Quelle, en: Earthdawn: Unterschied zwischen den Versionen
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Loki (Diskussion | Beiträge) K (→Blood Wood) |
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*ISBN: 1-55560-313-0 | *ISBN: 1-55560-313-0 | ||
A young | A young elf stood before me, his pain-wracked face and body covered with thorns. He knelt down and opened his arms as if to embrace me. Dark red blood, rich with life, seeped down each thorn and gathered at the tip. The drops swelled almost to bursting, then fell to the ground. | ||
''The Blood Wood'' sourcebook leads ''Earthdawn'' players and gamemasters into the depths of the Blood Wood, one of Barsaive's most mysterious and dangerous places. It provides a detailed look at the [[Elfen|Elven]] Court, including Queen [[Alachia]]'s palace; the five great elven noble houses; the blood warders and exolashers, powerful magicians and elite warriors who serve the elf queen; and the many different regions of the vast forest where the blood elves live. It also includes descriptions and statistics for several new creatures, as well as rules for playing blood elf characters.<br style="clear:both"/> | ''The Blood Wood'' sourcebook leads ''Earthdawn'' players and gamemasters into the depths of the Blood Wood, one of Barsaive's most mysterious and dangerous places. It provides a detailed look at the [[Elfen|Elven]] Court, including Queen [[Alachia]]'s palace; the five great elven noble houses; the blood warders and exolashers, powerful magicians and elite warriors who serve the elf queen; and the many different regions of the vast forest where the blood elves live. It also includes descriptions and statistics for several new creatures, as well as rules for playing blood elf characters.<br style="clear:both"/> |
Version vom 25. Februar 2008, 21:15 Uhr
Diese Seite listet Earthdawn-Quellenbücher, die durch das früher bestehende Shadowrun-Earthdawn Crossover manchmal als Quellen für Shadowruninhalte in Betracht kommen.
Barsaive at War
- Product Code: LRGED-101
- Verlag: Living Room Games
- ISBN: 0-9704191-0-4
The landing of the Theran behemoth atop the Ayodhya Liferock was like a thrown gauntlet to the nations of Barsaive. Now, the Dwarf kingdom of Throal picks up that gauntlet, and attempts to gather the forces of Barsaive in a climactic struggle for independence from Thera.
- • The Dwarf nation of Throal attempts to gather the political and military support of the peoples of Barsaive with a Declaration of War...
- • A young, battered girl with strange powers is found on the edges of Barsaive, and her last, dying guardian asks for her safe return to his master...
- • In preparation for the coming war, the forces of Barsaive and Thera begin to plan and move. Raids and skirmishes dot the land, as resources are gathered or lost, and new alliances are formed...
- • A mysterious mission, on behalf of a mysterious employer, that involves the transport of the legendary Everliving Flower ... without the knowledge of the Blood Wood...
- • The war rapidly escalates as Barsaive begins the siege of the Theran Behemoth, Triumph...
- • A small force is dispatched from the Triumph to Jerris, only to discover that Iopos has not been idle during this war...
- • In an attempt to remove Vivane's support from Sky Point, a magic ritual of great power is attempted by the Dragons, with the aid of the Barsaivan forces...
- • The armies collide at the last Theran stronghold in the land of Barsaive, Sky Point, in a cataclysmic battle that alters the very future of the world...
Barsaive at War is a campaign supplement for Earthdawn. It introduces eight significant events, which outline an epic-style campaign. Each of the events can also stand alone, to form mini-campaigns. Taken together, the characters are placed in the center of a story that changes the face of Barsaive, and its future, forever. Barsaive at War™ is intended for characters Fourth Circle and above, of any Discipline.
Warnhinweis
Die Einbeziehung von LRG Publikationen als Quelle ist sicherlich noch kontroverser, als die Einbeziehung von Earthdawn-Quellen überhaupt. Wenn man auch bei nachfolgenden Produkten skeptisch sein sollte, gibt es einige Gründe dieses Buch als semi-canon-Material anzusehen, da es auf der ursprünglich geplanten Earthdawn-Storyline für Barsaive at War basiert und die Absegnung von Lou Prosperi hat.
