Quelle, en: Corporate Guide: Unterschied zwischen den Versionen
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***The [[Knights of Rage]] | ***The [[Knights of Rage]] | ||
***What the Future Holds | ***What the Future Holds | ||
*'''''[[Renraku Computer Systems|RENRAKU]]''''' | |||
**'''The Renraku Doctrine''' ''von "[[Otaku-Zuku]]"'' | |||
***The 100-Year Plan | |||
***Rebooting the Core Business | |||
***Samurai Sensibility | |||
**'''Corporate Divisions''' | |||
**'''Five Things You Need to Know about Renraku''' | |||
***5. Mr. Satou is [[Mr. Johnson]] | |||
***4. The [[Rote Ninja|Red Ninja]] | |||
***3. Intra-corporate Politics | |||
***2. [[Rote Samurai|Red Samurai]] | |||
***1. The [[Seattle]] Agenda | |||
==Siehe auch== | ==Siehe auch== |
Version vom 30. März 2011, 20:25 Uhr
Zu dem hier behandelten Thema gibt es noch eine Menge zu sagen!
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Verlag: Catalyst Game Labs | |
Edition: 4 | |
Sprache: englisch | |
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THE CENTERS OF POWER
There is nothing in the Sixth World more powerful than the megacorporations. Even great dragons scratch and claw to get a piece of the power wielded by the Big Ten. If you're running the shadows, you need to know about the megas, because they deal out the biggest paydays--and, if you cross them, the harshest paybacks.
Corporate Guide helps runners learn what the ten AAA-rated corporations are up to in 2072 and answers pressing questions such as: How is Aztechnology dealing with Amazonia these days? How is Horizon's continuing prominence affecting its laid-back culture? How many times can Richard Villiers have one mega rise up from the ashes of another?
Corporate Guide offers details on all of the Big Ten megacorporations and briefings on some of the rising powers of the corp world. It also provides the basics every shadowrunner should know about how corporations work and what life is like for the drones trapped inside them, along with rules for greater interaction of player characters with these monoliths of power.
Inhaltsverzeichnis
- THE MEGACORPORATE SHUFFLE
- The Accelerating Velocity of Money: Postcapitalism Today
- The Man
- Corporate Structures: The Building Blocks of Power
- Buying, Spending, and Paying
- Corporate Muscles and How They’re Flexed
- The Business Recognition Accords: The Weight of the World
- The Corporate Court
- The Court’s Jurisdiction
- Remedies
- The Justices
- Zurich-Orbital Habitat: The Greatest Fortress in History
- The Corporate Court Matrix Authority
- Zurich-Orbital Gemeinschaft Bank: Making the World Go Round
- Corporate Life
- Willing Slaves
- Life as a Wageslave, or “What’s It Like, Being a [InsertCorp Name Here] Citizen?”
- The Accelerating Velocity of Money: Postcapitalism Today
- CORPORATE LIFE
- Medical Care
- Augmented Office Space, Telecommuting, and Face Time
- Vacationing and Corporate Tourism
- Crime and Punishment
- Proprietary Rights: Growing Up Corporate
- Parenting and the Role of the Corp
- Education
- Dating, Marriage, and Other Strategic Alliances
- Just Sign Here: Joining a Corp
- Work Ethics and Philosophies
- ARES MACROTECHNOLOGY
- More Bang for the Buck
- Origins
- After the Buyout
- Recent Events
- Corporate Culture
- Corporate Structure
- Chain of Command
- Corporate Officers
- Corporate Divisions and Global Presence
- More Bang for the Buck
- AZTECHNOLOGY
- No Sacrifice Too Great
- The Past
- The Present
- Regions of Power
- Aztech Pride: Sacrificing for Your Corp
- The Future
- Homegrown Warriors
- The Smoking Mirror
- No Sacrifice Too Great
- EVO
- Evolution in Action
- Yamatetsu Metamorphosis
- EvoCulture
- Core Businesses
- EvoPeople
- Evo Organization
- Divisions
- Subsidiaries
- The Bleeding Edge
- Transhumanism
- Nexialism
- Evo in the Shadows
- Evolution in Action
- HORIZON
- Rising Star
- Corporate Organization
- Living the Principles
- Your Opinion Counts
- Global Markets
- Major Subsidiaries
- The Consensus
- The Cline Factor
- Peeking Behind the Curtain
- MITSUHAMA
- Silicon Giants
- Revisiting The Past
- Finding The Magic
- The Bleeding Edge
- MCT Divisions
- NEONET
- Another History Lesson
- Dunkelzahn’s Will and the Fall of Fuchi
- A Short History of Novatech
- The Birth of NeoNET
- What They Do and How They Do It
- The Structure
- The Full Monty—NeoNET’s Brands, Products and Services
- NeoNET’s Global Presence
- A Clash of Vultures—NeoNET’s Major Shareholders
- Corporate Culture (or Lack Thereof)
- The Other Side: Running for NeoNET
- The Knights of Rage
- What the Future Holds
- Another History Lesson
- RENRAKU
- The Renraku Doctrine von "Otaku-Zuku"
- The 100-Year Plan
- Rebooting the Core Business
- Samurai Sensibility
- Corporate Divisions
- Five Things You Need to Know about Renraku
- 5. Mr. Satou is Mr. Johnson
- 4. The Red Ninja
- 3. Intra-corporate Politics
- 2. Red Samurai
- 1. The Seattle Agenda
- The Renraku Doctrine von "Otaku-Zuku"
Siehe auch
Weblinks
Previews
- Preview - "Inhaltsverzeichnis" (Pdf) auf DriveThru RPG
Nichtverwendete Entwürfe von Robert Derie
- The Megacorporate Shuffle (PDF)
- Mitsuhama (PDF)
- Manadyne & Mangadyne (PDF)
- Alle Entwürfe (gepackt, RAR)