Quelle, en: The Grimoire: 14th Edition, 2050/Inhaltsverzeichnis
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- Introduction
- Making Magicians
- Magic And Society
- The Magical Child
- Magic And Religion
- Magic And The Law
- Magic And Business
- Adepts
- Magical Adepts
- Shamanic Adepts
- Physical Adepts
- Powers Of Physical Adepts
- Physical Adepts and Magic
- Initiation
- Grades Of Initiation
- Benefits Of Initiation
- Karma And Initiation
- Ordeals
- Ordeal Types
- Metamagic
- Centering
- Centering Skills
- Choosing Centering Skills
- Centering Tests
- Centering vs. Drain
- Centering vs. Penalties
- Centering And Spellcasting
- Quickening
- Breaking Quickened Spells
- Dispelling
- Shielding
- Masking
- Centering
- Geasa
- Getting A Geas
- Way Of The Burnout
- Standard Geasa
- Creating New Geasa
- Magical Groups
- Strictures
- Individual Strictures
- Group Strictures
- Customs
- Group Resources
- Street Resources
- Squatter Resources
- Low Resources
- Middle Resources
- Upper Resources
- Luxury Resources
- Patrons
- Finding A Group
- Joining A Group
- Founding A Group
- Building A Group
- Group Purpose
- Membership Size
- Membership Limitations
- Membership Strictures
- Resources, Dues, and Patrons
- Pre-Generated Magical Groups
- Sisterhood Of Ariadne
- Hermetic Order Of The Auric Aurora
- Mitsuhama Research Unit 12
- Bear Doctor Society
- The Moonlight Thorns
- Strictures
- Enchanting
- Enchanting And Drain
- Enchanting Gear
- Talismongering
- Enchanting Materials
- Gathering Materials
- The Gathering Test
- Refining Materials
- Making Fetishes
- Making Ritual Materials
- Analyzing Magical Items
- Alchemy
- Arcana
- Making Radicals
- Orichalcum
- Focuses
- Fetish Focus
- Spell Lock
- Spell Purpose Focus
- Specific Spell Focus
- Spirit Focus
- Power Focus
- Weapon Focus
- Artificing
- Designing A Formula
- Exotic Materials
- The Material Basis
- Alchemical Materials
- The Enchanting Test
- First Bonding
- Stacking Enchantments
- Bonding Focuses
- Unique Enchantments
- Spells And Spell Design
- How Spells Work
- Spell Force
- Combat Spells
- Area Spells
- Detection Spells
- Range
- Target Numbers
- Manipulation Spells
- Damaging Manipulations
- Elemental Effects
- Acid
- Blast
- Fire
- Ice
- Lightning
- Water
- Spell Formulas
- Inspiration
- The Design
- Using The Formula
- Inventing New Spells
- Spell Purpose
- Mana Or Physical
- Duration
- Base Drain
- Drain Category Modifiers
- Drain Staging Modifiers
- Designing Spells
- Combat Spells
- Detection Spells
- Health Spells
- Illusion Spells
- Manipulation Spells
- How Spells Work
- Astral Space
- Astral Bodies
- Humans On The Astral
- Dual Beings On THe Astral
- Magical Entities
- Astral Beings
- Other Beings
- Objects in Astral Space
- Etheric Terrain
- Information In Astral Space
- Background Count
- Auras
- Aura Reading
- Information In The Aura
- Aura Reading Skill
- Astral Combat: Alternative Rules
- Astral Initiative
- Astral Combat Skills
- Resolving Astral Combat
- Astral Pools
- Astral Damage
- Armor On The Astral
- Condition Monitors
- Astral Evasion
- Astral Combatants
- Barriers in Combat
- Dual Beings In Combat
- Focuses In Combat
- Spells In Combat
- Astral Security
- Wards
- Metaplanes
- Astral Quest
- Metaplanar Geography
- Quest Tests
- Dweller On The Threshold
- Metaplaces
- Types Of Quest
- Astral Bodies
- Spirits
- Spirit Form
- Astral Form
- Manifest Form
- Great Form
- Spirit Initiative
- Disruption
- Healing Spirits
- Elemantals
- Bound Elementals
- Elemental Powers
- Engulf
- Flame Aura
- Flame Projection
- Movement
- Noxious Breath
- Psychokinesis
- Great Elementals
- Nature Spirits
- Domains
- Multiple Spirits In A Domain
- Nature Spirit Powers
- Toxic Domains
- Native Planes
- Allies
- Native Planes Of Allies
- Powers Of Allies
- Services Of Allies
- Designing The Ally
- Ally Formula
- Ritual Of Summoning
- Ritual Of Change
- Losing The Ally
- Banishing The Ally
- Watchers
- Characteristics Of Watchers
- Watchers And Astral Tracking
- Jobs For Watchers
- Spirit Form
- Free Spirits
- Born Free
- Motivations
- Tricksters
- Shadows
- Guardians
- Animus/Anima
- Players
- Free Spirits and Karma
- True Names
- Learning a True Name
- Determining The Native Plane
- Quest For The True Name
- Binding A Free Spirit
- Other Uses Of True Names
- Sprit Energy
- Powers Of Free Spirits
- Animal Form
- Astral Gateway
- Aura Masking
- Dispelling
- Hidden Life
- Human Form
- Personal Domain
- Possession
- Sorcery
- Wealth
- Designing Free Spirits
- Spirit Type
- Spirit Attributes
- Spirit Powers
- Filling In The Blanks
- Magical Threats
- Threat Ratings
- Toxic Shamans
- Toxic Totems
- Toxic Spirits
- Toxic Threats
- Insect Shamans
- The Hive
- Insect Spirits
- Workers And Soldiers
- True Form Insect Spirits
- Flesh Form Insect Spirits
- Queen Spirit
- Special Powers
- Insect Threat
- Appendix
- Rules Modifications
- Magicians And Tech
- Spell Damage
- Resistance Tests
- New Totems
- Magical Prices
- Enchanting Supplies
- Focuses
- Spell Formulas
- Magical Supplies
- Magical Supplies Price List
- Rules Modifications
- Glossary
- Spell Directory
- Table of Spells
- Index