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Diese Seite listet englischsprachige Earthdawn-Quellenbücher und -Romane auf, die durch das früher bestehende Shadowrun-Earthdawn-Crossover manchmal als Quellen für Shadowruninhalte in Betracht kommen.

Barsaive at War

ED Barsaive at War.jpg
© Living Room Games
Verlag: Living Room Games
Nummer: LRGED-101
ISBN: 0-9704191-0-4

The landing of the Theran behemoth atop the Ayodhya Liferock was like a thrown gauntlet to the nations of Barsaive. Now, the Dwarf kingdom of Throal picks up that gauntlet, and attempts to gather the forces of Barsaive in a climactic struggle for independence from Thera.

• The Dwarf nation of Throal attempts to gather the political and military support of the peoples of Barsaive with a Declaration of War...
• A young, battered girl with strange powers is found on the edges of Barsaive, and her last, dying guardian asks for her safe return to his master...
• In preparation for the coming war, the forces of Barsaive and Thera begin to plan and move. Raids and skirmishes dot the land, as resources are gathered or lost, and new alliances are formed...
• A mysterious mission, on behalf of a mysterious employer, that involves the transport of the legendary Everliving Flower ... without the knowledge of the Blood Wood...
• The war rapidly escalates as Barsaive begins the siege of the Theran Behemoth, Triumph...
• A small force is dispatched from the Triumph to Jerris, only to discover that Iopos has not been idle during this war...
• In an attempt to remove Vivane's support from Sky Point, a magic ritual of great power is attempted by the Dragons, with the aid of the Barsaivan forces...
• The armies collide at the last Theran stronghold in the land of Barsaive, Sky Point, in a cataclysmic battle that alters the very future of the world...

Barsaive at War is a campaign supplement for Earthdawn. It introduces eight significant events, which outline an epic-style campaign. Each of the events can also stand alone, to form mini-campaigns. Taken together, the characters are placed in the center of a story that changes the face of Barsaive, and its future, forever. Barsaive at War™ is intended for characters Fourth Circle and above, of any Discipline.


ED Barsaive Box Set.jpg
Verlag: FASA Corporation
Nummer: FAS6100
ISBN: 1-55560-214-2
Übersetzungen: Barsaive (de)

A Land of Wondrous Beauty and Unspeakable Evil ...

When the wizards proclaimed that the Scourge had ended, Jaro, I, and three others broke open the seals on the doors and walked outside. We hoped to find a new world, brimming with life. Instead, a barren landscape stretched before us. As quick as thought, the sky grew dark with creatures, their attack nearly overwhelming us. We fought our way back to the kaer, thinking ourselves safe. We soon learned that a Horror had entered the mind of Jaro...

Explore the province of Barsaive, a land that encompasses the high mountain realms of savage troll raiders, lush green jungles that hide long-forgotten cities, vast plains filled with strange and deadly beasts, and the life-giving waters of the mighty Serpent River. An untamed land still recovering from the depredations of the Scourge. Barsaive now teems with orks and elves, t’skrang lizard-men and human settlers, all drawn by the promise of her breathtaking wonders.

The Barsaive Campaign Set includes: The Explorers Guide to Barsaive, The Gamemaster Book, A poster-size map and sextant, and 36 full-color treasure and creature cards.

Blood Wood

ED Blood Wood.jpg
Verlag: FASA Corporation
Nummer: FAS6113
ISBN: 1-55560-313-0
Übersetzungen: Der Blutwald (de)

A young elf stood before me, his pain-wracked face and body covered with thorns. He knelt down and opened his arms as if to embrace me. Dark red blood, rich with life, seeped down each thorn and gathered at the tip. The drops swelled almost to bursting, then fell to the ground.

The Blood Wood sourcebook leads Earthdawn players and gamemasters into the depths of the Blood Wood, one of Barsaive's most mysterious and dangerous places. It provides a detailed look at the Elven Court, including Queen Alachia's palace; the five great elven noble houses; the blood warders and exolashers, powerful magicians and elite warriors who serve the elf queen; and the many different regions of the vast forest where the blood elves live. It also includes descriptions and statistics for several new creatures, as well as rules for playing blood elf characters.

Burning Desires

ED Burning Desires.jpg
© Red Brick / Mongoose Publishing
Autor: Andrew Ragland
Verlag: RedBrick, Mongoose Publishing
Nummer: RBL-302, MGP6191


For many years, the Inner City of Oshane has been a source of tension in the Kingdom of Throal. The city's population is heavily ork, while the government is primarily dwarf. The two races have lived together uneasily at best. A combination of poor government and racial tensions have recently sparked race riots in the city. Now, a spate of fires has sent the situation from bad to worse. It will take more than a keen sword to restore peace...

