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:[[מאריה כספיתי (Quelle, hebräisch)|מאריה כספיתי]] (hebräisch)
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*''Autoren:'' {{Impressum|Tom Dowd}}, {{Impressum|Paul Hume}}
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*''Layout:'' Tara Gallagher
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'''Mercurial'''
==Rückseitentext==
A blast of light punches my eyes as I walk down the ramp from the street level. The dance floor is an amorphous beast, writing with a thousand limbs, and the beat of the music red-lines my pulse into overdrive. On the stage, a nova is dancing.
A blast of light punches my eyes as I walk down the ramp from the street level. The dance floor is an amorphous beast, writing with a thousand limbs, and the beat of the music red-lines my pulse into overdrive. On the stage, a nova is dancing.



Version vom 2. Juni 2013, 12:10 Uhr

Informationen

Mercurial Cover (englisch).jpg

® FASA
Verlag: FASA Corporation
Nummer: 7302
Edition: 1
Erschienen: 1989
Sprache: englisch
Übersetzung: de, he
Format: Print
Einband: Softcover
Seitenanzahl: 80
ISBN:
ISBN-10: 1-55560-116-2
ISBN-13: 978-1555601164
Credits:

Mercurial

Rückseitentext

A blast of light punches my eyes as I walk down the ramp from the street level. The dance floor is an amorphous beast, writing with a thousand limbs, and the beat of the music red-lines my pulse into overdrive. On the stage, a nova is dancing.

Searing beams of the spotlights catch the mirror-bright metal arms, legs, and face, reflecting them back in a dazzling cascade of color and light. The next thing you see is the hair flaring golden in the glare, surrounding her face like a solar corona around a silver moon. While Maria Mercurial dances, nothing else matters.

Of course, something else does matter - biz. That's why you're here, chummer, to portect the silver lady with no past. The money's good, the job's easy; what could go wrong? Except maybe the lady's past is catching up with her.

Mercurial is a Shadowrun adventure, designet for gamemasters, who must already have a copy of Shadowrun. Mercurial includes all of the informationneeded to introduce a party of shadowrunners to the "glamorous" world of megahit rock stars, dreamchip addiction, sleazy talent agents, corp hitmen, toxic waste, and Yakuza sorceresses. A world where double-dealing is an art form and nothing is quite what it seams.

Inhaltsverzeichnis

  • Out after Dark
  • Introduction
    • Gamemastering Notes
    • How to use this Book
    • Plot Synopsis
  • The Adventure: Part one
    • Getting into it
    • Underworld 93
    • Digging the Underworld
    • Tellin tales
    • Play it to the Max
    • Quicksilver Queen
    • It's Shootout Time
    • The Stars are shining
    • Out the Run
    • Going to Ground
    • The Price is right
    • Let's talk it over
    • Fun at Federated
    • Hassling Hernandez
    • Decking Foley
    • Yakkity Yak
    • Down to the Wire
    • Boy, I'm glad that's over
  • The Adventure: Part two
    • The fraggin' dragons
    • Where to, Guys?
    • Scanning the Horizon
    • Maid in Japan
    • Digging for Dirt
    • Knock, Knock...
    • Decking the Knights
    • Into the Lair
    • The long Fall
  • Cast of Characters
  • Picking up the Pieces
    • Wings in the Morning: An Epilogue
    • Awarding Karma
    • All the News

Siehe auch

Weblinks