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  • INTRODUCTION
    • The Developers say
  • NOT A SHADOW IN SIGHT
  • A WORLD OF PIRACY
    • Living the Life
      • Quit taking Orders
      • What makes a Pirate
      • Supply and Demand
      • Contacts and Allies
    • Who you'll find
      • Types of Teams
      • Types of Pirates
    • How to Host a Raid
      • Tactics
      • Hideouts and Harbours
      • Buyers and Payment
    • Dodging the Law
      • The Apporach
      • Getting Away With It
      • Taking Hostages
  • THE SWASHBUCKLERS OF THE CARIBBEAN
  • THE REBELL PIRATES OF THE PHILIPPINES
    • My Declaration
    • Joining the Revolution
      • Becoming a Pirate
      • The Huk
      • Major Factions
      • The Network
      • Joining the Huk
      • Training
      • Infighting
    • A History of the Republika ng Pilipinas
      • The Imbalance of Power
      • The Coming of the Hapon
      • Ursuping the Republic
      • Condemning the Changed
      • The Police State
      • The Japanese Lie
    • Targets of Piracy
      • Mitsuhama Computer Technologies
      • Shiawase's Power
      • Renraku's Projects
      • Fuchi's Takeovers
      • Yamatetsu's Subsidiaries
      • Smaller and Local Corps
    • Modus Operandi
      • Getting in Gear
      • Beating the Security
      • Working Together
      • Your Enemy
    • Financing the Struggle
      • Corporate Raiding
      • Selling to the Huk
      • Moving Out
      • Foreign Markets
    • Players in the Philippines
      • The Hukbo ng Bayan Laban sa Hapon's Forces
      • Japanese Imperial Forces
      • Yakuza Operations
      • Bahay ng Isda
      • Corporations
  • THE SMUGGLERS OF THE GOLD AND IVORY COASTS
    • The Lure of Money
    • The History of Gold and Ivory Coasts
      • The Resource Rush
      • VITAS
      • The Awakening
      • Normalization and the Asante Nation
    • Coastal Magic
      • African Shamanism
      • Paranormal Animal Life
    • Border Lines
      • The Asante Nation
      • The Fanti Territories
      • Sekondi
      • Asamando
      • The Baule Empire and Anyi Lands
    • Modus Operandi
      • Finding the Job
      • Getting Hired
      • Up the River
      • Pulling the Raid
      • Aftermath
      • Ocean Pirates
    • Cashing in
      • Extractions and Slavery
      • Gold and Minerals
      • Usual Markets
      • Magic Markets
    • Players in Coastal Africa
      • Anyi Territory
      • Ares Arms, Africa
      • Asamando
      • The Asante Nation
      • Aztechnology, West Africa
      • The Church of the Whole Earth, inc.
      • DeBeers-Omnitech
      • The Fanti Pirates
      • The Final Message
      • The Guiding Hand
      • The Illuminates of the New Dawn
      • Phoenix Biotechnologies
      • Saeder-Krupp, Africa
      • The Independent City of Sekondi
      • Tan Tien, inc.
      • Yakashima, Africa
  • LONG HAUL PIRACY AND THE PIRATE ISLAND
    • Piracy Worldwide
      • The Arctic
      • Australia
      • The Mediterranean
      • South East Asia
      • Southern Africa
    • Madagascar
      • The Pirate Haven
      • The Haunted Forrest
  • THE COAST OF LIVING ON THE SEA
  • GAME INFORMATION
    • From Shadowrunning to Piracy
      • Finding Work
      • Pirates and Money
    • Creating a Pirate Character
      • Aviability
      • Edges and Flaws
      • Skills
      • Decking and Piracy
    • Ship Designations
    • Piracy in the Caribbean
      • Setting the Mood
      • Magic and the Voodoo Wars
      • Caribbean Critters
    • Piracy in the Philippines
      • Setting the Mood
      • Magic in the Philippines
      • Philippine Critters
    • Piracy in West Africa
      • Setting the Mood
      • Schistosomiasis
      • Magic in West Africa
      • West African Critters
  • UNDERWATER ADVENTURING
    • Swimming, Treading Water and Floating
      • Swimming
      • Treading Water
      • Floating
    • Diving in the Sixth World
      • Shallow Water Diving
      • Scuba Diving
      • Deep Water Diving
      • Diving Time
      • Ascent, Descent and Buoyancy
      • Movement
      • Diving Hazards
    • Perceptions Under Water
      • Vision
      • Hearing
    • Combat
      • Surface-to-Surface Combat
      • Surface to Underwater Combat
      • Underwater Combat
    • Magic Underwater
      • Sorcery
      • Conjuring
      • Astral Space
    • Damage and Death in the Sea
      • Drowning
      • Exploding Scuba Tanks
      • Keel-hauling and Dragging
  • SHIP RULES
    • Ship Atributes
      • Speed and Cavitation Rating
      • Hull Rating
      • Bulwark Rating
      • Signature Rating
      • Sonar Rating
      • Depth Rating
      • Accommodation Rating
      • Load Rating
      • Ship Sensors and Flux Rating
    • Ship Operations
      • Crews
    • Terrain
    • Ship Combat
      • Ramming
      • Boarding
    • Ship Weapon Systems
      • Missile Combat
      • Missile Defense
    • Ship Damage
      • Ships and Normal Damage
      • Antiship Weapons and Normal Damage
    • Damage Control
      • Taking on Water
    • Ship Repair
    • Underwater Operations
      • Depth
      • Underwater Terrain
      • Underwater Drones
      • Sensors and Sonar
      • Cavitation
      • Termoclines
      • Underwater Vehicle Combat
  • EQUIPMENT
    • Weapons
      • Melee Weapons
      • Projectile Weapons
      • Firearms
      • Explosives
    • Diving Equipment
      • Standard Diving Gear
      • Drysuit
      • Diving Armour
      • Dual Tank Manifold Assembly
      • Full Face Mask
      • Enclosed Breathing Helmet
      • OXSYS Artificial Gill
      • JIM Diving Exoskeleton
      • Liquid Breathing Apparatus (LBA)
    • Cyberware
      • OXSYS Cybergill
      • Cyberfins
      • Nitrogen Monitor
      • Peg Legs and Hook Hands
    • Vehicles
      • Motorboats
      • Rotor Craft
      • Ships
      • Submarines
      • Ship Weapons
    • Vehicle Accessoires
      • Torpedo Probe
      • Noise Maker
      • Decoy
  • INDEX