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Spy Games | Spy Games | ||
Version vom 27. Mai 2011, 17:47 Uhr
Informationen |
Verlag: Catalyst Game Labs |
Edition: 4. |
Sprache: englisch |
Format: print / eBook |
Einband: Softcover / Pdf mit Wasserzeichen |
Spy Games
Listen to the whispers—they’re all over town. People have secrets, millions of secrets, and some of them are so explosive they could shift the balance of power in the Treaty City of Denver. Normally, the great dragon Ghostwalker’s tight grip would keep the city under control, but some of the whispers moving around town say that Ghostwalker hasn’t been himself lately. The powers of Denver are scrambling, the Treaty is about to be renegotiated, and information is the hottest commodity in town.
Spy Games brings Shadowrun players to the espionage-filled city of Denver, where secrets are bought and sold, and sometimes the price is paid in blood. Accessing these secrets may mean using cutting-edge surveillance gear or powerful magic, or it could mean turning back the clock and breaking out low-tech cloak-and-dagger approaches that the techheads of the world would never expect. Spy Games provides the setting information, gear statistics, NPC background, and game rules players need to dive into Sixth World spycraft.
Inhaltsverzeichnis
- JACKPOINT
- FACTS AT YOUR FINGERTIPS
- Traveling to Denver
- Air
- Land
- Rail
- Driving to Denver
- Languages
- Currency
- Weather
- Getting Around in Denver
- Crossing Borders
- Pedestrian and Automobile Traffic
- Public Transit
- Law Enforcement
- In the Sectors
- Private Security
- The Zone Defense Force
- Medical Facilities
- Media
- News
- Arts
- Music
- Nightlife
- Sports
- DENVER HISTORY
- Year of the Comet
- The Second Treaty of Denver
- Crash 2.0
- The Emergence
- Tempo
- The 2072 Olympics
- NEIGHBORHOODS
- CAS Sector
- The Hub
- PCC Sector
- Sioux Sector
- UCAS Sector
- The Aurora Warrens
- Functionally Dysfunctional
- CORPORATE INTEREST
- CULTURE OF POLITICS
- Here’s How It Works
- National Interest
- The Treaty Nations
- Games of State
- Foreign Powers
- The Power Players
- Council of Denver
- The Little People
- Ghostwalker
- CRIMINAL ELEMENTS
- Introduction
- The Mafia
- Koshari
- Wahchinksapa Circle
- Yakuza
- Triad
- Vory
- Gangs
- Godz
- Fronts
- Aurora Angels
- Ghost Riders
- Three Kings
- Dambusters
- Zombies
- Komun’go/Dogmen/First Nation
- Denver Data Haven and Denver Nexus
- PLACES OF INTEREST
- Austin, CAS
- Brussels E.C.
- The Political Enclave
- New European Economic Community
- Between a Rock and a Hard Place
- Kansai, Japan
- London
BitterBetter times- A Walk Down Chancellery Lane
- Players and Pawns
- Nairobi, Kenya
- Tel Aviv
- TRADECRAFT
- Off to the Farm
- The Players
- Trickin’ It, Old School
- Dossiers
- COUNTERINTELLIGENCE
- Force Protection
- Information Security
- Asset Control
- Threat Assessment & Elimination
- Criminal Justice
- Counter-Espionage
- Sources and Methods
- The Sentinels
- THE LEGAL DIVIDE
- EXTRAPLANAR INTELLIGENCE
- EQUIPMENT
- HOOKS & SEEDS
- Apex Protection
- Arms Race
- Back Channels
- Bad Directions
- Castling
- Citizenship consolidation
- Control the Story
- Courier Run
- Currency Collapse
- Endowment Fight
- Experimental Revenge
- Face Change
- Family Affairs
- Follow the Money
- Geomancy
- Gun Control
- Map Project
- Off the Reservation
- Olympic Scandal
- The Past Returned
- Pressganged
- Sister’s Keeper
- Spiritual Allies
- University Ties
- Warrior Pride