
- The Renraku Doctrine
- The 100-Year Plan
- Rebooting the Core Business
- Samurai Sensibility
- Corporate Divisions
- Five Things You Need to Know about Renraku
- 5. Mr. Satou is Mr. Johnson
- 4. The Red Ninja
- 3. Intra-corporate Politics
- 2. Red Samurai
- 1. The Seattle Agenda
- The Renraku Doctrine
- SAEDER-KRUPP
- Corporate Dragon Den
- History of an Empire
- Hostile Takeover
- European Eminence Gris
- Post-Crash Predation
- Economic Omnipresence
- The Long Game
- S-K Macrocosm
- S-K Regional Divisions
- Core Businesses
- Current Involvements
- Working for the Man Dragon
- The Saeder‑Krupp Swagger
- Saeder‑Krupp Key Corporate Figures
- Saeder‑Krupp Prime
- Shadowrunners vs. Company Men
- Power Shuffle
- Black Operatives
- Corporate Dragon Den
- SHIAWASE
- New Sense of Family Spirit
- The Life of a Zaibatsu
- The Fuchi Drive
- Kami, Inc.
- Caught in the Middle
- Advancing Life
- Shiawase Damashii
- Family Business
- The Three Orchids
- The Three Patrons
- The Three Samurai
- Megawatch Buzz
- WUXING, INC
- The Dragon’s Tail
- History
- Today
- Profile
- Corporate Culture
- Organization
- Divisions
- Major Figures
- The Pacific Prosperity Group
- Peculiarities
- Shadow Ops
- Corporate Relations
- Aegis Cognito
- RISING POWERS
- Structure and Resources
- Assignments
- Amalgamated Studios
- Chalmers & Cole
- Ties That Bind
- Funds for Your Coup d’Etat
- Frankfurt Bank Association
- Financial Operations
- Outside Economics
- Lone Star
- Back in the Day
- After the Crash
- Reboot and Remodel
- Making Money
- Mærsk Incorporated Assets
- History and Services
- A Service Provider’s Troubles
- Ebb and Flow—Shifting Alliances
- The Enemy of My Enemy
- Tensions from Inside
- MANADYNE
- Magical Operations
- Network Services
- Other Services
- Monobe International
- Areas of Influence
- Proteus
- A History of Mystery
- Protean Portfolio
- Fringe Sciences
- Universal Omnitech
- History
- Profile
- Organization
- Major Figures
- Agendas
- Shadow/Black Ops
- Corporate Relations
- Zeta-ImpChem
- CV of a Bad Guy
- Big Pharma
- GAME INFORMATION
- Working for the Man
- Identity
- Chain of Command
- Rewards
- Contacts
- Notoriety
- Race and the Working World
- Types of Employment
- Working the Gates
- Special Operations
- Tatenokai
- Internal Affairs
- Being Mr. Johnson
- Corporate Research
- Opposition Research
- Standard Operations
- Assassination
- Asset Recovery
- Blackmail
- Bodyguard
- Counterfeiting
- Courier/Smuggling
- Datasteal
- Distraction (Misdirection)
- Encryption/Decryption
- Extraction (Employee Acquisition)
- Investigation
- Sabotage
- Working for the Man
Siehe auch
Weblinks
Previews
- Preview - "Inhaltsverzeichnis" (Pdf) auf DriveThru RPG
Nichtverwendete Entwürfe von Robert Derie
- The Megacorporate Shuffle (PDF)
- Mitsuhama (PDF)
- Manadyne & Mangadyne (PDF)
- Alle Entwürfe (gepackt, RAR)