Quelle, en: Cannon Companion/Inhaltsverzeichnis: Unterschied zwischen den Versionen
Zur Navigation springen
Zur Suche springen
K (+Quellenrücklink) |
K (Quellenlinkeinstellung) |
||
Zeile 1: | Zeile 1: | ||
{{Quellenrücklink|en|Cannon Companion|A=0|B= | {{Quellenrücklink|en|Cannon Companion|A=0|B=1|C=1|E=0|I=1|X=0|S=0|W=0}} | ||
*'''INTRODUCTION''' | *'''INTRODUCTION''' | ||
**Developer's Say | **Developer's Say |
Version vom 13. Juni 2013, 22:56 Uhr
|
- INTRODUCTION
- Developer's Say
- MELEE WEAPONS
- Edged Weapons
- Cougar Fineblade Knife
- Katar
- Kris
- Centurion Crescent Laser Axe
- Macauitl
- Ares Monosword
- Tomahawk
- Vibroblades
- Clubs
- Extendable Baton
- Mace
- Rattan Stick
- Sai
- AZ-160 Stun Baton
- Pole Arms and Staffs
- Bo Staff
- Claymore
- Harpoon
- Javlin
- Nodachi
- Spear
- Telescoping Staff
- Whips
- Kusarigama
- Manriki-Gusari
- Morningstar
- Nunchaku
- Three Section Staff
- Improvised Melee Weapons
- Edged Weapons
- PROJECTILE AND THROWING WEAPONS
- Projectile Weapons
- Arrowheads
- Box Accessory Mount
- Pistol Crossbow
- Ranger-X Compound Bow and Arrows
- Repeater Crossbow
- Sling Launcher
- Slingshot
- Throwing Weapons
- Caltrops
- Nets
- Improvised Throwing Weapons
- Projectile Weapons
- FIREARMS
- Pistols
- Hold-Out Pistols
- Cavalier Scout
- Morrissey Élan
- Raecor Sting
- Fichetti Tiffani Needler
- Fichetti Tiffani Self-Defender
- Light Pistols
- Ares Light Fire 70
- Beretta 200ST
- Ceska vz/120
- Colt Asp
- Fichetti Executive Action
- Hammerli Model 610S
- SA Puzzler
- Seco LD-120
- Taurus Multi-6
- Walther PB-120
- Machinepistols
- Ares Crusader
- Steyr TMP
- Heavy Pistols
- Ares Predator II
- Ares Predator III
- Browning Ultra-Power
- Cavalier Deputy
- Colt Manhunter
- Eichiro Hatamoto II
- FN 5-7C
- Morrissey Alta
- Morrissey Elite
- Ruger Thunderbolt
- Savalette Guardian
- WW Infiltrator
- Hold-Out Pistols
- Tasers
- Yamaha Pulsar
- Submachine Guns
- Beretta Model 70
- Colt Cobra
- Colt M24A3 Water Carbine
- Heckler & Koch MP-5 TX
- Ingram SuperMach 100
- Ingram Warrior-10
- Sandler TMP
- SCK Model 100
- Rifles
- Sport Rifles
- Ruger 100
- Sniper Rifles
- Barret Model 121
- Assault Rifles
- Ares Alpha
- Ares HVAR
- Colt M-23
- Colt M22A2
- Heckler & Koch G12A3z
- Heckler & Koch G38
- Semopal vz 88V
- Steyr AUG-CSL
- Shotguns
- Franchi SPAS-22
- Mossberg SM-CMDT
- Mossberg CMDT
- Remington 990
- Street Sweeper
- Sport Rifles
- Pistols
- HEAVY WEAPONS
- Machine Guns and Cannons
- Ares HV MP-LMG
- Ares MP-LMG
- FN MAG-5 Medium Machine Gun
- GE Vindicator Minigun
- Panther Assault Cannon
- Stoner-Ares M107 Heavy Machine Gun
- Grenade and Mortar Launchers'
- ArmTech MGL
- M-12 Portable Mortar System
- Missile and Rocket Launchers
- Generic Launchers
- Aztechnology Lasher
- Spike Disposable Launcher
- Specialized Launchers
- Arbelast II MAW Rocket Launcher
- Ballista Missile Launcher
- Great Dragon ATGM Launcher
- M79B1 LAW Rocket
- Vogeljäger Man-Portable Missile Launcher
- Generic Launchers
- Machine Guns and Cannons
- SPECIAL WEAPONS
- Flame Weapons
- Flamethrower
- Shiawase Blazer
- Laser Weapons
- Ares MP Heavy Laser Plus
- Ares MP Laser III
- Ares Redline
- Miscellaneous Special Weapons
- Ares Executive Protector
- Blowgun
- Bracer
- Gun Cane
- FN-AAL Gyrojet Pistol
- Net Gun
- Speargun
- Flame Weapons
- FIREARM ACCESSORIES
- General
- Bayonet
- Biometric Safety
- Grenade Link
- Quick Draw Holster
- Range Finder
- Safe Target System
- Sling
- Standard Holster
