Quelle, en: Mercurial: Unterschied zwischen den Versionen
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|ISBN10=1-55560-116-2 | |ISBN10=1-55560-116-2 | ||
|ISBN13=978-1555601164 | |ISBN13=978-1555601164 | ||
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*''Layout:'' Tara Gallagher | *''Layout:'' Tara Gallagher | ||
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'''Mercurial''' | |||
==Rückseitentext== | |||
A blast of light punches my eyes as I walk down the ramp from the street level. The dance floor is an amorphous beast, writing with a thousand limbs, and the beat of the music red-lines my pulse into overdrive. On the stage, a nova is dancing. | A blast of light punches my eyes as I walk down the ramp from the street level. The dance floor is an amorphous beast, writing with a thousand limbs, and the beat of the music red-lines my pulse into overdrive. On the stage, a nova is dancing. | ||
Version vom 2. Juni 2013, 12:10 Uhr
Informationen | |
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Verlag: FASA Corporation | |
Nummer: 7302 | |
Edition: 1 | |
Erschienen: 1989⁎ | |
Sprache: englisch | |
Übersetzung: de, he | |
Format: Print | |
Einband: Softcover | |
Seitenanzahl: 80 | |
ISBN: | |
Credits:
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Mercurial
Rückseitentext
A blast of light punches my eyes as I walk down the ramp from the street level. The dance floor is an amorphous beast, writing with a thousand limbs, and the beat of the music red-lines my pulse into overdrive. On the stage, a nova is dancing.
Searing beams of the spotlights catch the mirror-bright metal arms, legs, and face, reflecting them back in a dazzling cascade of color and light. The next thing you see is the hair flaring golden in the glare, surrounding her face like a solar corona around a silver moon. While Maria Mercurial dances, nothing else matters.
Of course, something else does matter - biz. That's why you're here, chummer, to portect the silver lady with no past. The money's good, the job's easy; what could go wrong? Except maybe the lady's past is catching up with her.
Mercurial is a Shadowrun adventure, designet for gamemasters, who must already have a copy of Shadowrun. Mercurial includes all of the informationneeded to introduce a party of shadowrunners to the "glamorous" world of megahit rock stars, dreamchip addiction, sleazy talent agents, corp hitmen, toxic waste, and Yakuza sorceresses. A world where double-dealing is an art form and nothing is quite what it seams.
Inhaltsverzeichnis
- Out after Dark
- Introduction
- Gamemastering Notes
- How to use this Book
- Plot Synopsis
- The Adventure: Part one
- Getting into it
- Underworld 93
- Digging the Underworld
- Tellin tales
- Play it to the Max
- Quicksilver Queen
- It's Shootout Time
- The Stars are shining
- Out the Run
- Going to Ground
- The Price is right
- Let's talk it over
- Fun at Federated
- Hassling Hernandez
- Decking Foley
- Yakkity Yak
- Down to the Wire
- Boy, I'm glad that's over
- The Adventure: Part two
- Cast of Characters
- Picking up the Pieces
- Wings in the Morning: An Epilogue
- Awarding Karma
- All the News