Quelle, en: The Grimoire: 14th Edition, 2050/Inhaltsverzeichnis

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Version vom 23. Juli 2014, 06:47 Uhr von Kathe (Diskussion | Beiträge) (ergänzt (Inhaltsverzeichnis ist komplett - braucht aber mehr Links))
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  • Introduction
  • Making Magicians
  • Magic And Society
    • The Magical Child
    • Magic And Religion
    • Magic And The Law
    • Magic And Business
  • Adepts
    • Magical Adepts
    • Shamanic Adepts
    • Physical Adepts
      • Powers Of Physical Adepts
      • Physical Adepts and Magic
  • Initiation
    • Grades Of Initiation
    • Benefits Of Initiation
    • Karma And Initiation
    • Ordeals
      • Orgeal Types
  • Metamagic
    • Centering
      • Centering Skills
      • Choosing Centering Skills
      • Centering Tests
      • Centering vs. Drain
      • Centering vs. Penalties
      • Centering And Spellcasting
    • Quickening
      • Vreaking Quickened Spells
    • Dispelling
    • Shielding
    • Masking
  • Geasa
    • Getting A Geas
    • Way Of The Burnout
      • Standard Geasa
    • Creating New Geasa
  • Magical Groups
    • Strictures
      • Individual Strictures
      • Group Strictures
    • Customs
    • Group Resources
      • Street Resources
      • Squatter Resources
      • Low Resources
      • Middle Resources
      • Upper Resources
      • Luxury Resources
    • Patrons
    • Finding A Group
    • Joining A Group
    • Founding A Group
    • Building A Group
      • Group Purpose
      • Membership Size
      • Membership Limitations
      • Membership Strictures
      • Resources, Dues, and Patrons
    • Pre-Generated Magical Groups
      • Sisterhood Of Ariadne
      • Hermetic Order Of The Auric Aurora
      • Mitsuhama Research Unit 12
      • Bear Doctor Society
      • The Moonlight Thorns
  • Enchanting
    • Enchanting And Drain
    • Enchanting Gear
    • Talismongering
      • Enchanting Materials
      • Gathering Materials
      • The Gathering Test
      • Refining Materials
      • Making Fetishes
      • Making Ritual Materials
      • Analyzing Magical Items
    • Alchemy
      • Arcana
      • Making Radicals
      • Orichalcum
    • Focuses
      • Fetish Focus
      • Spell Lock
      • Spell Purpose Focus
      • Specific Spell Focus
      • Spirit Focus
      • Power Focus
      • Weapon Focus
    • Artificing
      • Designing A Formula
      • Exotic Materials
      • The Material Basis
      • Alchemical Materials
      • The Enchanting Test
      • First Bonding
      • Stacking Enchantments
    • Bonding Focuses
      • Unique Enchantments
  • Spells And Spell Design
    • How Spells Work
      • Spell Force
    • Combat Spells
      • Area Spells
    • Detection Spells
      • Range
      • Target Numbers
    • Manipulation Spells
      • Damaging Manipulations
    • Elemental Effects
      • Acid
      • Blast
      • Fire
      • Ice
      • Lightning
      • Water
    • Spell Formulas
      • Inspiration
      • The Design
      • Using The Formula
    • Inventing New Spells
      • Spell Purpose
      • Mana Or Physical
      • Duration
      • Base Drain
      • Drain Category Modifiers
      • Drain Staging Modifiers
    • Designing Spells
      • Combat Spells
      • Detection Spells
      • Health Spells
      • Illusion Spells
      • Manipulation Spells
  • Astral Space
    • Astral Bodies
      • Humans On The Astral
      • Dual Beings On THe Astral
      • Magical Entities
      • Astral Beings
      • Other Beings
      • Objects in Astral Space
    • Etheric Terrain
      • Information In Astral Space
      • Background Count
    • Auras
      • Aura Reading
      • Information In The Aura
      • Aura Reading Skill
    • Astral Combat: Alternative Rules
      • Astral Initiative
      • Astral Combat Skills
      • Resolving Astral Combat
      • Astral Pools
      • Astral Damage
      • Armor On The Astral
      • Condition Monitors
      • Astral Evasion
    • Astral Combatants
      • Barriers in Combat
      • Dual Beings In Combat
      • Focuses In Combat
      • Spells In Combat
    • Astral Security
      • Wards
    • Metaplanes
      • Astral Quest
      • Metaplanar Geography
      • Quest Tests
      • Dweller On The Threshold
      • Metaplaces
      • Types Of Quest
  • Spirits
    • Spirit Form
      • Astral Form
      • Manifest Form
      • Great Form
      • Spirit Initiative
    • Disruption
      • Healing Spirits
    • Elemantals
      • Bound Elementals
    • Elemental Powers
      • Engulf
      • Flame Aura
      • Flame Projection
      • Movement
      • Noxious Breath
      • Psychokinesis
      • Great Elementals
    • Nature Spirits
      • Domains
      • Multiple Spirits In A Domain
      • Nature Spirit Powers
      • Toxic Domains
    • Native Planes
    • Allies
      • Native Planes Of Allies
      • Powers Of Allies
      • Services Of Allies
      • Designing The Ally
      • Ally Formula
      • Ritual Of Summoning
      • Ritual Of Change
      • Losing The Ally
      • Banishing The Ally
    • Watchers
      • Characteristics Of Watchers
      • Watchers And Astral Tracking
      • Jobs For Watchers
  • Free Spirits
    • Born Free
    • Motivations
      • Tricksters
      • Shadows
      • Guardians
      • Animus/Anima
      • Players
    • Free Spirits and Karma
    • True Names
      • Learning a True Name
      • Determining The Native Plane
      • Quest For The True Name
      • Binding A Free Spirit
      • Other Uses Of True Names
    • Sprit Energy
    • Powers Of Free Spirits
      • Animal Form
      • Astral Gateway
      • Aura Masking
      • Dispelling
      • Hidden Life
      • Human Form
      • Personal Domain
      • Possession
      • Sorcery
      • Wealth
    • Designing Free Spirits
      • Spirit Type
      • Spirit Attributes
      • Spirit Powers
      • Filling In The Blanks
  • Magical Threats
    • Threat Ratings
    • Toxic Shamans
      • Toxic Totems
      • Toxic Spirits
      • Toxic Threats
    • Insect Shamans
      • The Hive
      • Insect Spirits
      • Workers And Soldiers
      • True Form Insect Spirits
      • Flesh Form Insect Spirits
      • Queen Spirit
      • Special Powers
      • Insect Threat
  • Appendix
    • Rules Modifications
      • Magicians And Tech
      • Spell Damage
      • Resistance Tests
      • New Totems
      • Magical Prices
      • Enchanting Supplies
      • Focuses
      • Spell Formulas
      • Magical Supplies
      • Magical Supplies Price List
  • Glossary
  • Spell Directory
    • Table of Spells
  • Index