Quelle, en: Threats 2
Informationen | ||||
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Nummer: 10652 | ||||
Edition: 3 | ||||
Sprache: englisch | ||||
Übersetzung: {| class="infobox" style="float:right; clear:right;" | Informationen |
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| style="padding-left:10px; padding-right:10px; text-align:left; border: 1px solid gray;" | Seitenanzahl: 118 |-
| style="padding-left:10px; padding-right:10px; text-align:left; border: 1px solid gray;" | Preis: 23,- € |-
| style="padding-left:10px; padding-right:10px; text-align:left; border: 1px solid gray;" | Credits:
- Writing: General Saito Jason Levine; Dissonant Voices Michaile Lyons; Imps Elissa Carey; The Aleph Society Ken Peters; Can You See the Real Me? Davidson Cole; One Nation Under God Jon Szeto; Betrayal Jakko Westerbeke; Dealing with Dragons Steve Kenson; Beneath the False Face Ken Peters and Rob Boyle; The Network Jason Levine; Order of the Temple Dan "Flake" Grendell; Those Who Have the Gold ... Randall Bills and Mike Yates; Additional Writing Rob Boyle
- PRODUCT DEVELOPMENT: Rob Boyle; Michael Mulvihill
- SHADOWRUN LINE DEVELOPER: Rob Boyle
- EDITING: Rob Boyle; Rob Cruz; Michelle Lyons; Mike Yates
- Art Direction: Rob Boyle
- Cover Art: Marc Sasso
- Cover Design: John Bridegroom
- Layout: Jason Vargas
- Illustration: Peter Bergting, Joel Biske, Marko Djurdjevic, Larry MacDougall, Jim Nelson, Moses Neurosis, Matt Plog, Steve Prescott, Charles Rouse, Loston Wallace
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"Everyone's got a dark secret, chummer. See that chromed-out razorgirl with the chain of fetishes? She could be a cultist who uses blood rituals to restore her lost magic. See that suit slugging down whiskey in the corner? He could be the errand-boy of some supra-governmental conspiracy to overthrow the NANs. And that freak behind you? Drek, chummer, he's not even human ..."
Threats 2 describes twelve influential organizations and entities, each pursuing their own secret agendas in the world of Shadowrun. These threats operate on many levels, from irritating spirits that affect magical foci to a deranged artificial intelligence that seeks to rebuild itself and take over the Matrix. These threats can be used as recurring villains or as powerful forces seeking to manipulate the characters for their own ends.
Inhaltsverzeichnis
- INTRODUCTION
- THE FUN NEVER STOPS ...
- GENERAL SAITO
- Game Information
- DISSONANT VOICES
- Game Information
- IMPS
- Game Information
- THE ALEPH SOCIETY
- Game Information
- CAN YOU SEE THE REAL ME?
- Game Information
- ONE NATION UNDER GOD
- Game Information
- BETRAYAL
- Game Information
- DEALING WITH DRAGONS
- Game Information
- BENEATH THE FALSE FACE
- Game Information
- THE NETWORK
- Game Information
- ORDER OF THE TEMPLE
- Game Information
- THOSE WHO HAVE THE GOLD ...
- Game Information
Siehe auch