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|VERLAG=[[Meta:Shadowrun-Verlage#FASA Corporation|FASA Corporation]] | |VERLAG=[[Meta:Shadowrun-Verlage#FASA Corporation|FASA Corporation]] | ||
|DATUM=Oktober {{Rj|1997}} | |DATUM=Oktober {{Rj|1997}} | ||
**Veröffentlichung: Oktober {{Rj|1997}} | |||
|NUMMER=7906 | |NUMMER=7906 | ||
|ISBN10=1555603041 | |ISBN10=1555603041 | ||
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|qsprache=en | |qsprache=en | ||
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==Versionen== | |||
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==Siehe auch== | ==Siehe auch== |
Version vom 14. Juni 2013, 11:18 Uhr
Informationen | |
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Verlag: FASA Corporation | |
Nummer: 7906 | |
Edition: 2 | |
Erschienen: Oktober 1997⁎
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Sprache: Englisch | |
Format: Paperback | |
Seitenanzahl: 160 | |
ISBN: | |
Credits:
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Rigger 2 ist ein englischsprachiger Ausrüstungs- und Regelergänzungsband für Rigger und Fahrzeuge für Shadowrun 2. Edition.
Rückseitentext
GEAR HEADS,
GREASE MONKEYS
AND SPEED JUNKIES
RIGGERS ARE BACK!
"Taking the datajack cable from under the dash, I plug it into the jack under my ear. Then I sit back as the virtual display blossoms before my eyes. Dizziness hits me for a split second; then my mind adjusts to the blizzard of input from the view screens and sensors that are arrayed before me. The screens show views from every angle as well as numerous data displays - from the amount of fuel in my 'copter's tank to the infrared displays of the people here at the landing pad. As the datafeed pours into my brain, I'm no longer just the human named Zagger. Instead I'm now my Machine. I AM the Yellowjacket helicopter. I AM A RIGGER!
Rigger 2 overhauls and expands on the rules for riggers in Shadowrun. From creating a Rigger character to down-and-dirty vehicle combat to electronic warfare, this book offers clear concise rules for practically every aspect of playing a Rigger or dealing with rigger's vehicles and drones. Also included are the rules for robotics, vehicle construction and modification, using security riggers in your game and a comprehensive list of every vehicle in Shadowrun Products published to date.
Rigger 2 replaces the Rigger Black Book.
For use with Shadowrun Second Edition.
Inhaltsverzeichnis
- INTRODUCTION
- The Developers Say
- A NIGHT IN THE LIFE...
- THE RIGGER
- Character Creation
- Skills and Concentrations
- Edges and Flaws
- New Edges and Flaws
- Dice Pools
- Control Pool
- Combat Pool
- Task Pool
- IVIS Pool
- The Vehicle Control Rigg
- Rigging versus Decking
- Rigging and other Cyberware
- Rigging and Cybermancy
- Maintenance and Overhead
- Lifestyle Reductions
- The Mechanic Contact
- Character Creation
- STANDARD VEHICLE OPERATIONS
- The Driving Test
- Vehicle Attributes
- Handling
- Speed
- Acceleration
- Body
- Armour
- Signatur
- Autonav
- Pilot
- Sensor
- Cargo Factor
- Load
- Seating
- Entry Points
- Fuel
- Set-up/Breakdown Time
- Landing/Takeoff Profile
- Economy
- Special Vehicle Attributes
- ED/ECD
- ECM/ECCM
- Flux
- Learning Pool
- Maneuvre Score
- Stress
- Incurring Stress
- Stress and System Failures
- Repairing Vehicles
- SENSORS
- System Components and Sensor Ratings
- Adding/Upgrading Components
- Image Transmissions
- Sensor Tests
- Sensor and Remote Deck Ranges
- The Flux Rating
- Flux Rating and Range
- Electronic Countermeasures
- Electronic Deception
- System Components and Sensor Ratings
- SPECIAL VEHICLE OPERATIONS
- Lifting and Pulling Objects
- Vehicle Pull Test
- Pull Test Side Effects
- Mechanical Arms and Legs
- Arm Tests
- Arm Skill Tests
- Arm Melee Atacks
- Mechanical Legs
- Air Cushion Vehicles
- Aircraft
- Taking off/Landing on Unusual Surfaces
- Monorails and Trains
- Lifting and Pulling Objects
- MISSION IMPROBABLE
- VEHICLE COMBAT
- The Maneuvre Score
- Determining the Maneuvre Score
- Open Tests
- Vehicle Combat Turn Sequence
- Vehicle Actions
- Accelerating/Breaking
- Positioning
- Ramming
- Hiding
- Relocating
- Multiple Vehicle Combat
- Passenger Actions during Vehicle Combat
- Vehicle Damage
- Rigger Damage
- Vehicle Damage from Impact
- Colliding with Objects
- Vehicle Damage from Weapons
- Attacks against Passengers
- Vehicles and Magic
- Damaging Manipulation Spells
- Combat Spells
- Spells against Characters in Vehicles
