Quelle, en: Unwired: Unterschied zwischen den Versionen

Aus Shadowhelix
Zur Navigation springen Zur Suche springen
(+ Reprint-Cover)
K (Typo)
Zeile 1: Zeile 1:
{{Quellenbuch
{{Quellenbuch
|COVER=Cover Unwired.JPG
|COVER=Cover Unwired.JPG
|COVER=57425 - Unwired reprint.jpg
|COVER2=57425 - Unwired reprint.jpg
|COPYRIGHT=catalyst
|COPYRIGHT=catalyst
|NUMMER=CAT26004
|NUMMER=CAT26004

Version vom 13. Juli 2012, 08:18 Uhr

Informationen

Cover Unwired.JPG

57425 - Unwired reprint.jpg

® Catalyst Game Labs
Verlag: Catalyst Game Labs
Nummer: CAT26004
Edition: 4. Edition
Erschienen: 29. Juli 2008 (HC)
21. Juni 2008 (Ebook)
Sprache: englisch
Übersetzung: {| class="infobox" style="float:right; clear:right;" Informationen

|-



| style="padding-left:10px; padding-right:10px; text-align:left; border: 1px solid gray;" | Einband: Hardcover
(auch als E-Book erhältlich) |- | style="padding-left:10px; padding-right:10px; text-align:left; border: 1px solid gray;" | Seitenanzahl: 208 Seiten |-

| style="padding-left:10px; padding-right:10px; text-align:left; border: 1px solid gray;" | Preis: 34,99 $ (eBook Preis: 25,00$) |-


| style="padding-left:10px; padding-right:10px; text-align:left; border: 1px solid gray;" | Credits:

|} Unwired ist ein Ergänzungsband für die vierte Edition von Shadowrun, der die Themen der WiFi-Matrix, der System-Architektur und -Sicherheit und des Hacking im kabellosen Zeitalter einschließlich des Bereiches der Rigger und der Themen Technomancer, Sprites und KIs abdeckt.

Das Buch erschien im Sommer 2008 in englischer Sprache als Hardcover und E-Book bei Catalyst Game Labs. Mitte März 2012 veröffentlichte Catalyst Game Labs ein Reprint, das das übernommene Cover-Artwork des deutschen "

Informationen

" ziert.

Rückseitentext

HACK THE PLANET!

Unwired is the advanced Matrix rulebook for Shadowrun, Fourth Edition. For everyday users, it explains how the Matrix works in easy-to-understand terms, and provides new software, qualities, and gear. For hackers and technomancers, it introduces new hacking tricks, malware, echoes, and sprites. It also covers system security and new Matrix phenomenon, from AIs to the resonance realms. Unwired contains everything players and gamemasters need for exploring the Matrix in Shadowrun.

