Quelle, en: Bug City
Edition: 2. Edition
Nr.: 7117
Seiten: 160
Preis: 18,00 $
ISBN 1-55560-253-3
Autoren: Robert Cruz, Tom Dowd, Mike Nystul, Diane Piron-Gelman, Christofer Kubasik (Original Chicago Stuff)
Rückseitentext
In The Darkness, Something Terrible Breeds...
For years, a shadow war has raged against the Universal Brotherhood and its savage masters parasitic insect spirits that feed on human hosts. Now, Chicago has become the final battleground in the war against the bugs. Overrun by the horrible predators, the city has been quarantined by the UCAS military, leaving its inhabitants to fend for themselves while "other solutions" are considered. Hundreds of thousands remain trapped within the walled Containment Zone, at war with brutal gangs and ruthless warlords that rage unchecked and the unnatural menance that threatens them all.
Bug City is a Shadowrun sourcebook that picks up where the novel Burning Bright left off. It provides a detailed description of life in the Containment Zone and includes game information on the changes in Chicago's physical and magical nature, profiles of the city's important residents, and expanded rules for the city's terrible ravages the insect spirits themselves.
Bug City contains statistics for Shadowrun, Second Edition.
Inhaltsverzeichnis
- WELCOME TO BUG CITY
- CITY UNDER SIEGE
- WINDY CITY
- Basic Information
- Climate
- Traveling to Chicago
- Lodging
- Legal Aid
- Getting Around
- Road Tripping
- Ridin' the Rails
- "L" Trains
- Bus
- Boats
- Choppers
- History
- Chicago Districts
- The Elevated Downtown
- Geography and Demographics
- Neighborhoods
- Noose
- Geography and Demographics
- Northside
- Geography and Demographics
- Economy
- Neighborhoods
- Westside
- Geography and Demographics
- Economy
- Neighborhoods
- Southside
- Geography and Demographics
- Economy
- Neighborhoods
- Government
- The Hall, the Corps, and the Mafia
- Economy
- Major Corporations
- Crime
- Basic Information
- LIVING IN OBLIVION
- The Wall
- On the Land
- On the Water
- In the Ether
- Counterforce Teams
- Other Assets
- Getting What You Need
- Disorganized Crime
- Street Talk
- Getting Help
- The Common Enemy
- Beware the Bomb
- The Big Bug Sleep
- Madmen
- The Magical City
- Background Count
- Bug Stuff
- Metaplane Busy Signal
- The Wall
- INSECTS AMONG US
- Where Do They Come From?
- Why Are They Here?
- What You Need To Know
- Hives
- Nests
- Loners
- Cocoons
- True and Flesh Forms
- Ant
- Beetle
- Cicada
- Firefly
- Fly
- Mantis
- Mosquito
- Roach
- Wasp
- BUG CITY
- The Core
- Truman Tower
- More from the Core
- County Hospital
- Daley Gardens
- The Dodger
- Ghoultown (Haven)
- Mundane Defenses
- Magical Defenses
- Getting In
- Population
- Goose Island
- Haymarket Nation
- Leo's Lunchbox
- Little Earth
- Shattergraves
- The Sanctum (Haven)
- Mundane Defenses
- Magical Defenses
- Getting In
- Population
- Volksville
- Wind Transit Terminal
- Wrigley Dome (Haven)
- Mundane Defenses
- Magical Defenses
- Getting In
- Population
- Gangs
- Blue Boyz
- Fleshmongers/Living Dead
- Jolly Rogers
- Nasty Grrrls
- Swamp Thangs
- Warlords
- The Core
- GAMEMASTER INFORMATION
- What Is Bug City?
- Using Bug City
- Gamemastering Bug City
- The Outside World
- The Wall
- On Land
- Over Water
- In the Ether
- Counterforce Teams
- Other Assets
- The Shadow Market
- Getting Food
- Getting What You Want
- Radiation Hazard
- Prolonged Exposure
- Direct Exposure
- Insect Totems
- Insect Shamans
- Insect Classifications
- Summoning Insect Spirits
- Insect Spirit Profiles
- Ant
- Beetle
- Cicada
- Firefly
- Fly
- Mantis
- Mosquito
- Roach
- Wasp
- Special Powers
- Weaknesses
- Spider Totem
- Spider
- Insect Torpor
- Background Count
- Astral Pollution
- Travel to the Metaplanes
- Conjuring
- Movers and Shakers
- What Is Bug City?