Blood Wood
- Product Code: FAS 6113
- Verlag: FASA Corporation
- ISBN: 1-55560-313-0
A young elf stood before me, his pain-wracked face and body covered with thorns. He knelt down and opened his arms as if to embrace me. Dark red blood, rich with life, seeped down each thorn and gathered at the tip. The drops swelled almost to bursting, then fell to the ground.
The Blood Wood sourcebook leads Earthdawn players and gamemasters into the depths of the Blood Wood, one of Barsaive's most mysterious and dangerous places. It provides a detailed look at the Elven Court, including Queen Alachia's palace; the five great elven noble houses; the blood warders and exolashers, powerful magicians and elite warriors who serve the elf queen; and the many different regions of the vast forest where the blood elves live. It also includes descriptions and statistics for several new creatures, as well as rules for playing blood elf characters.
Ork Nation of Cara Fahd
- Product Code: FAS 6117
- Verlag: FASA Corporation
- Authoren: Jennifer Brandes, Chris Hepler
- ISBN: 1-55560-345-9
LIVE FREE OR DIE!
Cara Fahd is caught in the middle as the conflict between Thera and Throal intensifies and war looms on the horizon. Anti-ork forces harass their borders and a myriad of dangers threatens the stability of this new nation. With thousands of orks having gathered from all over Barsaive, tension reigns as former bloodsworn enemies must work together to ensure their own survival.
The Ork Nation of Cara Fahd is a sourcebook for Earthdawn that offers gamemasters and players an in-depth look at the newly reborn ork nation. This book describes the nation's recently founded capital city of Claw Ridge and it leaders in detail. It also provides descriptions of the most significant and powerful ork scorcher tribes and cavalries that have joined this new nation, and the conflicts that motivate them. The Ork Nation of Cara Fahd also includes descriptions and statistics for several new magical items and creatures, as well as adventure ideas to help gamemasters incorporate the ork nation into their Earthdawn adventures and campaigns.
Secret Societies of Barsaive
- Product Code: FAS 6115
- Verlag: FASA Corporation
- ISBN: 1-55560-325-4
OF SECRETS AND SILENCE
They work in the shadows, behind the scenes of everyday life. They may be the village blacksmith, the rug merchant down the street, or the simple old woman next door. They are members of Barsaive's secret societies, clandestine groups of every description whose anonymity is their safeguard and their strength. Unseen and unsuspected by most ordinary folk, they pick at the threads that hold the tapestry of Barsaive together. There are the Keys of Death, silent killers who spill their victims' blood on the ground in hopes of freeing Death from imprisonment beneath Death's Sea; cultists of the Horror Verjigorm, who aid their dread master in his quest to destroy all dragons; and many more!
The Secret Societies of Barsaive sourcebook describes fourteen of the most significant secret groups operating in Barsaive, including their goals, plans and potential roles in the coming conflict between the Kingdom of Throal and the Theran Empire. Secret Societies of Barsaive will add intrigue and excitement to any Earthdawn campaign; these cults, spy networks and other secret groups can serve as antagonists, allies, movers behind the scenes and sources of adventure hooks galore.
Sky Point & Vivane
- Product Code: FAS 6108
- Verlag: FASA Corporation
- Authoren: Carl Sargent
- ISBN: 1-55560-268-1
In the southwest corner of Barsaive crouches the city of Vivane, the sinister Theran Empire's lone outpost in that ravaged land. Nearby, hundreds of feet up in the air atop towering stone pillars, looms the fortress of Sky Point. Sky Point holds a vast fleet of armed airships and massive, floating citadels, all capable of wreaking untold destruction on Barsaive. Together, these two landmarks pose a constant, menacing threat to the lives and freedom of Barsaive's people.
Sky Point and Vivane contains three books:
- an overview of the Theran Empire and the city of Vivane, and a detailed look at the Barsaivian section of Vivane.
- a detailed description of the Theran Quarter of Vivane.
- a complete guide to Vivane Province. This book describes the people and places of Vivane Province, the fortress of Sky Point, and the slavers' town of Vrontok that has sprung up in Sky Point's shadow. It also offers ideas and guidelines for creating adventures in and around Vivane Province.
Also included:
- two 17" X 22" maps depicting the city of Vivane and Vivane Province.
- Sixteen pages of handouts and props that can help gamemasters bring the city of Vivane and Vivane Province to life for the players.