Quelle, en: Shadowrun Sixth World Edition/Inhaltsverzeichnis

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    • Credits
  • INTRODUCTION
    • Shadow Slang
  • Four Square
  • The Life You Have Left
    • Born This Way
      • The Awakened
      • Jack In and Tune Out
      • The Cyber Revolution
    • Grease in the Gears
    • The Powers That Be
      • Dragons
      • Corporations
      • Public Sector
      • Non-Governmental Organizations
      • Organized Crime
      • Private Individuals
    • A Brief History of the Sixth World
    • The World We Have Left
    • What's Next
  • Game Concepts
      • What are primary roles in the game?
    • Tests
      • Simple Tests
      • Opposed Tests
      • Extended Tests
      • Teamwork Tests
      • Buying Hits
      • Trying Again
    • Character Traits
      • Attributes
      • Special Attributes
      • Condition Monitors
      • Skills
      • Initiative
      • Attack Rating
      • Defense Rating
      • Qualities
      • Gear
      • Contacts
      • Lifestyle
      • Specialized Traits
    • Game Timing and Actions
      • Minor Actions
      • Major Actions
    • Glitches and Critical Glitches
    • Edge
      • Gaining Edge
      • Spending Edge
      • Burning Edge
    • Wild Die
    • How Things Get Done
      • Combat
      • Matrix
      • Magic
      • Rigging
      • Social
      • Contacts
    • Statuses
      • Status Damage
      • Status List
    • Character Metatypes
    • Lifestyles
      • Street
      • Squatter
      • Low
      • Middle
      • High
      • Luxury
  • Character Creation
    • Define Your Role and History
      • Arcane Specialist
      • Face
      • Street Samurai
      • Technology Specialist
    • History
      • Where was your character born?
      • Where was your character raised?
      • Where was your character trained?
      • Where is your character now?
      • How does your character feel about the darker aspects of the world?
    • Select Character Priorities
      • Metatype (Adjustment Points)
      • Attributes
      • Skill
      • Magic/Resonance
      • Resources
    • Select Qualities
    • Spend Customization Karma
    • Buy Gear
    • Finishing Steps
      • Contacts
      • Knowledge and Language Skills.
      • Final Calculations
    • Character Advancement
    • Qualities
      • Positive Qualities
      • Negative Qualities
  • Archetypes
    • Adept
    • Combat Mage
    • Covert Ops Specialist
    • Decker
    • Face
    • Rigger
    • Street Samurai
    • Street Shaman
    • Technomancer
    • Weapons Specialist
  • Skills
    • Show Your Talents
      • Astral
      • Athletics
      • Biotech
      • Close Combat
      • Con
      • Conjuring
      • Cracking
      • Electronics
      • Enchanting
      • Engineering
      • Exotic Weapons
      • Firearms
      • Influence
      • Outdoors
      • Perception
      • Piloting
      • Sorcery
      • Stealth
      • Tasking
    • Social Test Edge
    • Knowledge Skills
    • Language Skills
  • The Way Up
  • Combat
    • Combat process
      • Step 1: Grab Dice
      • Step 2: Distribute Edge
      • Step 3: Roll Dice and Spend Edge
      • Step 4: Soak Some Damage
      • Step 5: Bring the Pain
    • Initiative
      • Combat Round
      • Surprise
    • Weapon/Armor Characteristics
      • Attack Rating/Range
      • Capacity
      • Defense Boost
      • Defense Rating
      • Damage Value (DV)
      • Firing Mode
      • Skill
      • Damage Types
    • Combat Options
      • Off-Hand Attacks
      • Knockdown
      • Grapple
      • Attacker
      • Defender
      • Multiple Attacks
    • Barriers
      • Breaking Through
    • Grunt Groups
    • Explosives, Gases, and Spray
      • Blast Attacks and Scatter
      • Gas Attacks
      • Spray Attacks
      • Building a Bigger Boom
    • Environment and Visibility
    • Healing
      • First Aid
      • Medkit
      • Magic
