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® FASA
Verlag: FASA / Catalyst Game Labs (E-Book)
Nummer: 7003
Edition: 3
Erschienen: September 1999 / 2005 (E-Book)
Sprache: englisch
Format: Print / E-Book
Einband: Softcover / PDF
Seitenanzahl: 64
Preis:
E-Book: kostenlos
Softcover: 6,99 $
ISBN:
ISBN-10: 1-55560-383-1
ISBN-13: 978-1555603830
Credits:

Shadowrun Third Edition Quick Start Rules

Rückseitentext

Roleplaying made easy

With the Shadowrun Quick Start Rules, you need nothing more than a vivid imagination and a handful of dice to jump into the world’s most popular science-fiction/fantasy universe. An introduction for new players to the Shadowrun game system, Shadowrun Quick Start Rules provides all the rules you need to start playing. This book features background material, advice for beginners, eight pre-generated characters and a complete adventure so you can learn as you go.

Shadowrun Quick Start Rules lets you dive right into the action. Welcome to the shadows, chummer!

Requires standard six-sided dice to play.

Dice not included.

Anmerkung

Die korrigierten Quick Start Rules wurden von Catalyst Game Labs 2005 als kostenloses E-Book wiederveröffentlicht.

Inhaltsverzeichnis

  • A Night in the Shadows
  • Welcome to the Shadows
  • Game Concepts
    • Playing Shadowrun
    • The Abstract Nature of Rules
    • What Is a Gamemaster?
    • Making Tests
      • Making Dice Rolls
      • Success Tests
    • Time
      • Combat Turns
    • Shadowrunning by the Numbers
      • The Concept
      • Race
      • Attributes
      • Initiative
      • Magic
      • Skills
      • Action Pool
      • Gear
      • Condition Monitor
    • The Matrix
      • Accessing the Matrix
      • Seeing the Matrix
  • Using Skills
    • Base Skills
      • Skill Ratings
      • Combat Skills
      • Magical Skills
      • Physical Skills
      • Social Skills
      • Technical Skills
      • Vehicle Skills
  • Combat
    • Initiative
      • Determining the Order
    • Combat Turn Sequence
    • Declaring Actions
    • Movement
      • Movement Rate
    • Ranged Combat
      • Resolving Ranged Combat
      • Ranged Combat Target Modifiers
      • Attacker Success Test
      • Damage Resistance Test
      • Determine Outcome
      • Damage Codes
      • Staging
      • Apply Damage
    • Melee Combat
      • Melee Combat Weapons
      • Resolving Melee Combat
      • Compare Successes
      • Determine Damage
      • Damage Resistance Test
    • Matrix Combat
      • Actions in the Matrix
    • Damage and Healing
      • Types of Injury
      • Applying Damage
      • Condition Levels
      • Healing
  • Magic
  • Street Gear
    • Personal Weapons
    • Firearms
      • Pistols
      • Taser Weapons
      • Submachine Guns (SMGs)
      • Assault Rifles
    • Armor
    • Personal Electronics
    • Tools
    • Surveillance and Security
    • Survival Gear
    • Cyberware
      • Headware
      • Bodyware
      • Cyberlimbs
    • Cyberdeck
    • Biotech
    • Vehicles
      • Bikes
      • Cars
  • Prototype Envy
    • Steps for Gamemastering
      • Step One: Read the Adventure
      • Step Two: Write Yourself Notes
      • Step Three: Don’t Panic
      • Step Four: Have Fun
      • Solving Problems
    • Background Story
    • Things to Know
      • The Perception Test
    • The Adventure Breakdown
    • Rookie’s Luck
      • What’s Up, Chummer?
      • Tell It to Them Straight
      • Hooks
      • Behind the Scenes
      • Debugging
    • Casing the Joint
      • What’s Up, Chummer?
      • Tell It to Them Straight
      • Hooks
      • Behind the Scenes
      • The Bad Guys
      • The Others on Duty
      • Discovering the Prototype Secret
      • The Patient
      • What Will the Numbers Do?
      • The Virtual Attack
      • Debugging
    • Picking Up the Pieces
  • Using the Sample Characters
    • Choosing a Character
    • Playing the Character
  • Combat Mage
  • Covert Ops Specialist
  • Investigator
  • Mercenary
  • Street Samurai
  • Street Shaman
  • Tech-Wiz
  • Weapon Specialist

Entwicklung

Mock-up Cover

Mockup-Cover

Siehe auch

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