- Underbarrel Grapple Gun
- Recoil Compensators and Gyros
- Foregrip
- Gas Vent IV System
- Hip Pad Bracing System
- Max-Gyro
- Underbarrel Weight
- Imaging Systems
- Extended Range Laser Sight
- Flashlight
- Guncam
- Target Designators
- Laser Designator
- Microwave Designator
- Radar Designator
- General
- AMMUNITION AND EXPLOSIVES
- Ammunition
- Firearm Ammunition
- AV Rounds
- Capsule Rounds
- Glaser Rounds
- Hi-C Plastic Rounds
- Hollow Point Rounds
- Incendiary Rounds
- Mercury Rounds
- Tracker Rounds
- Shotgun Rounds
- Big D’s Temper Shells
- Bola Rounds
- Flare Rounds
- Shock Lock Rounds
- Stun Shells
- Miscellaneous Rounds
- AV Assault Cannon Rounds
- Gyrojet Rockets
- Net Rounds
- Speargun Spears
- Firearm Ammunition
- Explosives
- Grenades
- Dual-Charge Grenade
- Flash Grenade
- Flare Grenade
- Incendiary Grenades
- Ink Grenades
- Improved Personal Explosives
- Superflash Grenades
- White Phosphorus
- Mines
- Anti-Personnel Mine
- Anti-Vehicular Mine
- Mine Design Options
- Textron Trapdoor Smart Mine
- Mortar Rounds
- Anti-Personnel
- Anti-Vehicle Rounds
- Dual-Charge High Explosive Rounds
- Incendiary Rounds
- Seeker Rounds
- Smoke Rounds
- Solar Rounds
- Splash Rounds
- White Phosphorus
- Missiles and Rockets
- MP Jabberwocky Munitions
- Seeker Heads
- Surface-to-Air Missile
- Zapper Static Discharge Rocket
- Grenades
- Ammunition
- ARMOR AND GEAR
- Armor Clothing
- Armor
- General Armor
- Diving Armor
- Forearm Guards
- Form-Fitting Body Armor
- Hardened Military-Grade Armor
- Armor Modifications
- Gear
- BattleTac System
- Tactical Communication System
- Parachutes
- Underwater Gear
- Basic Diving Gear
- Drysuit
- Dual Tank Manifold Assembly
- Enclosed Breathing Helmet
- Full Face Mask
- JIM Diving Exoskeleton
- Liquid Breathing Apparatus
- OXSYS Artificial Gill
- APPLIED SIMSENSE
- Skillsofts
- Using Skillsoft Systems
- Skillsoft Programming Options
- Buying Skillsofts with Options
- Dedicated Chipjack
- Better-Than-Life Chips (BTLs)
- BTL Formats
- Modifying Chips and Decks
- BTL Side Effects
- Types of BTL Chips
- BTL Programming Options
- Programmable ASIST Biofeedback
- Event Reprogramming
- Detecting Reprogramming
- Reversing Reprogramming
- Skillsofts
- FIREARM DESIGN AND CUSTOMIZATION
- Gunsmithing Tools
- Firearm Design
- The Design Process
- Firearm Customization
- Working Time and Cost
- Space Restrictions
- Making Modifications
- Cosmetic Modifications
- Internal Accessory Modifications
- Physical Modifications
- Ammunition
- Cased Ammo
- Caseless Ammo
- Special Rules
- Explosives
- ADVANCED MELEE COMBAT
- Combat Options
- Called Shot
- Charging Attack
- Disarming
- Full Defense
- Knockdown Attack
- Multiple Targets
- Pulling Punches
- Subduing Combat
- Martial Arts
- Skills
- Martial Arts Styles
- Maneuvers
- Creating Your Own Martial Art
- Converting Characters
- Other Adjustments
- Combat Options
- ADVANCED COMBAT RULES
- Ambidexterity and Two-Weapon Fighting
- Armor Degradation
- Athletics and Dodging
- Camouflage
- Cover Modifiers
- Fire and Incendiaries
- Holding Weapons
- Indirect Fire
- Maximum Rates of Fire
- Missile Combat
- Parachuting
- Recoil and Strength
- Searching Fire
- Shotgun Sound Suppression
- Signature Weapon
- Signatures of Biological Forms
- Skills
- Small Unit Tactics Skill
- Small Unit Tactics and Combat Pool
- Smoke Rules
- Suppressive Fire
- Throwing Back Grenades
- Underwater Activity
- Underwater Perception
- Water Combat
- EQUIPMENT TABLE