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® FASA
Verlag: FASA
eBook-Ausgabe: Catalyst Game Labs
Nummer: 7119
Edition: 2
Erschienen: September 1995 (Print) / 20.08.2009 (eBook)
Sprache: englisch
Übersetzung: {| class="infobox" style="float:right; clear:right;" Informationen

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| style="padding-left:10px; padding-right:10px; text-align:left; border: 1px solid gray;" | Format: Print / eBook |- | style="padding-left:10px; padding-right:10px; text-align:left; border: 1px solid gray;" | Einband: Softcover |- | style="padding-left:10px; padding-right:10px; text-align:left; border: 1px solid gray;" | Seitenanzahl: 104 |-

| style="padding-left:10px; padding-right:10px; text-align:left; border: 1px solid gray;" | Preis: 15,00 $ |- | style="padding-left:10px; padding-right:10px; text-align:left; border: 1px solid gray;" | ISBN:

ISBN-10: 1555602673
ISBN-13: 978-1555602673

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| style="padding-left:10px; padding-right:10px; text-align:left; border: 1px solid gray;" | Credits:

  • Autoren: Vorlage:Impressum, Vorlage:Impressum
  • Entwicklung: Carl Sargent mit Unterstützung von Diane Piron-Gelman & Michael Mulvihill
  • Redaktion:
    • Editorial Director: Donna Ippolito
    • Managing Editor: Sharon Turner Mulvihill
    • Associate Editors: Diane Piron-Gelman & Rob Cruz
  • Produktion:
  • Spieltester: Vince Esposito, Mike Florentine, Paul Fottler, Chris Hussey, Vorlage:Impressum, David Kingsley, Trent Lundsford, Mark Manhardt, Jeff Raven, Tarek Okail, Brian "Boris" Schoner, Darci Stratton, John Ward & Eric Williamson

|}

THE
CUTTING

EDGE

Want a little edge in that street fight? A little flash? A little chrome in street-light to make the punks think twice? Then take a look inside these pages. Cybertechnology tells you everything you want to know about the latest, wizzest, and handiest cyberware. Learn what works and why. From cybereye laser sights to move-by-wire systems that can make you the fastet and deadliest thing on two feet, Cybertechnology has it all.

And then there's cybermancy, for the hard-core street samurai. Cybermancy gives you edge in spaded... if you can pay the price. How much cyberware can a body take before it's no longer human? Cybermancy pushes that limit beyond your wildest dreams. This combination of state-of-the-art magic and technology can make you a virtually unstoppable cyborg, more metal than flesh. Of course, there are a few side effects...

The Cybertechnology sourcebook describes new cyberware, accessories, and enhancements, and offers optional and expanded rules for dealing with cyberware in all types of situations. The book also contains complete cybermancy rules and new archetypes, including cyborgs.

Inhaltsverzeichnis

  • INTRODUCTION
  • PART 1: CYBERWARE
  • WELCOME TO THE CUTTING EDGE
  • LIFE ON THE WIRE
  • COMFORTABLY NUMB
    • Headware
      • Communications Gear
      • Cybereyes
      • Eye Datajacks
      • Eye Light Systems
      • Eye Weapons
      • Eye Laser Systems
      • Cyberear Accessories
      • Oral Weapons
      • Tooth Compartment
      • Cranial Bombs
    • Bodyware
      • Dermal Plating and Sheathing
      • Fingertip Compartments
      • Cyberlimbs
      • Limb Enhancements
      • Magnetic Cyberlimb System
      • Cyberarm Gyromount
      • Other Cyberlimb Accessories
      • Cyberlimb Weapons
      • Cybertorsos and Skulls
      • Wired Reflex Systems
      • Move-by-Wire System
      • Weapon Mounts
      • Miscellaneous Cyberware
  • CYBERWARE RULES
    • Cyberware Quality
      • Essence Reduction
      • Cost Multiplier and Medical Fees
      • Damage Resistance
    • General Rules on Damage
    • Headware
      • Communications
      • Cybereyes and Accessories
      • Cyberear Accessories
      • Oral Weapons
      • Cranial Bombs
    • Bodyware
      • Dermal Plating
      • Dermal Sheathing
      • Armor
      • General Rules for Cyberlimbs
      • Strength Enhancements
      • Quickness Enhancements
      • Body Enhancements
      • Multiple Enhancements
      • Dangling and Holding
      • Cyberguns
      • Cyberarm Gyromount
    • Cybersurgery
    • Effects of Wired Reflexes
    • Effects of Move-by-Wire Systems
    • Scarring
    • Cyberware and Bioware
      • Adrenal Pump
      • Damage Compensator
      • Enhance Articulation
      • Muscle Replacement/Augmentation
      • Suprathyroid Gland
      • Synaptic Accelerator
      • Synthacardium
    • Cyberware and Social Interaction
      • Social Situations
      • Contacts
  • PART 2: CYBERMANCY
  • BEYOND THE PALE
  • CYBERMANCY
    • How Cybermancy Works
    • Where to Find It
  • MAGIC AND DEATH
  • CYBERMANCY RULES
    • Finding the Right Place
    • Ground Rules
      • Less than Zero
    • Side Effects
      • Better off Dead
      • Magical Side Effects
      • Changes to Reaction/Perception
      • Changes to Willpower
      • Invoked-Memory Simulator
    • Social and Karma Penalties
    • Long-Term Effects
      • Chronic Dissociation Syndrome
      • Cancer
    • Cybermantic Magic
  • CHROME KINGS
  • TABLES
  • INDEX


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