Inhaltsverzeichnis

  • Jackpoint Login
  • Matrix Overview
    • Matrix and Everyday Life
      • Business
      • Home
      • Education
      • Electronic Funds
    • The Augmented World
      • Knowledge At Your Fingertips
    • Matrix Communities/Culture
      • Social Networks
      • Matrix Gangs & Tribes
      • Rep Systems
      • Media and Entertainment
    • Sprawl Management
    • Matrix Crimes
      • Seattle Matrix Crimes
      • Warez
      • Data Havens
      • Matrix Law and Police
    • Panopticon: A re They Watching?
      • RFID Tags
      • Surveillance Society
      • Data Searches
      • Privacy: An Urban Legend
      • Sousveillance: Who Will Watch the Watchers?
    • Shrinking Global Village
      • Religion
      • The New Language
      • Transparent Political Processes
    • Hackers, Riggers, and Spiders
  • The Matrix User
    • Creating the Matrix-Based Character
      • Metatype
      • Attributes
      • Skills
      • Qualities
      • Gear
    • New Matrix Qualities
      • Positive Qualities
      • Negative Qualities
    • New Lifestyle Option
      • Full Immersion
  • Idiot’s Guide to the Matrix
    • Use the Matrix Before It Uses You
      • The Basics
      • Surfin’ the ‘Trix
      • Face Time
      • The Dangers
      • Get Ready to Rawk
  • Matrix Topology
    • Hardware
      • Nodes
      • Data Transport
    • Software and Data
      • Data
      • Operating Systems
      • Programs
    • Protocols
      • Accounts
      • Account Privileges
      • Commcodes
      • Data Exchange
      • Networks
      • Node Configurations
    • Sculpting
      • Metaphors
      • Virtual Topology
    • PAN Topology
      • Interface
      • PAN Hardware
      • PAN Connections and Protocols
  • System Security
    • Physical Security
      • Physical Facilities
      • Accessibility
      • Security Networks and Rigging
    • Matrix Security
    • System Topology
      • Tips and Tricks
      • System Design
      • Building a System
      • Sample Systems
    • Security in Action
      • Security Example
  • Hacker’s Handbook
    • The Gray and the Black
      • The Cracker Underground
      • Virtual Private Networks
      • Paydata
      • The Forger’s Art
      • Spoofing Life
    • Tools of the Trade
      • Exploits 85
      • Black Matrix Service Providers
      • Backdoors
      • Malware
      • Agents
      • Botnets
    • The Art of War
      • Mass Probes
      • Mass Attacks
      • Phishing
      • Denial of Service
      • Ransomware
      • Hacker Tricks
      • Rigger Tricks
      • EMP
    • Game Information
      • Buying a Better Hacker
      • Piracy
      • Virtual Private Networks
      • Paydata
      • The Forger’s Art
      • Exploits
      • Hacked Accounts
      • Backdoors
      • Advanced Spoofing
      • Mass Probes
      • Botnets
      • Agent Scripts
      • Denial of Service Attacks
      • Mass Attacks
      • Hacker Tricks
      • Rigger Tricks
      • EMP
  • Software
    • Advanced Software Rules
      • Environmental AR Software
      • Legal vs. Pirated Software
      • Verifying Software
      • Autonomous Programs
    • New Programs and Actions
      • New Software
      • New Matrix Actions
    • New Autosofts
      • Agent Autosofts
      • Drone Autosofts
    • Program Options
      • General Program Options
      • Hacking Program Options
      • Simsense Program Options
    • Software Programming
      • Software Coding
    • Malware Programming
      • Software Bugs
      • Malware
      • Viruses
      • Sample Viruses
      • Worms
      • Sample Worms
      • Trojans
      • Sample Trojans
    • Tactical AR Software
      • Tactical Networks
      • Tacnet Bonuses
      • Tacnet Information
    • Software Bundles
      • Program Packages
      • Software Suites
      • Skillsoft Clusters
  • Technomancers
    • Emerging
      • Being in Resonance
      • Experiencing the Matrix
      • Riding the Stream
      • Resonating Shadows
    • Advanced Technomancer Rules
      • The Biological PAN
      • Hacking the Biological Node
      • Advanced Complex Forms
      • Non-Rated Complex Forms
      • Resonance Streams
      • Sample Streams
      • In Tune with the Matrix—Submersion
      • Taking a Dive
      • Submersion Tasks
      • Technomancer Networks
      • Sample Networks
      • New Echoes
      • Advanced Echoes
      • Advanced Threading
      • Paragons — Virtual Gods and Demons
      • Sample Paragons
  • Sprites
    • New Sprite Rules
      • Sprites and Node Access
      • Crashing Sprites
      • Linking (Long-Term Registering)
      • Sprites and Complex Forms
    • New Sprites
      • Code Sprite
      • Paladin Sprite
      • Sleuth Sprite
      • Tank Sprite
      • Tutor Sprite
      • New Sprite Powers
    • Free Sprites
      • Independence
      • Profiles
      • Reassembling
      • Registering and Decompiling Free Sprites
      • Free Sprite Powers
      • Resonance Bond
    • Wild Sprites
  • Matrix Phenomena
    • Matrix Legends
    • Game Information
      • Artificial Intelligences (AIs)
      • AI Types
      • Positive AI Qualities
      • Negative AI Qualities
      • Ghost in the Machine
      • UV Nodes — At the Edge of Reality
      • Resonance Wells
      • Resonance Realms
      • Resonance Realm Searches
      • Dissonance
      • Dissonant Streams
      • Dissonant Paragons
      • Dissonant Abilities
      • Dissonant Echoes
      • Entropic Sprites
      • Entropic Sprite Powers
  • Simsense and Skill ware
    • Simsense: Experience Everything
      • Anatomy of an ASIST Signal
      • Producing a Sim
      • Experiencing a Sim
    • Legal Constraints: More Real Than Real
      • Hooked on Simsense
      • Subliminals
      • Peak Controllers
      • Reality Amplifiers
    • Brainwashing: Programmable ASIST Biofeedback
      • Setting the Stage
      • Event Reprogramming
      • Detecting Reprogramming
      • Reverse Reprogramming
      • Invoked Reprogramming
      • Behavior Modification
    • Skillware: Skills on Demand
      • Linguasofts
      • Knowsofts
      • Activesofts
      • Skill Networking
      • The Chipped Workforce
      • Skill Service Providers
  • Matrix Gear
  • Sidebars
    • Who are You?: I .D. in the Wireless World
    • Matrix Urban Legends
    • Popular Global Social Networks
    • Psychology Today: ARG
    • Top 5 Matrix Corps to Watch in 2071
    • Common Sprawl Uses of Wireless Tech
    • Popular Sousveillance Videos
    • NewsNet Live Feed
    • Tweaking the Rules
    • Behind the Scenes
    • Matrix Perception and Topology
    • Optional Rule: Dramatic Encryption
    • A Brief History of Cryptography
    • Scripting
    • Matrix Entity Ratings
    • Quick and Dirty System Design
    • Abstract Matrix Runs
    • The Exchange
    • Counterfeiting Other Currencies
    • Hacker Bookkeeping
    • To Mook or Not To Mook?
    • Army of Codezombies?
    • Cyberware Defenses
    • A Note on Commanding Devices
    • Server-Side Programs
    • Optional Rule: Freeware and Open Source Programs
    • Agent Competency
    • The Cutting Edge: Military Grade Software
    • Autosofts and Daily Life
    • Psychotropic-Inflicted Qualities
    • Optional Rule: Software Bugs & Programming
    • Technomancers and Malware
    • Adopting Software
    • Optional Rule: The Resonance Difference
    • Without a Stream — Wild Technomancers
    • Learning Echoes
    • Optional Rules: Spectrum of Complex Forms
    • Sprites and Iconography
    • Top 10 Matrix Legends
    • Lone Star Node Crashed by a Hacker?
    • Known AIs
    • E-Ghost Cults
    • Rumored UV Nodes
    • Resonance realm: The Endless Archive
    • Resonance realm: The Shattered Haven
    • Resonance realm: The Great Connection
    • Dissonant Diseases
    • History of Simsense
    • Military-Grade Hardware


Siehe auch

Weblinks

Previews