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{{Quellenrücklink|en|The Grimoire: 14th Edition, 2050|A=0|B=1|C=1|E=0|I=1|X=0|S=0|W=0}} | {{Quellenrücklink|en|The Grimoire: 14th Edition, 2050|A=0|Ä=0|B=1|C=1|E=0|I=1|X=0|Q=0|S=0|W=0}} | ||
*Introduction | *'''Introduction''' | ||
*Making [[Magier|Magicians]] | *'''Making [[Magier|Magicians]]''' | ||
*Magic And Society | *'''Magic And Society''' | ||
*[[Adept]]s | **The Magical Child | ||
*[[Initiation]] | **Magic And Religion | ||
*[[Metamagie|Metamagic]] | **Magic And The Law | ||
*[[Geas]]a | **Magic And Business | ||
*[[Magische Gruppe|Magical Groups]] | *'''[[Adept]]s''' | ||
*[[Verzauberung|Enchanting]] | **Magical Adepts | ||
*[[Zauberspruch|Spells]] And Spell Design | **Shamanic Adepts | ||
*[[Astralraum|Astral Space]] | **Physical Adepts | ||
*[[Geist|Spirits]] | ***Powers Of Physical Adepts | ||
*[[Freier Geist|Free Spirits]] | ***Physical Adepts and Magic | ||
*Magical Threats | *'''[[Initiation]]''' | ||
*Appendix | **Grades Of Initiation | ||
* | **Benefits Of Initiation | ||
*Spell | **Karma And Initiation | ||
* | **Ordeals | ||
***Ordeal Types | |||
*'''[[Metamagie|Metamagic]]''' | |||
**Centering | |||
***Centering Skills | |||
***Choosing Centering Skills | |||
***Centering Tests | |||
***Centering vs. Drain | |||
***Centering vs. Penalties | |||
***Centering And Spellcasting | |||
**Quickening | |||
***Breaking Quickened Spells | |||
**Dispelling | |||
**Shielding | |||
**Masking | |||
*'''[[Geas]]a''' | |||
**Getting A Geas | |||
**[[Magisches Ausbrennen|Way Of The Burnout]] | |||
***Standard Geasa | |||
**Creating New Geasa | |||
*'''[[Magische Gruppe|Magical Groups]]''' | |||
**Strictures | |||
***Individual Strictures | |||
***Group Strictures | |||
**Customs | |||
**Group Resources | |||
***Street Resources | |||
***Squatter Resources | |||
***Low Resources | |||
***Middle Resources | |||
***Upper Resources | |||
***Luxury Resources | |||
**Patrons | |||
**Finding A Group | |||
**Joining A Group | |||
**Founding A Group | |||
**Building A Group | |||
***Group Purpose | |||
***Membership Size | |||
***Membership Limitations | |||
***Membership Strictures | |||
***Resources, Dues, and Patrons | |||
**Pre-Generated Magical Groups | |||
***Sisterhood Of Ariadne | |||
***Hermetic Order Of The Auric Aurora | |||
***Mitsuhama Research Unit 12 | |||
***Bear Doctor Society | |||
***The Moonlight Thorns | |||
*'''[[Verzauberung|Enchanting]]''' | |||
**Enchanting And Drain | |||
**Enchanting Gear | |||
**Talismongering | |||
***Enchanting Materials | |||
***Gathering Materials | |||
***The Gathering Test | |||
***Refining Materials | |||
***Making Fetishes | |||
***Making Ritual Materials | |||
***Analyzing Magical Items | |||
**Alchemy | |||
***Arcana | |||
***Making Radicals | |||
***Orichalcum | |||
**Focuses | |||
***Fetish Focus | |||
***Spell Lock | |||
***Spell Purpose Focus | |||
***Specific Spell Focus | |||
***Spirit Focus | |||
***Power Focus | |||
***Weapon Focus | |||
**Artificing | |||
***Designing A Formula | |||
***Exotic Materials | |||
***The Material Basis | |||
***Alchemical Materials | |||
***The Enchanting Test | |||
***First Bonding | |||
***Stacking Enchantments | |||
**Bonding Focuses | |||
***Unique Enchantments | |||
*'''[[Zauberspruch|Spells]] And Spell Design''' | |||
