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*'''INTRODUCTION'''
*'''INTRODUCTION'''
**'''The Developers Say'''
**'''The Developers Say'''

Aktuelle Version vom 6. November 2013, 13:55 Uhr


  • INTRODUCTION
    • The Developers Say
  • A NIGHT IN THE LIFE...
  • THE RIGGER
    • Character Creation
      • Skills and Concentrations
      • Edges and Flaws
      • New Edges and Flaws
    • Dice Pools
      • Control Pool
      • Combat Pool
      • Task Pool
      • IVIS Pool
    • The Vehicle Control Rigg
      • Rigging versus Decking
      • Rigging and other Cyberware
      • Rigging and Cybermancy
    • Maintenance and Overhead
      • Lifestyle Reductions
    • The Mechanic Contact
  • STANDARD VEHICLE OPERATIONS
    • The Driving Test
    • Vehicle Attributes
      • Handling
      • Speed
      • Acceleration
      • Body
      • Armour
      • Signatur
      • Autonav
      • Pilot
      • Sensor
      • Cargo Factor
      • Load
      • Seating
      • Entry Points
      • Fuel
      • Set-up/Breakdown Time
      • Landing/Takeoff Profile
      • Economy
    • Special Vehicle Attributes
      • ED/ECD
      • ECM/ECCM
      • Flux
      • Learning Pool
      • Maneuvre Score
    • Stress
      • Incurring Stress
      • Stress and System Failures
    • Repairing Vehicles
  • SENSORS
    • System Components and Sensor Ratings
      • Adding/Upgrading Components
      • Image Transmissions
    • Sensor Tests
    • Sensor and Remote Deck Ranges
      • The Flux Rating
      • Flux Rating and Range
    • Electronic Countermeasures
    • Electronic Deception
  • SPECIAL VEHICLE OPERATIONS
    • Lifting and Pulling Objects
      • Vehicle Pull Test
      • Pull Test Side Effects
    • Mechanical Arms and Legs
      • Arm Tests
      • Arm Skill Tests
      • Arm Melee Atacks
      • Mechanical Legs
    • Air Cushion Vehicles
    • Aircraft
      • Taking off/Landing on Unusual Surfaces
    • Monorails and Trains
  • MISSION IMPROBABLE
  • VEHICLE COMBAT
    • The Maneuvre Score
      • Determining the Maneuvre Score
      • Open Tests
    • Vehicle Combat Turn Sequence
    • Vehicle Actions
      • Accelerating/Breaking
      • Positioning
      • Ramming
      • Hiding
      • Relocating
      • Multiple Vehicle Combat
      • Passenger Actions during Vehicle Combat
    • Vehicle Damage
      • Rigger Damage
      • Vehicle Damage from Impact
      • Colliding with Objects
      • Vehicle Damage from Weapons
      • Attacks against Passengers
    • Vehicles and Magic
  • VEHICLE GUNNERY
    • Manual Gunnery
    • Sensor-Enhanced Gunnery
    • Missile Combat
      • Missile Fire Modes
      • Indirect Fire
    • Signature
      • Signatures of Biological Forms
  • DRONES
    • Remote Control Networks
    • Actions
      • Free Actions
      • Simple Actions
      • Complex Actions
    • Drones
      • Operative Modes
      • Issuing Commands
      • The BattleTac IVIS System
    • Robots
      • Learning Pool
      • Initiative
  • ELECTRONIC WAREFARE
    • Signal Interception
      • Defeating Deck Encryption
    • MIJI
      • Measoning
      • Intrusion
      • Jamming
      • Interference
    • Regenerating MIJI-Degradation
    • Re-connecting Lost Carriers
  • THE DUELLISTS
  • THE SECURITY RIGGER
    • Active Security Riggers
    • Actions in CCSS
      • Free Actions
      • Simple Actions
      • Complex Actions
      • Rigger Bonuses in a CCSS
    • The Security Value
    • Accessing a Security System
      • Find a Hardwire Access Point
      • Tap into a Dataline
      • Defeat Encryption
      • Adjust System Protocols
      • Rigger Combat
    • Decking a Rigged System
