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*'''INTRODUCTION''' | *'''INTRODUCTION''' | ||
**'''The Developers Say''' | **'''The Developers Say''' |
Aktuelle Version vom 6. November 2013, 13:55 Uhr
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- INTRODUCTION
- The Developers Say
- A NIGHT IN THE LIFE...
- THE RIGGER
- Character Creation
- Skills and Concentrations
- Edges and Flaws
- New Edges and Flaws
- Dice Pools
- Control Pool
- Combat Pool
- Task Pool
- IVIS Pool
- The Vehicle Control Rigg
- Rigging versus Decking
- Rigging and other Cyberware
- Rigging and Cybermancy
- Maintenance and Overhead
- Lifestyle Reductions
- The Mechanic Contact
- Character Creation
- STANDARD VEHICLE OPERATIONS
- The Driving Test
- Vehicle Attributes
- Handling
- Speed
- Acceleration
- Body
- Armour
- Signatur
- Autonav
- Pilot
- Sensor
- Cargo Factor
- Load
- Seating
- Entry Points
- Fuel
- Set-up/Breakdown Time
- Landing/Takeoff Profile
- Economy
- Special Vehicle Attributes
- ED/ECD
- ECM/ECCM
- Flux
- Learning Pool
- Maneuvre Score
- Stress
- Incurring Stress
- Stress and System Failures
- Repairing Vehicles
- SENSORS
- System Components and Sensor Ratings
- Adding/Upgrading Components
- Image Transmissions
- Sensor Tests
- Sensor and Remote Deck Ranges
- The Flux Rating
- Flux Rating and Range
- Electronic Countermeasures
- Electronic Deception
- System Components and Sensor Ratings
- SPECIAL VEHICLE OPERATIONS
- Lifting and Pulling Objects
- Vehicle Pull Test
- Pull Test Side Effects
- Mechanical Arms and Legs
- Arm Tests
- Arm Skill Tests
- Arm Melee Atacks
- Mechanical Legs
- Air Cushion Vehicles
- Aircraft
- Taking off/Landing on Unusual Surfaces
- Monorails and Trains
- Lifting and Pulling Objects
- MISSION IMPROBABLE
- VEHICLE COMBAT
- The Maneuvre Score
- Determining the Maneuvre Score
- Open Tests
- Vehicle Combat Turn Sequence
- Vehicle Actions
- Accelerating/Breaking
- Positioning
- Ramming
- Hiding
- Relocating
- Multiple Vehicle Combat
- Passenger Actions during Vehicle Combat
- Vehicle Damage
- Rigger Damage
- Vehicle Damage from Impact
- Colliding with Objects
- Vehicle Damage from Weapons
- Attacks against Passengers
- Vehicles and Magic
- Damaging Manipulation Spells
- Combat Spells
- Spells against Characters in Vehicles
- Vehicles and Natural Domains
- Casting Magic from Vehicles
- Astral Projection from Vehicles
- The Maneuvre Score
- VEHICLE GUNNERY
- Manual Gunnery
- Sensor-Enhanced Gunnery
- Missile Combat
- Missile Fire Modes
- Indirect Fire
- Signature
- Signatures of Biological Forms
- DRONES
- Remote Control Networks
- Subscriber Lists
- Hardwiring a Remote Control Deck
- Dump Shock
- Actions
- Free Actions
- Simple Actions
- Complex Actions
- Drones
- Operative Modes
- Issuing Commands
- The BattleTac IVIS System
- Robots
- Learning Pool
- Initiative
- Remote Control Networks
- ELECTRONIC WAREFARE
- Signal Interception
- Defeating Deck Encryption
- MIJI
- Measoning
- Intrusion
- Jamming
- Interference
- Regenerating MIJI-Degradation
- Re-connecting Lost Carriers
- Signal Interception
- THE DUELLISTS
- THE SECURITY RIGGER
- Active Security Riggers
- Actions in CCSS
- Free Actions
- Simple Actions
- Complex Actions
- Rigger Bonuses in a CCSS
- The Security Value