Burning Desires is an adventure supplement for Earthdawn, intended to challenge three to five Journeyman characters of any Discipline. This book also provides comprehensive information on the Throalic city of Oshane for use in any Earthdawn campaign. Requires use of the Earthdawn Player's and Gamemaster's Guides.


Burning Desires wurde 2007 von RedBrick LLC (RBL-302, ISBN: 978-1-877451-25-6, DriveThruRPG:51279) in der Earthdawn Classic-Reihe herausgebracht und 2011 zusammen mit Mongoose Publishing (MPG6191, ISBN: 978-1-907702-49-5, DriveThruRPG:92117) nochmal für die Earthdawn Third Edition.

Dragons PDF

ED Dragons PDF.jpg
Verlag: FASA Corporation
Ersterscheinung: 1999


ED Earthdawn.jpg
Verlag: FASA Corporation
Nummer: FAS6001
ISBN: 1-55560-220-7
Übersetzungen: Earthdawn (de)

Before science, before history, there was an Age of Legend...

For years humanity huddled in underground kaers, as the astral beings known as the Horrors ravaged the land in an orgy of terror and destruction. Now the long, dark age of the Scourge has passed, and brave adventurers emerge to reclaim their world.

Elf, ork, t'skrang, human, and other wondrous races explore a world that teems with strange creatures and unseen dangers; a world of lost cities, of ancient; long-forgotten treasures and indescribable wonders; a world where the very earth and sky vibrate with magical energies.

In this age of legend, heroes rekindle the glory of days past and become the legends of tomorrow.

Join these brave souls and begin roleplaying in Earthdawn, the Age of Legend.


Verlag: FASA Corporation
Nummer: FAS6107
ISBN: 1-55560-259-2
Übersetzungen: Dämonen (de)


Even now I dream of claws and fangs and of floating in a vast sea of evil, my lips only a fraction above the surface. At other times I dream of being devoured from the inside out, my skin only minutes from crumbling away to reveal my true self as a Horror ...

--Adesian Skoln, from "Regarding the Horrors, Their Origins, and Their Nature"

Horrors offers a chilling, intimate view of the astral-spawned creatures that ravaged the world of Earthdawn during the Scourge. Presented as a compilation of documents recording what is known of Horrors both great and small, this book provides players and gamemasters with a unique perspective on these abominations: what they are, what they do, and how and why they continue to attack the inhabitants of Barsaive.

This sourcebook describes more than twenty Horrors, including fifteen of the most powerful and dangerous of their kind. Horrors also offers new Horror powers and abilities, clarifications of existing Horror powers, a new Discipline, the Horror Stalker, and guidelines for using Horrors and their deadly spawn in adventures and campaigns.

Ork Nation of Cara Fahd

ED Cara Fahd.jpg
Jennifer Brandes, Chris Hepler
Verlag: FASA Corporation
Nummer: FAS6117
ISBN: 1-55560-345-9


Cara Fahd is caught in the middle as the conflict between Thera and Throal intensifies and war looms on the horizon. Anti-ork forces harass their borders and a myriad of dangers threatens the stability of this new nation. With thousands of orks having gathered from all over Barsaive, tension reigns as former bloodsworn enemies must work together to ensure their own survival.

The Ork Nation of Cara Fahd is a sourcebook for Earthdawn that offers gamemasters and players an in-depth look at the newly reborn ork nation. This book describes the nation's recently founded capital city of Claw Ridge and it leaders in detail. It also provides descriptions of the most significant and powerful ork scorcher tribes and cavalries that have joined this new nation, and the conflicts that motivate them. The Ork Nation of Cara Fahd also includes descriptions and statistics for several new magical items and creatures, as well as adventure ideas to help gamemasters incorporate the ork nation into their Earthdawn adventures and campaigns.

Scars: A Lost Novel of Earthdawn

Autor: Caroline Spector
Verlag: Per Aspera Press
Ersterscheinung: September 2005
ISBN: 0974573426
Übersetzungen: Narben (de)

The inhabitants of Barsaive made many sacrifices to survive the 500-year Scourge which ravaged their lush land. The noble Therans built elaborately warded underground kaers deep in the Earth, the city of Parlainth shifted to another plane, and the proud Elves of Blood Wood endured the excruciating Rite of Thorns.

Now the Scourge has ended; the metaplanar Horrors have begun to withdraw. Cities are rebuilt, and the peoples of Barsaive are starting to forget.