      • Natural Recovery/Medical Assistance
      • Overflow
    • Toxins and Drugs
      • Vector
      • Speed
      • Duration
      • Power
      • Effect
      • Concentration
      • Antidotes
      • Toxins
      • Drugs
  • Magic
    • Slinging Mojo for Fun and Profit
    • Magic Basics
      • Skills
      • Drain
      • Traditions
      • Recognizing Magic
      • Magic, Technology, and Resistance
      • Magical Lodges
    • Spells
      • Learning Spells
      • Casting Spells
      • Spell Descriptions
      • Detection Spells
      • Health Spells
      • Illusion Spells
      • Manipulation Spells
      • Counterspelling
    • Ritual Spellcasting
      • Choose a Ritual Leader
      • Choose the Ritual
      • Set Up the Foundation
      • Spend Reagents
      • Perform the Ritual
      • Seal the Ritual
      • Ritual Failure
      • Glitches
    • Rituals
      • Circle of Healing
      • Circle of Protection
      • Curse
      • Prodigal Spell
      • Remote Sensing
      • Renascence
      • Ward
      • Watcher
    • Conjuring
      • Summoning
      • Banishing
      • Spirits and Edge
      • Types of Spirits
      • Spirit Mindlink
      • Spirit Range
      • Spirit Etiquette
    • Enchanting
      • Alchemy
      • Choosing an Object
      • Making a Preparation
      • Using a Preparation
      • Artificing
      • Artifact Assensing
      • Disenchanting
    • Reagents
    • Foci
      • Focus Types
    • Adepts
      • Power Points
      • Adept Powers
    • Mystic Adepts
    • Aspected Magicians
    • The Astral Plane
      • Assensing
      • Astral Projection
      • Astral Combat
      • Astral Tracking
      • Mana Barriers
    • Mentor Spirits
      • Mentor Spirit Archetypes
    • Initiation
      • Metamagics
  • Matrix
    • Matrix History
    • The Matrix in Daily Life
      • Matrix Security: Grid Overwatch Division
    • Elements of the Matrix
      • The Digital Landscape
      • Nuts and Bolts
      • Virtual Reality
      • Bricked Devices
      • Repairing Matrix Damage
    • Using the Matrix
      • Step by Step
      • Overwatch Score and Convergence
      • Dumpshock and Link-Locking
      • Noise
      • Cyberjacks
      • Matrix Perception
      • Hacking the Matrix
      • Cybercombat
    • Matrix Actions
      • Backdoor Entry
      • Brute Force
      • Change Icon
      • Check OS
      • Control Device
      • Crack File
      • Crash Program
      • Data Spike
      • Disarm Data Bomb
      • Edit File
      • Encrypt File
      • Enter/Exit Host
      • Erase Matrix Signature
      • Format Device
      • Full Matrix Defense
      • Hack
      • Hash Check
      • Hide
      • Jack Out
      • Jam Signals
      • Jump into Rigged Device
      • Matrix Perception (Analyze)
      • Matrix Search (Browse)
      • Probe (Passive Hack)
      • Reboot Device
      • Reconfigure Matrix Attribute
      • Send Message
      • Set Data Bomb
      • Snoop
      • Spoof Command
      • Switch Interface Mode
      • Tarpit
      • Trace Icon
    • Programs
    • Hosts
      • Host Security and Architecture
      • IC
    • Technomancers
      • Technomancer Functions
      • The Living Persona
      • Complex Forms
      • Sprites
      • Types of Sprites
      • Sprite Powers
      • Submersion
      • Echoes
  • Rigging
      • The Basics
      • Control Rigs and You
      • Rigger Command Console
      • Rigging through the Matrix
    • Vehicle Rigging
      • Tests and Driving
      • Crashing
      • Vehicle Combat
    • Drone Rigging
      • Drone Initiative
      • Drone Weapon Mounts and Combat
      • Autosofts
  • Wild Life
    • Non-Player Characters (NPCs)
      • Grunts
      • Professional Rating
      • Sample Grunts
      • Professional Rating 0: Thugs and Mobs
      • Professional Rating 1: Gangers and Mob Muscle
      • Professional Rating 2
      • Professional Rating 3
