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Sr7219-target matrix.jpg

Edition: 3
Sprache: englisch
Übersetzung: {| class="infobox" style="float:right; clear:right;" Informationen

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| style="padding-left:10px; padding-right:10px; text-align:left; border: 1px solid gray;" | Credits:

  • Autoren: Randall Bills, Lars Blumenstein, Rob Boyle, Elissa Careay, Davidson Cole, Pattrick Goodman, J. Keith Henry, Eleanor Holmes, Fred Hooper, Adam Jury, Steve Kenson, Jason Levine, David Lyons, Michelle Lyons, Mike Mulvihill, Kenneth Peters, Jack Shen, Shane Winzar
  • Produktentwicklung: Rob Boyle
  • Redaktion USA: Rob Boyle
  • Cover Art: Jim Nelson

|} Can you hack it?

The Matrix is for everyone; a worldwide computer network made up of pocket universes and virtual realities. You can make deals in virtual bars, sharpen reactions in game simulations or score new gear from an online store. Deckers and non-deckers alike base most of their lives in the Matrix, the place where information lives and breeds, bought and sold like trinkets on a street corner. In shadowy data havens and behind the brain-frying defenses in the megacorporate data archives, information is power.

The Target: Matrix sourcebook opens up the exciting realms of the virtual world, detailing over two dozen grids, hosts and data havens. It also profiles infamous Matrix organizations and nova-hot personas, hinting at undiscovered entities that lurk deep in the datasphere. Target: Matrix is intended for gamemasters and players of all experience levels. For use with Shadowrun, Third Edition and Matrix.

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