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{{Quellenrücklink|en|Shadowrun Companion Revised|A=0|B=1|C=1|E=1|I=1|X=0|S=0|W=0}}
{{Quellenrücklink|en|Shadowrun Companion Revised|A=0|B=1|C=1|E=1|I=1|X=0|Q=0|S=0|W=0}}
*'''INTRODUCTION'''
*'''INTRODUCTION'''
*'''CHARACTER CREATION'''
*'''CHARACTER CREATION'''

Version vom 6. September 2013, 16:11 Uhr


  • INTRODUCTION
  • CHARACTER CREATION
    • The Concept
      • More than an Archetype
      • Start with the Story
      • The Sky’s the Limit
      • Something to Consider
      • Finishing Touches
      • Twenty Questions
    • Point-Based Character Design System
      • Race
      • Magic
      • Attributes
      • Skills
      • Resources
    • Edges and Flaws
      • Purchasing Edges and Flaws
      • Limitations
      • Eliminating Flaws
      • Designing Edges and Flaws
      • Attribute Edges
      • Skill Edges and Flaws
      • Physical Edges and Flaws
      • Mental Edges and Flaws
      • Social Edges and Flaws
      • Magical Edges and Flaws
      • Matrix Edges and Flaws
      • Miscellaneous Edges and Flaws
    • New Character Types
    • SKILLS AND TRAINING
    • Using Athletics
      • Climbing
      • Escape Artist
      • Jumping
      • Lifting/Throwing
      • Running
      • Swimming
    • Optional Training Rules
      • Skill Training Time
      • Learning a New Skill
      • Training Days
      • Improving Attributes
  • HOW TO HIRE A SHADOWRUNNER
  • CONTACTS AND ENEMIES
    • Maximizing Contacts
    • Contact Upkeep
      • Improving Contact Levels
    • Friends of a Friend
      • Using FOFs
      • Waiting for the Goods
    • The Walls have Ears
    • Special Contacts
    • Contact Knowledge
      • Spilling the Beans
    • Enemies
      • Creating Enemies
      • Enemy Charactersistics
      • Using Enemies
      • Death at the Enemy’s Hand
      • Killing Enemies
    • New Contacts
      • Corporate Contacts
      • Government Contacts
      • Street Contacts
      • Underworld Contacts
      • Media Contacts
      • Amerindian Tribesperson
      • Arms Dealer
      • Bounty Hunter
      • Company Man
      • Corporate Wage Slave
      • Gang Leader
      • Mob Soldier
      • Paramedic
      • Plainclothes Cop
      • Reporter
      • Snitch
      • Street Cop
      • Street Doc
  • ADVANCED RULES
    • Karma
      • Balancing Karma and Nuyen
      • Karma and the Amoral Campaign
      • Favors and Markers
      • Karma Pools
      • Team Karma
    • Creating Prime Runners
      • Inferior
      • Equal
      • Superior
      • Superhuman
      • Ultimate
    • State of the Art
      • How it Works
      • Determining the Field of SOTA Advancement
      • SOTA Advancements 85
      • Falling Behind the SOTA Curve
      • Roleplaying the SOTA
      • Dead-end Tech Option
    • Retirement
      • Second Careers
      • Integrating New Team Members
    • Additional Security Systems
    • DocWagon
      • Contracts
  • RUNNING THE GAME
    • The Role of the Gamemaster
      • Breaking the Rules
    • Keys to a Good Adventure
      • The Premise
      • The Goal
      • The Opposition
      • Complications
    • Plotting a Shadowrun Adventure
      • Getting Started
      • Choosing the Cast
      • The Decision Tree
      • When the Drek Hits the Fan
      • Aftermath
      • Payment and Reward
    • Archetypal Adventure Plots
      • Assassination
      • Blackmail
      • Bodyguard
      • Courier/Smuggling
      • Datasteal
      • Distraction
      • Destruction
      • Encryption/Decryption
      • Enforcement
      • Hoax/Counterfeit
      • Investigation
      • Extraction (Kidnapping)
      • Plant
      • Retrieval of Object
      • Security
      • Tailchaser
      • War
      • Wild Things
    • Campaign Considerations
      • Player Characters
      • Themes
      • Morality
      • Scope
      • Location, Location, Location
      • The First Run
      • Character Advancement
      • Keeping it Fresh
      • Bluebooking
      • Ending the Campaign
    • Solutions to Common Problems
      • Power-gaming
      • Obnoxious Characters
      • Maintaining Game Balance
      • Incorporating Deckers
      • Avoiding Information Overload
      • The Secrets of FASA
  • ALTERNATE CAMPAIGN CONCEPTS
    • Where Does it Hurt?
    • Smile, You’re on Camera!
    • Trained to be Ghosts
    • I am the Law
    • Double, Double, Toil and Trouble
    • This is our Turf, Meat
      • Gang Creation
      • Character Creation
      • Adventure Ideas
      • Campaigning with Gangs
      • Special Rules
    • Gangs in Shadowrun
  • LIST OF ACTIONS
  • SHADOWRUN CHARACTER SHEETS
  • INDEX