      • Professional Rating 4: Organized Crime Gang
      • Professional Rating 5: Police/Corporate SWAT
      • Professional Rating 6
      • Professional Rating 7: Elite Corporate Security
      • Professional Rating 8: Special Forces
      • Professional Rating 9: Top-Tier Special Forces
      • Professional Rating 10: Elite Special Forces
      • Prime Runners
      • Contacts
    • Sample Contacts
    • Critters
      • Mundane Critters
      • Awakened critters
      • Dracoforms
    • Powers
      • Accident
      • Animal Control
      • Armor
      • Astral Form
      • Binding
      • Compulsion
      • Concealment
      • Confusion
      • Corrosive Spit
      • Dual Natured
      • Elemental Attack
      • Energy Aura
      • Engulf
      • Enhanced Senses
      • Essence Drain
      • Fear
      • Guard
      • Hardened Armor
      • Hardened Mystic Armor
      • Immunity
      • Infection
      • Influence
      • Innate Spell
      • Materialization
      • Mimicry
      • Mindspeech
      • Mist Form
      • Movement
      • Mystic Armor
      • Natural Weapon
      • Noxious Breath
      • Paralyzing Howl
      • Paralyzing Touch
      • Petrification
      • Psychokinesis
      • Regeneration
      • Sapience
      • Search
      • Venom
      • Weather Control
      • Weaknesses
  • Running the Game
      • What the Frag Does a GM Do?
    • Prepping for a Game
      • Know Your Adventure
      • Know What Your Players
      • Are Bringing to the Table!
      • Have Materials Ready to Go
      • Know What the Players
      • Want and Expect
    • Glitches and Critical Glitches
    • Reputation and Heat
      • Reputation
      • Heat
    • Gaining Contacts
    • Security, Sensors, and Scanners
      • Security Zone Ratings
      • Locked Doors and
      • Other Mechanisms
    • Run Compensation
      • Karma
      • Cash
  • Gear
    • Gear Stats
      • Availability
      • Active Program Slots
      • Capacity
      • Attack Ratings
      • Attributes
      • Blast
      • Capacity
      • Cost
      • Damage Value (DV)
      • Defense Rating
      • Device Rating
      • Essence
      • Modes
      • Mount
      • Rating
      • Vehicle Stats
    • Buying Gear
      • Standard Goods
      • Starting Gear
      • Fencing Gear
      • Concealing Gear
      • Size Cost Adjustments
      • Wireless Functionality
    • Gear Listing
      • Melee
      • Blades
      • Clubs
      • Other
      • Thrown/Projectile
      • Firearms
      • Tasers
      • Hold-outs
      • Light Pistols
      • Machine Pistols
      • Heavy Pistols
      • Submachine Guns
      • Shotguns
      • Rifles
      • Machine Guns
      • Special Weapons
      • Launchers
      • Accessories
      • Ammo
      • All Things That Go BOOM!
      • Rockets and Missiles
      • Conventional Explosives
      • Clothing and Armor
      • Armor
      • Armor Mods
      • Helmets
      • Shields
      • Electronics
      • Accessories
      • RFID Tags
      • Communications and
      • Countermeasures
      • Software
      • ID and Credit
      • Tools
      • Optical and Imaging Devices
      • Visual Enhancements
      • Auditory Devices
      • Audio Enhancements
      • Sensors
      • Sensor Functions
      • Security Devices
      • Breaking and Entering Gear
      • Industrial Chemicals
      • Survival Gear
      • Grapple Gun
      • Biotech
      • Basics
      • Augmentations
      • Headware
      • Eyeware
      • Earware
      • Bodyware
      • Cyberlimbs
      • Cyberlimb Accessories
      • Cyber Implant Weapons
      • Bioware
      • Cultured Bioware
      • Magical Equipment
      • Magical Lodge Materials
      • Vehicles and Drones
      • Cars
      • Trucks and Vans
      • Boats
      • Submarines
      • Fixed-Wing Aircraft
      • Rotorcraft
      • VTOL/VSTOL
      • Microdrones
      • Minidrones
      • Small Drones
      • Medium Drones
      • Large Drones
  • Tables