**How Spells Work | |||
***Spell Force | |||
**Combat Spells | |||
***Area Spells | |||
**Detection Spells | |||
***Range | |||
***Target Numbers | |||
**Manipulation Spells | |||
***Damaging Manipulations | |||
**Elemental Effects | |||
***Acid | |||
***Blast | |||
***Fire | |||
***Ice | |||
***Lightning | |||
***Water | |||
**Spell Formulas | |||
***Inspiration | |||
***The Design | |||
***Using The Formula | |||
**Inventing New Spells | |||
***Spell Purpose | |||
***Mana Or Physical | |||
***Duration | |||
***Base Drain | |||
***Drain Category Modifiers | |||
***Drain Staging Modifiers | |||
**Designing Spells | |||
***Combat Spells | |||
***Detection Spells | |||
***Health Spells | |||
***Illusion Spells | |||
***Manipulation Spells | |||
*'''[[Astralraum|Astral Space]]''' | |||
**Astral Bodies | |||
***Humans On The Astral | |||
***Dual Beings On THe Astral | |||
***Magical Entities | |||
***Astral Beings | |||
***Other Beings | |||
***Objects in Astral Space | |||
**Etheric Terrain | |||
***Information In Astral Space | |||
***Background Count | |||
**Auras | |||
***Aura Reading | |||
***Information In The Aura | |||
***Aura Reading Skill | |||
**Astral Combat: Alternative Rules | |||
***Astral Initiative | |||
***Astral Combat Skills | |||
***Resolving Astral Combat | |||
***Astral Pools | |||
***Astral Damage | |||
***Armor On The Astral | |||
***Condition Monitors | |||
***Astral Evasion | |||
**Astral Combatants | |||
***Barriers in Combat | |||
***Dual Beings In Combat | |||
***Focuses In Combat | |||
***Spells In Combat | |||
**Astral Security | |||
***Wards | |||
**Metaplanes | |||
***Astral Quest | |||
***Metaplanar Geography | |||
***Quest Tests | |||
***Dweller On The Threshold | |||
***Metaplaces | |||
***Types Of Quest | |||
*'''[[Geist|Spirits]]''' | |||
**Spirit Form | |||
***Astral Form | |||
***Manifest Form | |||
***Great Form | |||
***Spirit Initiative | |||
**Disruption | |||
***Healing Spirits | |||
**Elemantals | |||
***Bound Elementals | |||
**Elemental Powers | |||
***Engulf | |||
***Flame Aura | |||
***Flame Projection | |||
***Movement | |||
***Noxious Breath | |||
***Psychokinesis | |||
***Great Elementals | |||
**Nature Spirits | |||
***Domains | |||
***Multiple Spirits In A Domain | |||
***Nature Spirit Powers | |||
***Toxic Domains | |||
**Native Planes | |||
**Allies | |||
***Native Planes Of Allies | |||
***Powers Of Allies | |||
***Services Of Allies | |||
***Designing The Ally | |||
***Ally Formula | |||
***Ritual Of Summoning | |||
***Ritual Of Change | |||
***Losing The Ally | |||
***Banishing The Ally | |||
**Watchers | |||
***Characteristics Of Watchers | |||
***Watchers And Astral Tracking | |||
***Jobs For Watchers | |||
*'''[[Freier Geist|Free Spirits]]''' | |||