- Accessing a Security System
- Find a Hardwire Access Point
- Tap into a Dataline
- Defeat Encryption
- Adjust System Protocols
- Rigger Combat
- Decking a Rigged System
- ADVANCED VEHICLE RULES
- Variable Fuel Consumption
- Running Out of Gas
- Aircraft Maneuvres
- Drones
- Fuel Grades
- Optempo Rules
- Calculating Optempo
- Optempo and Regular Maintenance
- Quality Factors
- Vehicle Subsystem Damage
- Subsystem Damage Notes
- Repairing Subsystems
- Advanced Gunnery Rules
- Footprint
- Breaking Missile-Target Lock
- Extended Range Missiles
- Acvanced Remote Control Rules
- Pre-programmed Drone Commands
- Back-up Channels
- Server System for CRDs
- Advanced Electronic Warefare Rules
- Range and Partial MIJI Attacks
- MIJI on Multiple Channels
- Barrage Jamming
- Hot Mike Jamming
- Variable Fuel Consumption
- NEW TOYS
- Weapons
- Ares Venegance and Vanquisher Miniguns
- Ares Vigilant and Victory Autocannons
- Ruhrmetall Vogeljager MRAAM
- Saab-Saaker AIM-11 Air-to-Air Missile
- Mitsubishi-GM Outlaw Vehicle Missile System
- Textron "Trapdoor" Smart Mines
- Loral-Vought "Zapper" Static Discharge Rockets
- Loral-Vought "Jabberwocky" Jammer Munitions
- Loral-Vought "Silencer" AARMs
- Cyberware
- Cranial Remote Decks
- Cyberlimb Signal Boosters
- Snake-Eyes Remote Interface Link
- Remote Control Accessoires
- Remote Control Deck
- BattleTac IIVS
- BattleTac FDDM
- Remote Control Encryption Module
- Rigger Decryption Module
- Remote Control ECCM
- Rigger Protocol Emulation Module
- Remote Control Storage Memory
- Signal Amplifiers
- Hitcher Jacks
- Audio/Visual Screen Displays
- Intercom Speaker
- Autosofts
- Drones and Robots
- Aeroquip "Redball Express" Long Range Resupply Drone
- Aerodesign Systems Condor LDSD-23/Condor II LDSD-41
- Ares Arms Sentry II
- Aztechnology Hedgehog Signal Interceptor
- Aztechnology GRC-23C Crawler
- British Industrial DLK MK6 Utility Machine
- Citroen-Brouillard Smoke Generator
- Cyberspace Designs Wolfhound Advanced Recon Aircraft
- FMC Stonebroke TADS-Series Drone
- GTE-Ford Retrans Unit
- MCT-Nissan Roto-Drone
- Mesametric Kodiak Roadway Clearance System
- Pratt & Whitney Sundowner Aerial Sprayer
- Renraku Arachnoid Mini-Drone
- Saab-Thyssen Bloodhound
- Shiawase Kanmuchi Mechanical Crawler
- Sicorsky-Bell Microskimmer II
- Toyota MKGuyver Search and Rescue Robot
- Weapons
- VEHICLE DESIGN AND CUSTOMIZATION
- Vehicle Design
- Vehicle Design Options
- Acceleration Increase
- Add STOL/VSTOL to Aircraft's Start/Landing Profile
- Fuel Tank/Capacity Enlargement
- Handling Improvement
- Hydrofoil Capability
- Improved Ecconomy
- Increased Cargo Space
- Living Amenities
- Load Increase
- Medical Treatment Gear
- Improve Robot's Learnig Pool
- Signature Improvement
- Smart Materials
- Speed Increase
- Structural Agility
- Vehicle Cusomization
- Working Time
- Weight and Space Restrictions
- Incorporating Modifications During Vehicle Design
- Modifications
- Customization and Design Specifications
- Engine Modifications
- Control System Modifications
- Protective System Modifications
- Signature Modifications
- Vehicle Weapon Mounts
- Electronic-Systems
- Accessoires
- Gamemaster Approval of Vehicles
- Converting Existing Vehicles
- VEHICLE LIST
- POWER PLANT TABLE
- CHASSIS TABLE
- INDEX