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*'''INTRODUCTION''' | *'''INTRODUCTION''' | ||
**'''Developer’s Say''' | **'''Developer’s Say''' |
Version vom 6. September 2013, 15:53 Uhr
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- INTRODUCTION
- Developer’s Say
- Updating Your Characters
- Developer’s Say
- CYBERTECHNOLOGY
- Cyberware Defined
- Implanting
- Grades of Cyberware 10
- Cyberware Classifications 11
- Power Sources 11
- The Power Players
- The Big Player: Yamatetsu
- The Second Tier
- The Specialists
- On the Bench
- Cyberware Equipment
- Senseware
- Communications
- Brainware
- Riggerware
- Bodyware
- Cyberlimbs
- Cyberware Compatability
- Bonuses
- Strength
- Quickness
- Multiple Cyberlimb Enhancements
- Armor
- Concealment
- Equipment Capacity
- Cyberware Defined
- CYBERLIMB ACCESSORIES
- Cyberweapons
- General Cyberware Rules
- BattleTac Systems
- Cyberware and Critters
- Eyes
- Cyberware Grades
- Cyberware and Hacking Pool
- Effects of Increased Reflexes
- Interconnectivity
- Cyberware and Magic
- Protocols
- Cyberware and Signature
- Small Unit Tactics Skill
- Cyberware and Social Interaction
- Task Pool
- Cyberware Triggers
- Vision System Use
- CYBERMANCY
- Defining Cybermancy
- How Cybermancy Works
- Advantages of Cybermancy
- Drawbacks to Cybermancy
- Where to Find It
- The Megacorps
- The Others
- Cybermancy Rules
- Access to Cybermancy
- Ground Rules
- Less Than Zero
- Cybermantic Magic
- Side Effects
- Better Off Dead
- Magical Resistance
- Dual Nature
- Karma Hazing
- Changes to Reaction/Perception
- Lost in the Details
- Changes to Willpower
- Invoked Memory Stimulator
- Social and Karma Penalties
- Long-Term Effects
- Chronic Dissociation Syndrome 59
- Cancer
- BIOTECHNOLOGY
- Bioware Defined
- Implanting
- Bioware Grades
- Bioware Drawbacks
- Bioware and the Awakened
- Biosystem Overstress
- The Power Players
- The Implant Kings
- The Second Tier
- Others to Watch
- The Harvesters
- Bioware
- Basic Bioware
- Cultured Bioware
- Cosmetic Bioware
- Bioware Rules
- Bioware Grades
- Effects of Installing Bioware
- Bioware Drawbacks
- Bioware and the Awakened
- Excessive Bioware Drawbacks
- Bioware Compatability
- Bioware and Magic Effects
- Bioware and Critters
- Bioware Defined
- NANOTECHNOLOGY
- Nanotechnology 101
- Inside the Arcology
- Outside the Arcology
- The Nanomachine Explained
- Construction
- Power Sources
- Self-Replication
- Autonomy
- Uses of Nanotech
- Humanity—Caught In the Gears
- Heavy Industry and Manufacture
- Space—The Deep Black
- Computers
- What It Can’t Do
- Who’s Doing What to Whom
- The Big Three
- Lean and Mean
- Sitting in the Nano-Dust
- Nanotech Gear
- Nano-Implants
- Nanoware
- Nanogear
- Nanotech Rules
- Nanotech and Its Uses
- Nanodrones
- Nanoware
- Acquiring Nanoware
- Installation
- Nanite Loss
- Thermographic Detection
- Nanoware Detection
- Nanotechnology 101
- CHEMISTRY
- The Basics
- Applied Industrial Chemistry
- In the Shadows
- Pharmaceuticals
- Categories
- Use of Pharmaceuticals
- Chemistry and Alchemy
- Radicals and Orichalcum
- Magical Compounds
- The Power Players
- Drug Rules
- Dosage
- Drug Attributes
- Drug Effects
- Working with Chemicals
- Chemical Tools
- Making Controlled Substances
- Substance Abuse
- Becoming Addicted
- Getting a Fix
- Acquiring a Tolerance
- Addiction Effects
- Kicking the Habit
- Applied Chemtech Compounds
- Chemtech Application Gear
- Pharmaceutical Compounds
- Magical Compounds
- DAMAGE AND HEALING
- Stress Points
- Stress Level
- Stress Test
- Wound Effects
- Determining Wound Effects
- Cybersystem Damage
- Cyberware Failure
- Bioware Damage
- Bioware Failure
- Attribute Damage
- Attribute Failure
- Stress Maintenance
- Cyberware Stress Repair
- Bioware Stress Repair
- Attribute Stress Repair
- Using Stress
- Consciousness
- Reviving Unconscious Characters
- Effects of Retaining Consciousness
- Scars
- Dermal Armor Damage
- Optional Rules
- Expanded First Aid Modifiers
- Expanded Doctoring
- Healing Physical Damage
- Called Shots and Wound Effects
- Deadlier Over-Damage and Wound Effects
- Stress Points
- SURGERY
- Surgical Skills
- Active Skills 135
- Knowledge Skills
- Medical Gear
- Medkits
- Medical Shops (Clinics)
- Medical Facilities (Hospitals)
- Mobile Medical Shops
- Medical Telepresence Gear
- Body Parts
- Finding Treatment
- Medical Providers
- Finding Emergency Medical Care
- Non-emergency Medical Care
- Getting In the Door
- Surgery Overview
- Diagnosis and Profiling
- Detecting Implants
- Surgical Planning and Preparation
- Options
- Creating A Procedure
- Surgical Tests
- Cosmetic Tests
- Implant Surgery
- Therapeutic Surgery
- Transimplant Surgery
- Trauma Surgery
- Surgical Options
- Negative Options
- Positive Options
- Surgery Damage
- Paying the Price
- Surgical Skills