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''Mercurial'' is a ''[[Meta:Shadowrun|Shadowrun]]'' adventure, designed for gamemasters, who must already have a copy of ''{{Qen|sr|Shadowrun}}''. ''Mercurial'' includes all of the informationneeded to introduce a party of [[shadowrunner]]s to the "glamorous" world of megahit rock stars, [[BTL|dreamchip]] addiction, sleazy talent agents, [[Konzern|corp]] hitmen, toxic waste, and [[Yakuza]] [[Zauberer|sorceresses]]. A world where double-dealing is an art form and nothing is quite what it seams.
''Mercurial'' is a ''[[Meta:Shadowrun|Shadowrun]]'' adventure, designed for gamemasters, who must already have a copy of ''{{Qen|sr|Shadowrun}}''. ''Mercurial'' includes all of the informationneeded to introduce a party of [[shadowrunner]]s to the "glamorous" world of megahit rock stars, [[BTL|dreamchip]] addiction, sleazy talent agents, [[Konzern|corp]] hitmen, toxic waste, and [[Yakuza]] [[Zauberer|sorceresses]]. A world where double-dealing is an art form and nothing is quite what it seams.
{{DEFAULTSORT:Mercurial}}
[[Kategorie:Quellen/Produktbeschreibungen]]

Aktuelle Version vom 11. Mai 2015, 14:00 Uhr


A blast of light punches my eyes as I walk down the ramp from the street level. The dance floor is an amorphous beast, writing with a thousand limbs, and the beat of the music red-lines my pulse into overdrive. On the stage, a nova is dancing.

Searing beams of the spotlights catch the mirror-bright metal arms, legs, and face, reflecting them back in a dazzling cascade of color and light. The next thing you see is the hair flaring golden in the glare, surrounding her face like a solar corona around a silver moon. While Maria Mercurial dances, nothing else matters.

Of course, something else does matter - biz. That's why you're here, chummer, to portect the silver lady with no past. The money's good, the job's easy; what could go wrong? Except maybe the lady's past is catching up with her.

Mercurial is a Shadowrun adventure, designed for gamemasters, who must already have a copy of Shadowrun. Mercurial includes all of the informationneeded to introduce a party of shadowrunners to the "glamorous" world of megahit rock stars, dreamchip addiction, sleazy talent agents, corp hitmen, toxic waste, and Yakuza sorceresses. A world where double-dealing is an art form and nothing is quite what it seams.