**Born Free | |||
**Motivations | |||
***Tricksters | |||
***Shadows | |||
***Guardians | |||
***Animus/Anima | |||
***Players | |||
**Free Spirits and Karma | |||
**True Names | |||
***Learning a True Name | |||
***Determining The Native Plane | |||
***Quest For The True Name | |||
***Binding A Free Spirit | |||
***Other Uses Of True Names | |||
**Sprit Energy | |||
**Powers Of Free Spirits | |||
***Animal Form | |||
***Astral Gateway | |||
***Aura Masking | |||
***Dispelling | |||
***Hidden Life | |||
***Human Form | |||
***Personal Domain | |||
***Possession | |||
***Sorcery | |||
***Wealth | |||
**Designing Free Spirits | |||
***Spirit Type | |||
***Spirit Attributes | |||
***Spirit Powers | |||
***Filling In The Blanks | |||
*'''Magical Threats''' | |||
**Threat Ratings | |||
**Toxic Shamans | |||
***Toxic Totems | |||
***Toxic Spirits | |||
***Toxic Threats | |||
**Insect Shamans | |||
***The Hive | |||
***Insect Spirits | |||
***Workers And Soldiers | |||
***True Form Insect Spirits | |||
***Flesh Form Insect Spirits | |||
***Queen Spirit | |||
***Special Powers | |||
***Insect Threat | |||
*'''Appendix''' | |||
**Rules Modifications | |||
***Magicians And Tech | |||
***Spell Damage | |||
***Resistance Tests | |||
***New Totems | |||
***Magical Prices | |||
***Enchanting Supplies | |||
***Focuses | |||
***Spell Formulas | |||
***Magical Supplies | |||
***Magical Supplies Price List | |||
*'''Glossary''' | |||
*'''Spell Directory''' | |||
**Table of Spells | |||
*'''Index''' | |||
<!-- _INH _EN _SR1 --> | <!-- _INH _EN _SR1 --> |
Aktuelle Version vom 23. Juli 2014, 11:01 Uhr
|
- Introduction
- Making Magicians
- Magic And Society
- The Magical Child
- Magic And Religion
- Magic And The Law
- Magic And Business
- Adepts
- Magical Adepts
- Shamanic Adepts
- Physical Adepts
- Powers Of Physical Adepts
- Physical Adepts and Magic
- Initiation
- Grades Of Initiation
- Benefits Of Initiation
- Karma And Initiation
- Ordeals
- Ordeal Types
- Metamagic
- Centering
- Centering Skills
- Choosing Centering Skills
- Centering Tests
- Centering vs. Drain
- Centering vs. Penalties
- Centering And Spellcasting
- Quickening
- Breaking Quickened Spells
- Dispelling
- Shielding
- Masking
- Centering
- Geasa
- Getting A Geas
- Way Of The Burnout
- Standard Geasa
- Creating New Geasa
- Magical Groups
- Strictures
- Individual Strictures
- Group Strictures
- Customs
- Group Resources
- Street Resources
- Squatter Resources
- Low Resources
- Middle Resources
- Upper Resources
- Luxury Resources
- Patrons
- Finding A Group
- Joining A Group
- Founding A Group
- Building A Group
- Group Purpose
- Membership Size
- Membership Limitations
- Membership Strictures
- Resources, Dues, and Patrons
- Pre-Generated Magical Groups
- Sisterhood Of Ariadne
- Hermetic Order Of The Auric Aurora
- Mitsuhama Research Unit 12
- Bear Doctor Society
- The Moonlight Thorns
- Strictures
- Enchanting
- Enchanting And Drain
- Enchanting Gear
- Talismongering
- Enchanting Materials
- Gathering Materials
- The Gathering Test
- Refining Materials
- Making Fetishes
- Making Ritual Materials
- Analyzing Magical Items
- Alchemy
- Arcana
- Making Radicals
- Orichalcum
- Focuses
- Fetish Focus
- Spell Lock
- Spell Purpose Focus
- Specific Spell Focus
- Spirit Focus
- Power Focus
- Weapon Focus
- Artificing
- Designing A Formula
- Exotic Materials
- The Material Basis
- Alchemical Materials
- The Enchanting Test
- First Bonding
