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- Further Paths of Magic
- The Egyptian Tradition
- The Rastafarian Tradition
- The Psionic Tradition
- Sample magical Groups
- Shrine of Southern Winds
- The Oxford Grand Lodge
- Código 515
- Further Enchanting
- Evaluating magical Goods
- Uncommon metamagic Enchantments
- Gaining Focus Addiction in Play
- Making a unique Enchantment
- Expanded Spirits
- Optional Rule: Attuned Watcher Spirits
- Resolving Possession
- Possession and the Gamemaster
- Possession Examples
- More magical Threats
- Blood Magic Enchantments
- The Toxic Paths
- A Poisoner "Tradition"
- Shadow Spirits
- Group Pacts
- Insect Spirits
- A brief Timeline of Insect Spirits
- Hive in plain Sight
- Expanded Grimoire
- Additional Adept Powers
- Sidebars
- Optional Rule: The "Lost" Adepts
- A Note on large magical Groups
- Optional Rule: Alternative Circulations
- Sample Unique Enchantment: Kurokawa, The Black River
- What is an Air Spirit?
- Tweaking the Rules: Alternative Possession Mechanics
- The Aleph Society