Quelle, en: Shadowrun Third Edition Quick Start Rules
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Verlag: FASA / Catalyst Game Labs (E-Book) | |
Nummer: 7003 | |
Edition: 3 | |
Erschienen: September 1999 / 2005 (E-Book) | |
Sprache: englisch | |
Format: Print / E-Book | |
Einband: Softcover / PDF | |
Seitenanzahl: 64 | |
Preis:
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ISBN: | |
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Shadowrun Third Edition Quick Start Rules
Rückseitentext
Roleplaying made easy
With the Shadowrun Quick Start Rules, you need nothing more than a vivid imagination and a handful of dice to jump into the world’s most popular science-fiction/fantasy universe. An introduction for new players to the Shadowrun game system, Shadowrun Quick Start Rules provides all the rules you need to start playing. This book features background material, advice for beginners, eight pre-generated characters and a complete adventure so you can learn as you go.
Shadowrun Quick Start Rules lets you dive right into the action. Welcome to the shadows, chummer!
Requires standard six-sided dice to play.
Dice not included.
Anmerkung
Die korrigierten Quick Start Rules wurden von Catalyst Game Labs 2005 als kostenloses E-Book wiederveröffentlicht.
Inhaltsverzeichnis
- A Night in the Shadows
- Welcome to the Shadows
- Game Concepts
- Using Skills
- Base Skills
- Skill Ratings
- Combat Skills
- Magical Skills
- Physical Skills
- Social Skills
- Technical Skills
- Vehicle Skills
- Base Skills
- Combat
- Initiative
- Determining the Order
- Combat Turn Sequence
- Declaring Actions
- Movement
- Movement Rate
- Ranged Combat
- Resolving Ranged Combat
- Ranged Combat Target Modifiers
- Attacker Success Test
- Damage Resistance Test
- Determine Outcome
- Damage Codes
- Staging
- Apply Damage
- Melee Combat
- Melee Combat Weapons
- Resolving Melee Combat
- Compare Successes
- Determine Damage
- Damage Resistance Test
- Matrix Combat
- Actions in the Matrix
- Damage and Healing
- Types of Injury
- Applying Damage
- Condition Levels
- Healing
- Initiative
- Magic
- Mana
- Force
- Magical Skills
- Drain
- The Shamanic Tradition
- The Hermetic Tradition
- The Astral Plane
- Sorcery
- Casting Spells
- Conjuring
- Spirits
- Spirit Services
- Conjuring Drain
- The Spirits
- Spells
- Street Gear
- Prototype Envy
- Steps for Gamemastering
- Step One: Read the Adventure
- Step Two: Write Yourself Notes
- Step Three: Don’t Panic
- Step Four: Have Fun
- Solving Problems
- Background Story
- Things to Know
- The Perception Test
- The Adventure Breakdown
- Rookie’s Luck
- What’s Up, Chummer?
- Tell It to Them Straight
- Hooks
- Behind the Scenes
- Debugging
- Casing the Joint
- What’s Up, Chummer?
- Tell It to Them Straight
- Hooks
- Behind the Scenes
- The Bad Guys
- The Others on Duty
- Discovering the Prototype Secret
- The Patient
- What Will the Numbers Do?
- The Virtual Attack
- Debugging
- Picking Up the Pieces
- It’s a Wrap
- Awarding Karma
- Legwork
- Shadowlore
- Steps for Gamemastering
- Using the Sample Characters
- Choosing a Character
- Playing the Character
- Combat Mage
- Covert Ops Specialist
- Investigator
- Mercenary
- Street Samurai
- Street Shaman
- Tech-Wiz
- Weapon Specialist
Entwicklung
Mock-up Cover
Siehe auch
Weblinks
- Kostenloser Download des E-Books