- Stacking Enchantments
- Bonding Focuses
- Unique Enchantments
- Spells And Spell Design
- How Spells Work
- Spell Force
- Combat Spells
- Area Spells
- Detection Spells
- Range
- Target Numbers
- Manipulation Spells
- Damaging Manipulations
- Elemental Effects
- Acid
- Blast
- Fire
- Ice
- Lightning
- Water
- Spell Formulas
- Inspiration
- The Design
- Using The Formula
- Inventing New Spells
- Spell Purpose
- Mana Or Physical
- Duration
- Base Drain
- Drain Category Modifiers
- Drain Staging Modifiers
- Designing Spells
- Combat Spells
- Detection Spells
- Health Spells
- Illusion Spells
- Manipulation Spells
- How Spells Work
- Astral Space
- Astral Bodies
- Humans On The Astral
- Dual Beings On THe Astral
- Magical Entities
- Astral Beings
- Other Beings
- Objects in Astral Space
- Etheric Terrain
- Information In Astral Space
- Background Count
- Auras
- Aura Reading
- Information In The Aura
- Aura Reading Skill
- Astral Combat: Alternative Rules
- Astral Initiative
- Astral Combat Skills
- Resolving Astral Combat
- Astral Pools
- Astral Damage
- Armor On The Astral
- Condition Monitors
- Astral Evasion
- Astral Combatants
- Barriers in Combat
- Dual Beings In Combat
- Focuses In Combat
- Spells In Combat
- Astral Security
- Wards
- Metaplanes
- Astral Quest
- Metaplanar Geography
- Quest Tests
- Dweller On The Threshold
- Metaplaces
- Types Of Quest
- Astral Bodies
- Spirits
- Spirit Form
- Astral Form
- Manifest Form
- Great Form
- Spirit Initiative
- Disruption
- Healing Spirits
- Elemantals
- Bound Elementals
- Elemental Powers
- Engulf
- Flame Aura
- Flame Projection
- Movement
- Noxious Breath
- Psychokinesis
- Great Elementals
- Nature Spirits
- Domains
- Multiple Spirits In A Domain
- Nature Spirit Powers
- Toxic Domains
- Native Planes
- Allies
- Native Planes Of Allies
- Powers Of Allies
- Services Of Allies
- Designing The Ally
- Ally Formula
- Ritual Of Summoning
- Ritual Of Change
- Losing The Ally
- Banishing The Ally
- Watchers
- Characteristics Of Watchers
- Watchers And Astral Tracking
- Jobs For Watchers
- Spirit Form
- Free Spirits
- Born Free
- Motivations
- Tricksters
- Shadows
- Guardians
- Animus/Anima
- Players
- Free Spirits and Karma
- True Names
- Learning a True Name
- Determining The Native Plane
- Quest For The True Name
- Binding A Free Spirit
- Other Uses Of True Names
- Sprit Energy
- Powers Of Free Spirits
- Animal Form
- Astral Gateway
- Aura Masking
- Dispelling
- Hidden Life
- Human Form
- Personal Domain
- Possession
- Sorcery
- Wealth
- Designing Free Spirits
- Spirit Type
- Spirit Attributes
- Spirit Powers
- Filling In The Blanks
- Magical Threats
- Threat Ratings
- Toxic Shamans
- Toxic Totems
- Toxic Spirits
- Toxic Threats
- Insect Shamans
- The Hive
- Insect Spirits
- Workers And Soldiers
- True Form Insect Spirits
- Flesh Form Insect Spirits
- Queen Spirit
- Special Powers
- Insect Threat
- Appendix
- Rules Modifications
- Magicians And Tech
- Spell Damage
- Resistance Tests
- New Totems
- Magical Prices
- Enchanting Supplies
- Focuses
- Spell Formulas
- Magical Supplies
- Magical Supplies Price List
- Rules Modifications
- Glossary
- Spell Directory
- Table of Spells
- Index