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{{Quellenbuch
{{Quellenbuch
|COVER=Awakenings.jpg
|COVER=Cover_en_awk_FAS7120.jpg
|COPYRIGHT=fasa
|COPYRIGHT=fasa
|NUMMER=7120
|NUMMER=7120

Version vom 3. März 2013, 10:34 Uhr

Informationen

Cover en awk FAS7120.jpg

® FASA
Verlag: FASA
Nummer: 7120
Edition: 2
Erschienen: Dezember 1995
Sprache: englisch
Übersetzung: [[Quelle, de: ?adh? vgl. Liste#|?adh? vgl. Liste]]
Einband: Softcover
Seitenanzahl: 160
Preis: 39,80 DM
ISBN:
ISBN-10: 1-55560-273-8
ISBN-13: 978-1-55560-273-4
Credits:

Awakenings: New Magic in 2057 ist ein Quellenbuch für die Zweite Edition von Shadowrun.

Rückseitentext

"Used to be, magic was pretty simple. Well, OK, not simple exactly ... but you knew where people stood with it. A magician was either the guy in the robes with the formulas or the guy summoning spirits in the wild with bearskin and the rattle.
"Now the guy next door to me says he's a houngan practicing some mojo called voudoun. The kid down the block slings his juju based on an old flat-vid superhero show. Seems like the longer the Sixth World goes on, the more there is to learn about how magic works. And believe me, you'd better learn it--'cause in this biz what you don't know can kill you."

--Not Horatio, troll magician, Street Lectures Online

Awakenings: New Magic in 2057 is a sourcebook for Shadowrun, Second Edition. It revises and expands on existing rules for magic in Shadowrun, Second Edition and the The Grimoire, Second Edition, offers new and expanded rules for adepts, and included rules for the magical system of voudoun. It also provides players and gamemasters with a wide range of options for roleplaying magical characters and making magic an integral part of life in the Shadowrun universe.

Inhaltsverzeichnis

  • INTRODUCTION
  • WHAT YOU NEED TO KNOW ABOUT MAGIC
  • THE WAYS OF MAGIC
    • Beyond the Odd Coven
    • Becoming Prairie Dog
    • Growing Up Magical
    • Street Magic
    • Unorthodox Traditions
      • Azroth the God: Case Notes
      • Psionics
      • Magic as Miracle
    • All Dressed Up and No Place to Go
  • THE MAGICAL ARSENAL
  • THE ASTRAL ADVANTAGE
  • ADEPTS
    • Discovery
    • Training
    • Finding the Way
      • Way of the Warrior
      • Way of the Athlete
      • Way of the Artist
      • The Invisible Way
      • The Spirit Way
      • Way of the Animal Powers
      • The Twisted Way
      • Losing the Way
    • Adopting Geasa
    • Initiation
      • Ordeals
      • Using Metamagic
      • Masking
    • Foci
    • Physical Magicians
  • VOUDOUN
    • Major Loa
      • Agwe: Sovereign of the Sea
      • Azaca: Master of the Corn
      • Damballah: Good Serpent of the Sky
      • Erzulie: Mistress of Love
      • Legba: Old Man at the Crossroads
      • Ghede: Corpse, Clown and King
      • Loco and Ayizan: The Priestly Parents
      • Ogoun: Warrior, Hero, Politician
    • Calling the Loa
    • Work Loa
    • Bought Loa
    • Guinee
    • Honfours
    • Bocors
    • Sorcery
    • Petro Rite
      • Zombies
    • Awakened Voudoun
    • Voudoun Glossary
  • MAJOR MOJO
    • Lone Star's Wizboys
      • Fun with Combat Mages
      • Fun with Physical Adepts
      • Fun with Regular Cops
      • The Disembodied Fuzz: Astral Patrol Cops
    • Corporate Magicians
    • Special Forces and Other Tough Guys
    • Magical Threats
      • Toxic Spirits and Shamans
      • Insect Spirits and Shamans
      • The Infected
      • Other Threats
  • RULES
    • Adept Rules
    • Voudown Rules
  • STREET GRIMOIRE
  • ARCHETYPES
  • TABLES