Quelle, en: Dawn of the Artifacts: Dusk: Unterschied zwischen den Versionen
Loki (Diskussion | Beiträge) (Die Seite wurde neu angelegt: {{stub}} The Adventure Begins... Sixth World scholars have long hypothesized the cyclical nature of magic. For years [[Konzern|co...) |
Loki (Diskussion | Beiträge) KKeine Bearbeitungszusammenfassung |
||
Zeile 6: | Zeile 6: | ||
On the surface, the job seems simple: escort and assist [[Mr. Johnson|Ms. Johnson]] as she follows the trail of a man across the globe. The target? An agent of the [[Atlantean Foundation]] tracking a priceless stolen artifact. And the trail? It leads to [[Lagos]], the most dangerous sprawl on earth, where simply surviving the day can be a run in its own right. Add in the biggest black market auction of the century, a powerful African king, and a plethora of the biggest players in the artifacts trade, from the Atlantean Foundation to [[Aztechnology]]... well, welcome to the underside of the artifact business. If you survive, there's more work a-coming... and maybe even some answers to your questions. | On the surface, the job seems simple: escort and assist [[Mr. Johnson|Ms. Johnson]] as she follows the trail of a man across the globe. The target? An agent of the [[Atlantean Foundation]] tracking a priceless stolen artifact. And the trail? It leads to [[Lagos]], the most dangerous sprawl on earth, where simply surviving the day can be a run in its own right. Add in the biggest black market auction of the century, a powerful African king, and a plethora of the biggest players in the artifacts trade, from the Atlantean Foundation to [[Aztechnology]]... well, welcome to the underside of the artifact business. If you survive, there's more work a-coming... and maybe even some answers to your questions. | ||
Dusk is the first in a series of interlinked adventures that will take the runners to the far corners of the globe on a quest to recover priceless artifacts. Exactly who wants these artifacts, and why, are questions the runners will have to discover for themselves... | ''Dusk'' is the first in a series of interlinked adventures that will take the runners to the far corners of the globe on a quest to recover priceless artifacts. Exactly who wants these artifacts, and why, are questions the runners will have to discover for themselves... | ||
<!-- Ende des Artikelinhalts - Metainformationen --> | <!-- Ende des Artikelinhalts - Metainformationen --> |
Version vom 25. August 2009, 10:41 Uhr
Zu dem hier behandelten Thema gibt es noch eine Menge zu sagen!
The Adventure Begins...
Sixth World scholars have long hypothesized the cyclical nature of magic. For years corporations, collectors and other factions have spent fortunes hunting down surviving relics of this mythical age. The shadows whisper of lost lore and a secret history to the world. A privileged few have come into possession of ancient items of great power and mysterious purpose, artifacts from before recorded history. Now it's your turn...
On the surface, the job seems simple: escort and assist Ms. Johnson as she follows the trail of a man across the globe. The target? An agent of the Atlantean Foundation tracking a priceless stolen artifact. And the trail? It leads to Lagos, the most dangerous sprawl on earth, where simply surviving the day can be a run in its own right. Add in the biggest black market auction of the century, a powerful African king, and a plethora of the biggest players in the artifacts trade, from the Atlantean Foundation to Aztechnology... well, welcome to the underside of the artifact business. If you survive, there's more work a-coming... and maybe even some answers to your questions.
Dusk is the first in a series of interlinked adventures that will take the runners to the far corners of the globe on a quest to recover priceless artifacts. Exactly who wants these artifacts, and why, are questions the runners will have to discover for themselves...
Weblinks