Quelle, en: The Grimoire: 15th Edition, 2053/Inhaltsverzeichnis
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- INTRODUCTION
- THE WAYS
- THE MAKING OF MAGICIANS
- Magic and Society
- The Magical Child
- Magic and Religion
- Magic and the Law
- Magic and Business
- Who's Who of Magic
- Publications and Data Networks
- Manual of Practical Thaumaturgy
- Proceedings of the AAAT
- Business Thaumaturgy Datanet
- Magicknet
- Magic and Society
- WAY OF THE MAGE
- WAY OF THE SHAMAN
- THE ARTS
- ENCHANTING
- Enchanting Miscellanea
- Enchanting and Drain
- Druidic Enchanting
- Enchanting Gear
- Talismongering
- Materials for Enchanting
- Gathering Materials
- Refining Materials
- Making Fetishes
- Making Ritual Materials
- Analyzing Magical Items
- Alchemy
- Arcana
- Making Radicals
- Orichalcum
- Foci
- Fetish Focus
- Spirit Focus
- Artificing
- Designing A Formula
- The Material Basis
- Alchemical Materials
- The Enchanting Test
- First Bonding
- Stacking Enchantments
- Bonding Foci
- Unique Enchantments
- Enchanting Miscellanea
- DRUIDS
- Totems
- Moon
- Oak
- Sea
- Sun
- Wildcat
- Wyrm
- Fetishes
- Sacred Circles
- Spirit Conjuring
- Spirit Special Rules
- Enchanting
- Enchanting Gear
- Foci
- Human Sacrifice
- Background Count and Druidic Magic
- Cornish Bards
- Totems
- ADEPTS
- Elemental Adepts
- Physical Adepts
- Additional Powers
- RITUAL MAGIC
- Symbolic/Sympathetic Links
- Tissue Sample Viability
- THE HIGHER MYSTERIES
- INITIATION
- Grades of Initiation
- Advantages of Initiation
- Karma and Initiation
- Ordeals
- Ordeal Types
- METAMAGIC
- Centering
- Centering Skilis
- Choosing Centering Skills
- Centering Tests
- Centering and Spellcasting
- Centering Vs. Drain
- Centering Vs. Penalties
- Quickening
- Breaking Quickened Spells
- Dispelling
- Shielding
- Masking
- Deliberate Masking
- Masking Foci
- Anchoring
- Preparing the Object
- Anchoring In Place
- Enchanting For Additional Effect
- Anchoring a Link
- Effects of Anchored Spells
- Anchored Spells and Astral Space
- Using Anchoring
- Centering
- GEASA
- Getting A Geas
- Way of the Burnout
- Standard Geasa
- Condition Geas
- Domain Geas
- Fasting Geas
- Gesture Geas
- Incantation Geas
- Sacrifice Geas
- Shaman's Geas
- Talisman Geas
- Time Geas
- Creating New Geasa
- Getting A Geas
- MAGICAL GROUPS
- Strictures
- Individual Strictures
- Group Strictures
- Customs
- Group Resources
- Luxury Resources
- High Resources
- Middle Resources
- Low Resources
- Squatter Resources
- Street Resources
- Patrons
- Finding A Group
- Joining A Group
- Founding A Group
- Building A Group
- Group Purpose
- Membership Size
- Membership Limitations
- Membership Strictures
- Resources, Dues, and Patrons
- Pre-Generated Magical Groups
- Sisterhood of Ariadne
- Hermetic Order of the Auric Aurora
- Mitsuhama Research Unit
- Bear Doctor Society
- Moonlight Thorns
- Strictures
- THE BEINGS
- SPIRITS
- Spirit Forms
- Great Form
- Disruption
- Healing Spirits
- Elementals
- Nature Spirits
- Domains
- Multiple Spirits In A Domain
- Nature Spirit Powers
- Spirit Forms
- ALLIES
- Native Planes of Allies
- Powers of Allies
- Inhabiting
- Immunity to Normal Weapons
- Manifestation
- Sense Link
- Sorcery
- Telepathic Link
- Three-Dimensional Movement
- Services of Allies
- Astral Watch
- Aid Power
- Resist Drain
- Other Services
- Designing the Ally
- Appearance
- Attributes
- Skills
- Powers
- Ally Formula
- Ritual of Summoning
- Ritual of Change
- Losing the Ally
- Banishing the Ally
- WATCHERS
- Characteristics of Watchers
- Watchers and Astral Tracking
- Tasks for Watchers
- Air Cover
- Alarm
- Attack Dog
- Bug
- Courier
- Irritant
- FREE SPIRITS
- Born Free
- Motivations
- Tricksters
- Shadows
- Guardians
- Animus/Anima
- Players
- Free Spirits and Karma
- True Names
- Learning A True Name
- Binding A Free Spirit
- Other Uses of True Names
- Spirit Energy
- Powers of Free Spirits
- Animal Form
- Astral Gateway
- Aura Masking
- Dispelling
- Hidden Life
- Human Form
- Personal Domain
- Possession
- Sorcery
- Wealth
- Designing Free Spirits
- Spirit Type
- Spirit Attributes
- Spirit Powers
- Filling In the Blanks
- THE PLACES
- ASTRAL SPACE
- Astral Bodies
- Humans on the Astral
- Astral Perception
- Astral Projection
- Dual Beings on the Astral
- Magical Entities
- Astral Beings
- Other Beings
- Objects in Astral Space
- Etheric Terrain
- Information in Astral Space
- Background Count (Optional Rule)
- Auras
- Aura Reading
- Astral Combat
- Initiative
- Dice Pools
- Armor on the Astral
- Condition Monitors
- Astral Security
- Wards
- Astral Patrolling
- Metaplanes
- Astral Quest
- Metaplanar Geography
- Quest Tests
- Dweller on the Threshold
- Metaplaces
- Types of Quest
- Quest Duration
- Astral Bodies
- MAGICAL THREATS
- TOXIC BEINGS
- Toxic Shamans
- Toxic Totems
- Toxic Spirits
- Toxic Domains
- Insect Shamans
- The Hive
- Summoning Insect Spirits
- Flesh Form Insect Spirits
- True Form Insect Spirits
- Queen Spirit
- Hive Insect Spirits
- Solitary Insect Spirits
- Threat Ratings
- Toxic Threat
- Insect Threat
- Toxic Shamans
- SPELLS
- SPELL DESIGN
- How Spells Work
- Spell Force
- Combat Spells
- Detection Spells
- Manipulation Spells
- Elemental Effects
- Acid
- Blast
- Fire
- Ice
- Lightning
- Water
- Spell Formulas
- Inspiration
- The Design
- Using the Formula
- Inventing New Spells
- Defining A Spell
- Examples of Spell Design
- The Craft of Spell Design
- Combat Spells
- Detection Spells
- Health Spells
- Illusion Spells
- Manipulation Spells
- How Spells Work
- SPELL DIRECTORY
- Combat Spells
- Detection Spells
- Health Spells
- Illusion Spells
- Manipulation Spells
- TABLE OF SPELLS