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[[Kategorie:Regelwerke]]
[[Kategorie:Regelwerke]] [[Kategorie:Regelwerke (Englisch)]]

Version vom 9. Mai 2007, 18:42 Uhr

Rückseitentext

Abandon All Hope, Ye Who Enter Here

"An old fixer once told me that shadowrunning is about going places you're not supposed to go. That's what gives us the buzz, right? The excitement of traveling to exotic and secret places, meeting interesting people, and extracting or killing them. Believe me, chummer, sometimes shadowrunning takes you to places you really don't want to go--and that you're lucky to get out of alive."

Target: Wastelands is about hostile environments--places that are not just difficult for shadowrunners to penetrate, but dangerous to live in. This book details desert hideouts, toxic zones, polar stations, deep sea aquacologies and orbital platforms, including information on how shadowrunners can get in, get out, and survive.

For use with Shadowrun, Third Edition.

Inhalt

  • INTRODUCTION
  • INTO THE ABYSS
  • THE POISONED EARTH
    • A Sea of Poison
      • Industrial Toxins
      • Waste Disposal
      • Daily Pollution
      • Toxic Accidents
      • Toxic Damage
      • Toxic Safety
    • The Invisible Fire: Radiation
    • Twisted Life: Genetic Mutations
      • Mutant Nations
      • Nature Gone Mad
    • Gaia's Graveyard: Extinction
      • Survival of the Fittest
      • The Coming Plague
    • The Face of the Future
      • A Toxic Awakening
    • Eco-Alert: The North Sea
      • The Corporations
      • The Activists
      • Toxic Threats
    • Eco Alert: Tripoli Hot Zone
      • Toxic Threats
    • Eco Alert: Tsimshian
      • Toxic Threats
    • Eco Alert: Arcology Mile (Los Angeles)
      • Toxic Threats
    • Eco Alert: The Yucatán
      • Spirit War
    • Eco Alert: The SOX
      • Toxic Threats
  • SHIFTING SANDS
    • Desert Survival
      • The Burning Sands
      • Wind and Grit
      • Precious Water
      • Desert Creatures
      • Desert Gear
    • The Desert Wars
      • History
      • Blood for Ratings
      • The Matches
      • Behind the Scenes
      • Running the Desert Wars
    • Great Deserts
      • The Arabian Desert
      • The Gobi Desert
      • The Namib Desert
      • The Sahara Desert
    • Other Deserts
      • The Atacama Desert
      • The Kara-Kum and Kyzyl-Kum Deserts
      • The Lout Desert
      • The Taklimakan Desert
  • THE ENDS OF THE EARTH
    • The Weather Outside Is Frightful
      • Dropping Temperatures
      • Wet versus Dry
      • Polar Party Tricks
      • Frozen Stiff
      • You're Only as Good as Your Gear
    • Trans-Polar Aleut: Land of the Midnight Sun
      • The Land
      • Northern Siberia (Yupiq) and Western Aleut (Inuvialuit)
      • Eastern Aleut (Nunavut)
      • Greenland (Thule) and Iceland (Thule Protectorate)
      • Government
      • Economics
      • Corporations
      • Good ... Bad ... I'am the Shaman with the Gun
    • Antarctica: The Frozen South
      • History
      • Geography
      • Cold Magic
      • Isolates
      • The Stations
  • UP THE GRAVITY WELL
    • Space, Inc.
      • Space Race Redux
      • Crash and Consolidation
      • Corp War
      • The Probe Race
      • Orbital Buzz
    • Running In Space
      • Independents
      • Jobs
      • Security and Defenses
      • Life Support
    • Beyond the Blue Sky
      • Low Earth Orbit
      • Geosynchronous Orbit
      • The LaGrange Points
      • The Moon
      • Deep Space
  • RIPTIDES
    • Dunkelzahn's Aftermath: Current Situation
    • Dirty Pool
      • Exotic Atmospheres and Magic
      • Magical Countermeasures
    • Weapontech
      • Olfactory Defense
      • Ares Trident Reports: Hydroweapons
    • Unterwater Installations
      • Arboritech Vanguard Station (Shiawase)
      • Ares Trident Aquacology
      • Cadmus Deep-Habitat Colony (Saeder-Krupp)
      • Mitsuhama Aqualogical Platform
  • GAME INFORMATION
    • Braving the Outdoors
      • New Skills
      • Using Survival Skill
      • Using Navigation
    • The Poisoned Earth
      • Using Toxic Zones
      • Biohazards
      • Radiation
      • Biohazard Equipment
      • Mutant and Toxic Critters
      • Toxic Domains
      • Toxic Shamans
    • Shifting Sands
      • Using Desert Adventures
      • Desert Hazards
      • Desert Gear
      • Desert Magic
      • Desert Critters
    • The Ends of the Earth
      • Using the Polar Regions
      • The Trans-Polar Aleut Nation
      • Polar Hazards
      • Polar Gear
      • Polar Vehicle Rules
      • Polar Magic
      • Inuit and Aleut Magic
      • Polar Critters
    • Up the Gravity Well
      • Running Adventures in Space
      • Using the Space Players
      • Space Obstacles
      • Low and Zero Gravity
      • Space Hazards
      • Weapon Effects in Space
      • Radiation and Solar Flares
      • Space Gear
      • Magic in Space
      • Vehicles in Space
    • Running Deep
      • Using Deep Sea Adventures
      • Deep Sea Hazards
      • Deep Sea Spells
      • Weapontech
    • Vehicle Construction Information
      • New Quality Factors
      • New Vehicle Modifications
    • New Vehicles
      • Soyo Snowglide
      • Acheron-Moss Hoplite
      • CAT Snowbear