But Aina cannot forget. Aina carries the scars of the desperate choices she made five hundred years ago — choices which allowed her to survive, but which haunt her as relentlessly as the Horror that trails her every step.

Outcast, immortal, and alone, Aina must return to Blood Wood to gather the threads of her past which can set her free. She will use anything — and anyone — to escape her ancient pact with the Horror and his terrible gift.

If the Horror will let her ...

Secret Societies of Barsaive

ED Secret Societies.jpg
Verlag: FASA Corporation
Nummer: FAS6115
ISBN: 1-55560-325-4


They work in the shadows, behind the scenes of everyday life. They may be the village blacksmith, the rug merchant down the street, or the simple old woman next door. They are members of Barsaive's secret societies, clandestine groups of every description whose anonymity is their safeguard and their strength. Unseen and unsuspected by most ordinary folk, they pick at the threads that hold the tapestry of Barsaive together. There are the Keys of Death, silent killers who spill their victims' blood on the ground in hopes of freeing Death from imprisonment beneath Death's Sea; cultists of the Horror Verjigorm, who aid their dread master in his quest to destroy all dragons; and many more!

The Secret Societies of Barsaive sourcebook describes fourteen of the most significant secret groups operating in Barsaive, including their goals, plans and potential roles in the coming conflict between the Kingdom of Throal and the Theran Empire. Secret Societies of Barsaive will add intrigue and excitement to any Earthdawn campaign; these cults, spy networks and other secret groups can serve as antagonists, allies, movers behind the scenes and sources of adventure hooks galore.

Sky Point & Vivane

ED Skypoint Vivane.jpg
Autor: Carl Sargent
Verlag: FASA Corporation
Nummer: FAS6108
ISBN: 1-55560-268-1
Himmelsspitze und Vivane (de)

In the southwest corner of Barsaive crouches the city of Vivane, the sinister Theran Empire's lone outpost in that ravaged land. Nearby, hundreds of feet up in the air atop towering stone pillars, looms the fortress of Sky Point. Sky Point holds a vast fleet of armed airships and massive, floating citadels, all capable of wreaking untold destruction on Barsaive. Together, these two landmarks pose a constant, menacing threat to the lives and freedom of Barsaive's people.

Sky Point and Vivane contains three books:

  • an overview of the Theran Empire and the city of Vivane, and a detailed look at the Barsaivian section of Vivane.
  • a detailed description of the Theran Quarter of Vivane.
  • a complete guide to Vivane Province. This book describes the people and places of Vivane Province, the fortress of Sky Point, and the slavers' town of Vrontok that has sprung up in Sky Point's shadow. It also offers ideas and guidelines for creating adventures in and around Vivane Province.

Also included:

  • two 17" X 22" maps depicting the city of Vivane and Vivane Province.
  • Sixteen pages of handouts and props that can help gamemasters bring the city of Vivane and Vivane Province to life for the players.

The Theran Empire

ED Theran Empire.jpg
Autor: Robin D. Laws
Verlag: FASA Corporation
Nummer: FAS6114
ISBN: 1-555560-324-6
Das Theranische Imperium (de)


Great Thera stands at the heart of a far-flung empire full of strange customs, awe-inspiring beauty and great intrigue. Travelers through these provinces must be wary of Thera's influence, but even greater dangers lie in the unfamiliar creatures and people native to these lands. Though Thera may lay claim to these vast countries, the Empire is not welcome in all of them. Some provinces benefit from the Theran presence; others seek to throw off the Theran yoke through violence, and still others maintain their independence by more subtle means.

• In Creana, magical, multicolored shifting sand constantly changes the shape of the province, killing the unwary traveler in a land where dragons dare not go.
• In Talea, a strange, unborn god rules the lawgivers, who compete among themselves for the favor of their Passion and the loyalty of the people.
• In Indrisa, fierce, multi-armed demons do the bidding of righteous Passions.
• In Marac, gleaming cities of brass symbolize the pride of a people that use the Horrors themselves in an ongoing war against Theran domination.
• In Vasgothia, remnants of a war between Passions and Horrors lie scattered throughout the deep forest, protected by a people constantly reborn in the image of their ancestors.

The Theran Empire is a sourcebook for the Earthdawn game system. This sourcebook offers players and gamemasters a look at the Theran Empire that exists beyond Barsaive's borders, including the Great city of Thera and the five primary provinces under the Empire's control. This book offers many new possibilities for Earthdawn gamemasters, providing a wealth of information with which to run adventures and campaigns in mysterious, far-away lands. In addition to fleshing out Theran society and introducing numerous potential story lines, The Theran Empire also presents four new player-character races.