Quelle, en: Shadowrun Third Edition Quick Start Rules/Inhaltsverzeichnis
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- A Night in the Shadows
- Welcome to the Shadows
- Game Concepts
- Using Skills
- Base Skills
- Skill Ratings
- Combat Skills
- Magical Skills
- Physical Skills
- Social Skills
- Technical Skills
- Vehicle Skills
- Base Skills
- Combat
- Initiative
- Determining the Order
- Combat Turn Sequence
- Declaring Actions
- Movement
- Movement Rate
- Ranged Combat
- Resolving Ranged Combat
- Ranged Combat Target Modifiers
- Attacker Success Test
- Damage Resistance Test
- Determine Outcome
- Damage Codes
- Staging
- Apply Damage
- Melee Combat
- Melee Combat Weapons
- Resolving Melee Combat
- Compare Successes
- Determine Damage
- Damage Resistance Test
- Matrix Combat
- Actions in the Matrix
- Damage and Healing
- Types of Injury
- Applying Damage
- Condition Levels
- Healing
- Initiative
- Magic
- Mana
- Force
- Magical Skills
- Drain
- The Shamanic Tradition
- The Hermetic Tradition
- The Astral Plane
- Sorcery
- Casting Spells
- Conjuring
- Spirits
- Spirit Services
- Conjuring Drain
- The Spirits
- Spells
- Street Gear
- Prototype Envy
- Steps for Gamemastering
- Step One: Read the Adventure
- Step Two: Write Yourself Notes
- Step Three: Don’t Panic
- Step Four: Have Fun
- Solving Problems
- Background Story
- Things to Know
- The Perception Test
- The Adventure Breakdown
- Rookie’s Luck
- What’s Up, Chummer?
- Tell It to Them Straight
- Hooks
- Behind the Scenes
- Debugging
- Casing the Joint
- What’s Up, Chummer?
- Tell It to Them Straight
- Hooks
- Behind the Scenes
- The Bad Guys
- The Others on Duty
- Discovering the Prototype Secret
- The Patient
- What Will the Numbers Do?
- The Virtual Attack
- Debugging
- Picking Up the Pieces
- It’s a Wrap
- Awarding Karma
- Legwork
- Shadowlore
- Steps for Gamemastering
- Using the Sample Characters
- Choosing a Character
- Playing the Character
- Combat Mage
- Covert Ops Specialist
- Investigator
- Mercenary
- Street Samurai
- Street Shaman
- Tech-Wiz
- Weapon Specialist