- Vehicles and Natural Domains
- Casting Magic from Vehicles
- Astral Projection from Vehicles
- The Maneuvre Score
- VEHICLE GUNNERY
- Manual Gunnery
- Sensor-Enhanced Gunnery
- Missile Combat
- Missile Fire Modes
- Indirect Fire
- Signature
- Signatures of Biological Forms
- DRONES
- Remote Control Networks
- Subscriber Lists
- Hardwiring a Remote Control Deck
- Dump Shock
- Actions
- Free Actions
- Simple Actions
- Complex Actions
- Drones
- Operative Modes
- Issuing Commands
- The BattleTac IVIS System
- Robots
- Learning Pool
- Initiative
- Remote Control Networks
- ELECTRONIC WAREFARE
- Signal Interception
- Defeating Deck Encryption
- MIJI
- Measoning
- Intrusion
- Jamming
- Interference
- Regenerating MIJI-Degradation
- Re-connecting Lost Carriers
- Signal Interception
- THE DUELLISTS
- THE SECURITY RIGGER
- Active Security Riggers
- Actions in CCSS
- Free Actions
- Simple Actions
- Complex Actions
- Rigger Bonuses in a CCSS
- The Security Value
- Accessing a Security System
- Find a Hardwire Access Point
- Tap into a Dataline
- Defeat Encryption
- Adjust System Protocols
- Rigger Combat
- Decking a Rigged System
- ADVANCED VEHICLE RULES
- Variable Fuel Consumption
- Running Out of Gas
- Aircraft Maneuvres
- Drones
- Fuel Grades
- Optempo Rules
- Calculating Optempo
- Optempo and Regular Maintenance
- Quality Factors
- Vehicle Subsystem Damage
- Subsystem Damage Notes
- Repairing Subsystems
- Advanced Gunnery Rules
- Footprint
- Breaking Missile-Target Lock
- Extended Range Missiles
- Acvanced Remote Control Rules
- Pre-programmed Drone Commands
- Back-up Channels
- Server System for CRDs
- Advanced Electronic Warefare Rules
- Range and Partial MIJI Attacks
- MIJI on Multiple Channels
- Barrage Jamming
- Hot Mike Jamming
- Variable Fuel Consumption
- NEW TOYS
- Weapons
- Ares Venegance and Vanquisher Miniguns
- Ares Vigilant and Victory Autocannons
- Ruhrmetall Vogeljager MRAAM
- Saab-Saaker AIM-11 Air-to-Air Missile
- Mitsubishi-GM Outlaw Vehicle Missile System
- Textron "Trapdoor" Smart Mines
- Loral-Vought "Zapper" Static Discharge Rockets
- Loral-Vought "Jabberwocky" Jammer Munitions
- Loral-Vought "Silencer" AARMs
- Cyberware
- Cranial Remote Decks
- Cyberlimb Signal Boosters
- Snake-Eyes Remote Interface Link
- Remote Control Accessoires
- Remote Control Deck
- BattleTac IIVS
- BattleTac FDDM
- Remote Control Encryption Module
- Rigger Decryption Module
- Remote Control ECCM
- Rigger Protocol Emulation Module
- Remote Control Storage Memory
- Signal Amplifiers
- Hitcher Jacks
- Audio/Visual Screen Displays
- Intercom Speaker
- Autosofts
- Drones and Robots
- Aeroquip "Redball Express" Long Range Resupply Drone
- Aerodesign Systems Condor LDSD-23/Condor II LDSD-41
- Ares Arms Sentry II
- Aztechnology Hedgehog Signal Interceptor
- Aztechnology GRC-23C Crawler
- British Industrial DLK MK6 Utility Machine
- Citroen-Brouillard Smoke Generator
- Cyberspace Designs Wolfhound Advanced Recon Aircraft
- FMC Stonebroke TADS-Series Drone
- GTE-Ford Retrans Unit
- MCT-Nissan Roto-Drone
- Mesametric Kodiak Roadway Clearance System
- Pratt & Whitney Sundowner Aerial Sprayer
- Renraku Arachnoid Mini-Drone
- Saab-Thyssen Bloodhound
- Shiawase Kanmuchi Mechanical Crawler
- Sicorsky-Bell Microskimmer II
- Toyota MKGuyver Search and Rescue Robot
- Weapons
- VEHICLE DESIGN AND CUSTOMIZATION
- Vehicle Design
- Vehicle Design Options
- Acceleration Increase
- Add STOL/VSTOL to Aircraft's Start/Landing Profile
- Fuel Tank/Capacity Enlargement
- Handling Improvement
- Hydrofoil Capability
- Improved Ecconomy
- Increased Cargo Space
- Living Amenities
- Load Increase
- Medical Treatment Gear
- Improve Robot's Learnig Pool
- Signature Improvement
- Smart Materials
- Speed Increase
- Structural Agility
- Vehicle Cusomization
- Working Time
- Weight and Space Restrictions
- Incorporating Modifications During Vehicle Design
- Modifications
- Customization and Design Specifications
- Engine Modifications
- Control System Modifications
- Protective System Modifications
- Signature Modifications
- Vehicle Weapon Mounts
- Electronic-Systems
- Accessoires
- Gamemaster Approval of Vehicles
- Converting Existing Vehicles
- VEHICLE LIST
- POWER PLANT TABLE
- CHASSIS TABLE
- INDEX
Entwicklung
- Rigger 2: The Developer's Say - Werbetext
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Versionen
Siehe auch
Weblinks
- Shadowiki: Rigger 2
- LeGrog: Rigger 2 (französisch)