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*'''INTRODUCTION''' | *'''INTRODUCTION''' | ||
**The Developers say | **The Developers say |
Aktuelle Version vom 6. November 2013, 13:36 Uhr
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- INTRODUCTION
- The Developers say
- NOT A SHADOW IN SIGHT
- A WORLD OF PIRACY
- Living the Life
- Quit taking Orders
- What makes a Pirate
- Supply and Demand
- Contacts and Allies
- Who you'll find
- Types of Teams
- Types of Pirates
- How to Host a Raid
- Tactics
- Hideouts and Harbours
- Buyers and Payment
- Dodging the Law
- The Apporach
- Getting Away With It
- Taking Hostages
- Living the Life
- THE SWASHBUCKLERS OF THE CARIBBEAN
- An Introducion to Swashbuckling
- Welcome to the Sunny Caribbean
- VITAS and the Awakening
- The Island Grabs
- The League
- The Latecoming Miami
- Style
- Pirating in the Carib
- After the Raid
- Reputation
- The Situation Today
- Modus Operandi
- Going to Market
- Smuggling Routes
- Selling to Rim Countries
- Players of the Caribbean League
- Batista and Gambione Families
- Borinquen
- Crunch Time
- The New Republic of Cuba
- DeMon's Black Light Posse
- Las Desharrapadas
- The Dominic Republic Territories
- David Lloyd Ford
- The Gingerbread Gang
- Gunderson Corporation
- The Republic of Haiti
- Interpol
- JHIH, Caribbean Division
- The Kingston Machine Posse
- Natural Vat Technologies, inc.
- Novilunio
- The Voice of Ogoun
- THE REBELL PIRATES OF THE PHILIPPINES
- My Declaration
- Joining the Revolution
- Becoming a Pirate
- The Huk
- Major Factions
- The Network
- Joining the Huk
- Training
- Infighting
- A History of the Republika ng Pilipinas
- The Imbalance of Power
- The Coming of the Hapon
- Ursuping the Republic
- Condemning the Changed
- The Police State
- The Japanese Lie
- Targets of Piracy
- Mitsuhama Computer Technologies
- Shiawase's Power
- Renraku's Projects
- Fuchi's Takeovers
- Yamatetsu's Subsidiaries
- Smaller and Local Corps
- Modus Operandi
- Getting in Gear
- Beating the Security
- Working Together
- Your Enemy
- Financing the Struggle
- Corporate Raiding
- Selling to the Huk
- Moving Out
- Foreign Markets
- Players in the Philippines
- The Hukbo ng Bayan Laban sa Hapon's Forces
- Japanese Imperial Forces
- Yakuza Operations
- Bahay ng Isda
- Corporations
- THE SMUGGLERS OF THE GOLD AND IVORY COASTS
- The Lure of Money
- The History of Gold and Ivory Coasts
- The Resource Rush
- VITAS
- The Awakening
- Normalization and the Asante Nation
- Coastal Magic
- African Shamanism
- Paranormal Animal Life
- Border Lines
- The Asante Nation
- The Fanti Territories
- Sekondi
- Asamando
- The Baule Empire and Anyi Lands
- Modus Operandi
- Finding the Job
- Getting Hired
- Up the River
- Pulling the Raid
- Aftermath
- Ocean Pirates
- Cashing in
- Extractions and Slavery
- Gold and Minerals
- Usual Markets
- Magic Markets
- Players in Coastal Africa
- Anyi Territory
- Ares Arms, Africa
- Asamando
- The Asante Nation
- Aztechnology, West Africa
- The Church of the Whole Earth, inc.
- DeBeers-Omnitech
- The Fanti Pirates
- The Final Message
- The Guiding Hand
- The Illuminates of the New Dawn
- Phoenix Biotechnologies
- Saeder-Krupp, Africa
- The Independent City of Sekondi
- Tan Tien, inc.
- Yakashima, Africa
- LONG HAUL PIRACY AND THE PIRATE ISLAND
- Piracy Worldwide
- The Arctic
- Australia
- The Mediterranean
- South East Asia
- Southern Africa
- Madagascar
- The Pirate Haven
- The Haunted Forrest
- Piracy Worldwide
- THE COAST OF LIVING ON THE SEA
- GAME INFORMATION
- From Shadowrunning to Piracy
- Finding Work
- Pirates and Money
- Creating a Pirate Character
- Aviability
- Edges and Flaws
- Skills
- Decking and Piracy
- Ship Designations
- Piracy in the Caribbean
- Setting the Mood
- Magic and the Voodoo Wars
- Caribbean Critters
- Piracy in the Philippines
- Setting the Mood
- Magic in the Philippines
- Philippine Critters
- Piracy in West Africa
- Setting the Mood
- Schistosomiasis
- Magic in West Africa
- West African Critters
- From Shadowrunning to Piracy
- UNDERWATER ADVENTURING
- Swimming, Treading Water and Floating
- Swimming
- Treading Water
- Floating
- Diving in the Sixth World
- Shallow Water Diving
- Scuba Diving
- Deep Water Diving
- Diving Time
- Ascent, Descent and Buoyancy
- Movement
- Diving Hazards
- Perceptions Under Water
- Vision
- Hearing
- Combat
- Surface-to-Surface Combat
- Surface to Underwater Combat
- Underwater Combat
- Magic Underwater
- Sorcery
- Conjuring
- Astral Space
- Damage and Death in the Sea
- Drowning
- Exploding Scuba Tanks
- Keel-hauling and Dragging
- Swimming, Treading Water and Floating
- SHIP RULES
- Ship Atributes
- Speed and Cavitation Rating
- Hull Rating
- Bulwark Rating
- Signature Rating
- Sonar Rating
- Depth Rating
- Accommodation Rating
- Load Rating
- Ship Sensors and Flux Rating
- Ship Operations
- Crews
- Terrain
- Ship Combat
- Ramming
- Boarding
- Ship Weapon Systems
- Missile Combat
- Missile Defense
- Ship Damage
- Ships and Normal Damage
- Antiship Weapons and Normal Damage
- Damage Control
- Taking on Water
- Ship Repair
- Underwater Operations
- Depth
- Underwater Terrain
- Underwater Drones
- Sensors and Sonar
- Cavitation
- Termoclines
- Underwater Vehicle Combat
- Ship Atributes
- EQUIPMENT
- Weapons
- Melee Weapons
- Projectile Weapons
- Firearms
- Explosives
- Diving Equipment
- Standard Diving Gear
- Drysuit
- Diving Armour
- Dual Tank Manifold Assembly
- Full Face Mask
- Enclosed Breathing Helmet
- OXSYS Artificial Gill
- JIM Diving Exoskeleton
- Liquid Breathing Apparatus (LBA)
- Cyberware
- OXSYS Cybergill
- Cyberfins
- Nitrogen Monitor
- Peg Legs and Hook Hands
- Vehicles
- Motorboats
- Rotor Craft
- Ships
- Submarines
- Ship Weapons
- Vehicle Accessoires
- Torpedo Probe
- Noise Maker
- Decoy
- Weapons
- INDEX