  • ADVANCED VEHICLE RULES
    • Variable Fuel Consumption
      • Running Out of Gas
      • Aircraft Maneuvres
      • Drones
    • Fuel Grades
    • Optempo Rules
      • Calculating Optempo
      • Optempo and Regular Maintenance
    • Quality Factors
    • Vehicle Subsystem Damage
      • Subsystem Damage Notes
      • Repairing Subsystems
    • Advanced Gunnery Rules
      • Footprint
      • Breaking Missile-Target Lock
      • Extended Range Missiles
    • Acvanced Remote Control Rules
      • Pre-programmed Drone Commands
      • Back-up Channels
      • Server System for CRDs
    • Advanced Electronic Warefare Rules
      • Range and Partial MIJI Attacks
      • MIJI on Multiple Channels
      • Barrage Jamming
      • Hot Mike Jamming
  • NEW TOYS
    • Weapons
      • Ares Venegance and Vanquisher Miniguns
      • Ares Vigilant and Victory Autocannons
      • Ruhrmetall Vogeljager MRAAM
      • Saab-Saaker AIM-11 Air-to-Air Missile
      • Mitsubishi-GM Outlaw Vehicle Missile System
      • Textron "Trapdoor" Smart Mines
      • Loral-Vought "Zapper" Static Discharge Rockets
      • Loral-Vought "Jabberwocky" Jammer Munitions
      • Loral-Vought "Silencer" AARMs
    • Cyberware
      • Cranial Remote Decks
      • Cyberlimb Signal Boosters
      • Snake-Eyes Remote Interface Link
    • Remote Control Accessoires
      • Remote Control Deck
      • BattleTac IIVS
      • BattleTac FDDM
      • Remote Control Encryption Module
      • Rigger Decryption Module
      • Remote Control ECCM
      • Rigger Protocol Emulation Module
      • Remote Control Storage Memory
      • Signal Amplifiers
      • Hitcher Jacks
      • Audio/Visual Screen Displays
      • Intercom Speaker
      • Autosofts
    • Drones and Robots
      • Aeroquip "Redball Express" Long Range Resupply Drone
      • Aerodesign Systems Condor LDSD-23/Condor II LDSD-41
      • Ares Arms Sentry II
      • Aztechnology Hedgehog Signal Interceptor
      • Aztechnology GRC-23C Crawler
      • British Industrial DLK MK6 Utility Machine
      • Citroen-Brouillard Smoke Generator
      • Cyberspace Designs Wolfhound Advanced Recon Aircraft
      • FMC Stonebroke TADS-Series Drone
      • GTE-Ford Retrans Unit
      • MCT-Nissan Roto-Drone
      • Mesametric Kodiak Roadway Clearance System
      • Pratt & Whitney Sundowner Aerial Sprayer
      • Renraku Arachnoid Mini-Drone
      • Saab-Thyssen Bloodhound
      • Shiawase Kanmuchi Mechanical Crawler
      • Sicorsky-Bell Microskimmer II
      • Toyota MKGuyver Search and Rescue Robot
  • VEHICLE DESIGN AND CUSTOMIZATION
    • Vehicle Design
    • Vehicle Design Options
      • Acceleration Increase
      • Add STOL/VSTOL to Aircraft's Start/Landing Profile
      • Fuel Tank/Capacity Enlargement
      • Handling Improvement
      • Hydrofoil Capability
      • Improved Ecconomy
      • Increased Cargo Space
      • Living Amenities
      • Load Increase
      • Medical Treatment Gear
      • Improve Robot's Learnig Pool
      • Signature Improvement
      • Smart Materials
      • Speed Increase
      • Structural Agility
    • Vehicle Cusomization
      • Working Time
      • Weight and Space Restrictions
      • Incorporating Modifications During Vehicle Design
      • Modifications
      • Customization and Design Specifications
      • Engine Modifications
      • Control System Modifications
      • Protective System Modifications
      • Signature Modifications
      • Vehicle Weapon Mounts
      • Electronic-Systems
      • Accessoires
    • Gamemaster Approval of Vehicles
    • Converting Existing Vehicles
  • VEHICLE LIST
  • POWER PLANT TABLE
  • CHASSIS TABLE
  • INDEX