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Sr7909-matrix-en.jpg

Matrix alternative cover.jpg

® FASA
Nummer: 7909
Edition: 3
Sprache: englisch
Seitenanzahl: 176
Credits:
  • Autoren: Rob Boyle, Michael Mulvihill, Randall Bills, Drew Curtis, Dan Marcucci, Kenneth Peters, John Schmidt, Darcie Stratton, Jon Szeto, Rich Thomasso, Malik Toms, Frank Werschke& Jakko Westerbeke, Sebastian Wiers
  • Cover-Artwork: Fred Hooper / Jim Nelson (Alternativ-Cover)

Reality is for those who lack imagination

Connect to the world-wide net known as the Matrix and create a universe of your own. No matter what your status in the real world--megacorp president or synthmeat street vendor--you can be the lord of all you can imagine. Access virtual clubs and test your skills in total-reality games. Ransack massive databases and pillage corporate systems for paydata--and try to stay alive long enough to enjoy the results.

Matrix expands on the basic decking rules provided in Shadowrun, Third Edition, and offers advanced rules for programming, deck construction, system security and accessing the Matrix. Matrix includes rules for information searches and new updates on artificial intelligences and otaku characters.

Inhaltsverzeichnis

  • INTRODUCION
  • THE MATRIX WORLD
    • Communication
      • Life at the Speed of Light
      • Please Leave a Message at the Beep
      • The Wired Life
    • Business and the Matrix
      • The Bottom Line
      • Investing in the Sixth World
    • Electronic Funds
      • Have Cred, Will Travel
    • Beyond the Information Age
      • Relevance of an Information-Saturated Society
      • Searching for Data
      • Personal Data and Privacy
    • Matrix Culture
      • Culture Shock in 3-D
    • Sprawl Management
      • The Necessities of Life
    • Matrix Law
      • The Law of the Land
  • THE COMPUTER INTERFACE
    • Jacking In
    • The ASIST Interface
      • Cold ASIST
      • Hot ASIST
      • RAS Override
      • Reality Filter
      • Response Increase
    • Meet Your Persona
      • The MPCP
      • Signature
      • Persona Programs
      • The Icon
    • Protective Systems
      • Hardening
      • ICCM Biofeedback Filter
    • Transmission Speeds
      • Multiplexing
  • THE MATRIX USER
    • Attributes
      • Reaction and Initiative
      • Skills
      • Active Skills
      • System Familiarity Knowledge Skills
      • Program Design Knowledge Skills
      • Cyberterminal Design Knowledge Skill
      • Info Sortilage Knowledge Skill
      • Other Knowledge Skills
    • Dice Pools
      • Hacking Pool
    • Edges and Flaws
      • Matrix Addiction Flaw
    • Matrix Users in Game Play
      • Using the Matrix
      • Using Deckers
      • Using Non-Decker Matrix Users
      • Riggers and the Matrix
      • Awakened Matrix Users
      • Non-Metahuman Matrix Users
    • Optional Rule: SOTA
      • SOTA Factor
      • Lifestyle and SOTA
      • Maintenance Costs

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