Quelle, en: Shadowrun Sixth World Edition/Inhaltsverzeichnis
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- Credits
- INTRODUCTION
- Shadow Slang
- Four Square
- The Life You Have Left
- Born This Way
- The Awakened
- Jack In and Tune Out
- The Cyber Revolution
- Grease in the Gears
- The Powers That Be
- Dragons
- Corporations
- Public Sector
- Non-Governmental Organizations
- Organized Crime
- Private Individuals
- A Brief History of the Sixth World
- VITAS and UGE
- Dawn of the Megas
- The Crash of '29
- Bug City
- Crash 2.0
- The CFD Crisis
- The Megacorporate Audit
- The World We Have Left
- North America
- South America
- Central America
- Africa
- Europe
- Asia
- Australasia and Oceania
- Space
- What's Next
- Born This Way
- Game Concepts
- What are primary roles in the game?
- Tests
- Simple Tests
- Opposed Tests
- Extended Tests
- Teamwork Tests
- Buying Hits
- Trying Again
- Character Traits
- Attributes
- Special Attributes
- Condition Monitors
- Skills
- Initiative
- Attack Rating
- Defense Rating
- Qualities
- Gear
- Contacts
- Lifestyle
- Specialized Traits
- Game Timing and Actions
- Minor Actions
- Major Actions
- Glitches and Critical Glitches
- Edge
- Gaining Edge
- Spending Edge
- Burning Edge
- Wild Die
- How Things Get Done
- Combat
- Matrix
- Magic
- Rigging
- Social
- Contacts
- Statuses
- Status Damage
- Status List
- Character Metatypes
- Lifestyles
- Street
- Squatter
- Low
- Middle
- High
- Luxury
- Character Creation
- Define Your Role and History
- Arcane Specialist
- Face
- Street Samurai
- Technology Specialist
- History
- Where was your character born?
- Where was your character raised?
- Where was your character trained?
- Where is your character now?
- How does your character feel about the darker aspects of the world?
- Select Character Priorities
- Metatype (Adjustment Points)
- Attributes
- Skill
- Magic/Resonance
- Resources
- Select Qualities
- Spend Customization Karma
- Buy Gear
- Finishing Steps
- Contacts
- Knowledge and Language Skills.
- Final Calculations
- Character Advancement
- Qualities
- Positive Qualities
- Negative Qualities
- Define Your Role and History
- Archetypes
- Adept
- Combat Mage
- Covert Ops Specialist
- Decker
- Face
- Rigger
- Street Samurai
- Street Shaman
- Technomancer
- Weapons Specialist
- Skills
- Show Your Talents
- Astral
- Athletics
- Biotech
- Close Combat
- Con
- Conjuring
- Cracking
- Electronics
- Enchanting
- Engineering
- Exotic Weapons
- Firearms
- Influence
- Outdoors
- Perception
- Piloting
- Sorcery
- Stealth
- Tasking
- Social Test Edge
- Knowledge Skills
- Language Skills
- Show Your Talents
- The Way Up
- Combat
- Combat process
- Step 1: Grab Dice
- Step 2: Distribute Edge
- Step 3: Roll Dice and Spend Edge
- Step 4: Soak Some Damage
- Step 5: Bring the Pain
- Initiative
- Combat Round
- Surprise
- Weapon/Armor Characteristics
- Attack Rating/Range
- Capacity
- Defense Boost
- Defense Rating
- Damage Value (DV)
- Firing Mode
- Skill
- Damage Types
- Combat Options
- Off-Hand Attacks
- Knockdown
- Grapple
- Attacker
- Defender
- Multiple Attacks
- Barriers
- Breaking Through
- Grunt Groups
- Explosives, Gases, and Spray
- Blast Attacks and Scatter
- Gas Attacks
- Spray Attacks
- Building a Bigger Boom
- Environment and Visibility
- Healing
- First Aid
- Medkit
- Magic
- Natural Recovery/Medical Assistance
- Overflow
- Toxins and Drugs
- Vector
- Speed
- Duration
- Power
- Effect
- Concentration
- Antidotes
- Toxins
- Drugs
- Combat process
- Magic
- Slinging Mojo for Fun and Profit
- Magic Basics
- Skills
- Drain
- Traditions
- Recognizing Magic
- Magic, Technology, and Resistance
- Magical Lodges
- Spells
- Learning Spells
- Casting Spells
- Spell Descriptions
- Detection Spells
- Health Spells
- Illusion Spells
- Manipulation Spells
- Counterspelling
- Ritual Spellcasting
- Choose a Ritual Leader
- Choose the Ritual
- Set Up the Foundation
- Spend Reagents
- Perform the Ritual
- Seal the Ritual
- Ritual Failure
- Glitches
- Rituals
- Circle of Healing
- Circle of Protection
- Curse
- Prodigal Spell
- Remote Sensing
- Renascence
- Ward
- Watcher
- Conjuring
- Summoning
- Banishing
- Spirits and Edge
- Types of Spirits
- Spirit Mindlink
- Spirit Range
- Spirit Etiquette
- Enchanting
- Alchemy
- Choosing an Object
- Making a Preparation
- Using a Preparation
- Artificing
- Artifact Assensing
- Disenchanting
- Reagents
- Foci
- Focus Types
- Adepts
- Power Points
- Adept Powers
- Mystic Adepts
- Aspected Magicians
- The Astral Plane
- Assensing
- Astral Projection
- Astral Combat
- Astral Tracking
- Mana Barriers
- Mentor Spirits
- Mentor Spirit Archetypes
