Quelle, en: Shadowrun Third Edition Quick Start Rules/Inhaltsverzeichnis

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  • A Night in the Shadows
  • Welcome to the Shadows
  • Game Concepts
    • Playing Shadowrun
    • The Abstract Nature of Rules
    • What Is a Gamemaster?
    • Making Tests
      • Making Dice Rolls
      • Success Tests
    • Time
      • Combat Turns
    • Shadowrunning by the Numbers
      • The Concept
      • Race
      • Attributes
      • Initiative
      • Magic
      • Skills
      • Action Pool
      • Gear
      • Condition Monitor
    • The Matrix
      • Accessing the Matrix
      • Seeing the Matrix
  • Using Skills
    • Base Skills
      • Skill Ratings
      • Combat Skills
      • Magical Skills
      • Physical Skills
      • Social Skills
      • Technical Skills
      • Vehicle Skills
  • Combat
    • Initiative
      • Determining the Order
    • Combat Turn Sequence
    • Declaring Actions
    • Movement
      • Movement Rate
    • Ranged Combat
      • Resolving Ranged Combat
      • Ranged Combat Target Modifiers
      • Attacker Success Test
      • Damage Resistance Test
      • Determine Outcome
      • Damage Codes
      • Staging
      • Apply Damage
    • Melee Combat
      • Melee Combat Weapons
      • Resolving Melee Combat
      • Compare Successes
      • Determine Damage
      • Damage Resistance Test
    • Matrix Combat
      • Actions in the Matrix
    • Damage and Healing
      • Types of Injury
      • Applying Damage
      • Condition Levels
      • Healing
  • Magic
  • Street Gear
    • Personal Weapons
    • Firearms
      • Pistols
      • Taser Weapons
      • Submachine Guns (SMGs)
      • Assault Rifles
    • Armor
    • Personal Electronics
    • Tools
    • Surveillance and Security
    • Survival Gear
    • Cyberware
      • Headware
      • Bodyware
      • Cyberlimbs
    • Cyberdeck
    • Biotech
    • Vehicles
      • Bikes
      • Cars
  • Prototype Envy
    • Steps for Gamemastering
      • Step One: Read the Adventure
      • Step Two: Write Yourself Notes
      • Step Three: Don’t Panic
      • Step Four: Have Fun
      • Solving Problems
    • Background Story
    • Things to Know
      • The Perception Test
    • The Adventure Breakdown
    • Rookie’s Luck
      • What’s Up, Chummer?
      • Tell It to Them Straight
      • Hooks
      • Behind the Scenes
      • Debugging
    • Casing the Joint
      • What’s Up, Chummer?
      • Tell It to Them Straight
      • Hooks
      • Behind the Scenes
      • The Bad Guys
      • The Others on Duty
      • Discovering the Prototype Secret
      • The Patient
      • What Will the Numbers Do?
      • The Virtual Attack
      • Debugging
    • Picking Up the Pieces
  • Using the Sample Characters
    • Choosing a Character
    • Playing the Character
  • Combat Mage
  • Covert Ops Specialist
  • Investigator
  • Mercenary
  • Street Samurai
  • Street Shaman
  • Tech-Wiz
  • Weapon Specialist