- Initiation
- Metamagics
- Matrix
- Matrix History
- The Matrix in Daily Life
- Matrix Security: Grid Overwatch Division
- Elements of the Matrix
- The Digital Landscape
- Nuts and Bolts
- Virtual Reality
- Bricked Devices
- Repairing Matrix Damage
- Using the Matrix
- Step by Step
- Overwatch Score and Convergence
- Dumpshock and Link-Locking
- Noise
- Cyberjacks
- Matrix Perception
- Hacking the Matrix
- Cybercombat
- Matrix Actions
- Backdoor Entry
- Brute Force
- Change Icon
- Check OS
- Control Device
- Crack File
- Crash Program
- Data Spike
- Disarm Data Bomb
- Edit File
- Encrypt File
- Enter/Exit Host
- Erase Matrix Signature
- Format Device
- Full Matrix Defense
- Hack
- Hash Check
- Hide
- Jack Out
- Jam Signals
- Jump into Rigged Device
- Matrix Perception (Analyze)
- Matrix Search (Browse)
- Probe (Passive Hack)
- Reboot Device
- Reconfigure Matrix Attribute
- Send Message
- Set Data Bomb
- Snoop
- Spoof Command
- Switch Interface Mode
- Tarpit
- Trace Icon
- Programs
- Hosts
- Host Security and Architecture
- IC
- Technomancers
- Technomancer Functions
- The Living Persona
- Complex Forms
- Sprites
- Types of Sprites
- Sprite Powers
- Submersion
- Echoes
- Rigging
- The Basics
- Control Rigs and You
- Rigger Command Console
- Rigging through the Matrix
- Vehicle Rigging
- Tests and Driving
- Crashing
- Vehicle Combat
- Drone Rigging
- Drone Initiative
- Drone Weapon Mounts and Combat
- Autosofts
- Wild Life
- Non-Player Characters (NPCs)
- Grunts
- Professional Rating
- Sample Grunts
- Professional Rating 0: Thugs and Mobs
- Professional Rating 1: Gangers and Mob Muscle
- Professional Rating 2
- Professional Rating 3
- Professional Rating 4: Organized Crime Gang
- Professional Rating 5: Police/Corporate SWAT
- Professional Rating 6
- Professional Rating 7: Elite Corporate Security
- Professional Rating 8: Special Forces
- Professional Rating 9: Top-Tier Special Forces
- Professional Rating 10: Elite Special Forces
- Prime Runners
- Contacts
- Sample Contacts
- Critters
- Mundane Critters
- Awakened critters
- Dracoforms
- Powers
- Accident
- Animal Control
- Armor
- Astral Form
- Binding
- Compulsion
- Concealment
- Confusion
- Corrosive Spit
- Dual Natured
- Elemental Attack
- Energy Aura
- Engulf
- Enhanced Senses
- Essence Drain
- Fear
- Guard
- Hardened Armor
- Hardened Mystic Armor
- Immunity
- Infection
- Influence
- Innate Spell
- Materialization
- Mimicry
- Mindspeech
- Mist Form
- Movement
- Mystic Armor
- Natural Weapon
- Noxious Breath
- Paralyzing Howl
- Paralyzing Touch
- Petrification
- Psychokinesis
- Regeneration
- Sapience
- Search
- Venom
- Weather Control
- Weaknesses
- Non-Player Characters (NPCs)
- Running the Game
- What the Frag Does a GM Do?
- Prepping for a Game
- Know Your Adventure
- Know What Your Players
- Are Bringing to the Table!
- Have Materials Ready to Go
- Know What the Players
- Want and Expect
- Glitches and Critical Glitches
- Reputation and Heat
- Reputation
- Heat
- Gaining Contacts
- Security, Sensors, and Scanners
- Security Zone Ratings
- Locked Doors and
- Other Mechanisms
- Run Compensation
- Karma
- Cash
- Gear
- Gear Stats
- Availability
- Active Program Slots
- Capacity
- Attack Ratings
- Attributes
- Blast
- Capacity
- Cost
- Damage Value (DV)
- Defense Rating
- Device Rating
- Essence
- Modes
- Mount
- Rating
- Vehicle Stats
- Buying Gear
- Standard Goods
- Starting Gear
- Fencing Gear
- Concealing Gear
- Size Cost Adjustments
- Wireless Functionality
- Gear Listing
- Melee
- Blades
- Clubs
- Other
- Thrown/Projectile
- Firearms
- Tasers
- Hold-outs
- Light Pistols
- Machine Pistols
- Heavy Pistols
- Submachine Guns
- Shotguns
- Rifles
- Machine Guns
- Special Weapons
- Launchers
- Accessories
- Ammo
- All Things That Go BOOM!
- Rockets and Missiles
- Conventional Explosives
- Clothing and Armor
- Armor
- Armor Mods
- Helmets
- Shields
- Electronics
- Accessories
- RFID Tags
- Communications and
- Countermeasures
- Software
- ID and Credit
- Tools
- Optical and Imaging Devices
- Visual Enhancements
- Auditory Devices
- Audio Enhancements
- Sensors
- Sensor Functions
- Security Devices
- Breaking and Entering Gear
- Industrial Chemicals
- Survival Gear
- Grapple Gun
- Biotech
- Basics
- Augmentations
- Headware
- Eyeware
- Earware
- Bodyware
- Cyberlimbs
- Cyberlimb Accessories
- Cyber Implant Weapons
- Bioware
- Cultured Bioware
- Magical Equipment
- Magical Lodge Materials
- Vehicles and Drones
- Cars
- Trucks and Vans
- Boats
- Submarines
- Fixed-Wing Aircraft
- Rotorcraft
- VTOL/VSTOL
- Microdrones
- Minidrones
- Small Drones
- Medium Drones
- Large Drones
- Gear Stats
- Tables