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Einheitsformat

Autoren Robert Boyle, Dan Grendell, Michael Mulvihill

Additional Writing Michael Bobroff, Jonathan Szeto, Sebastian Wiers

Entwicklung
Redaktion
Layout

Cover Layout

Art Direction
Illustrationen Thomas Baxa, Paul Bonner, Brian Despain, Tom Fowler, Fred Hooper, Alan Pollack, Steve Prescott, Marc Sasso, Ron Spencer

Cover Art

Korrektorat

Quellenformat

Writing
Robert Boyle
Dan "Flake" Grendel [sic]
Michael Mulvihill
Additional Writing
Michael Bobroff
Jonathan Szeto
Sebastian Weirs [sic]
Product Development
Michael Mulvihill
Robert Boyle
Dan "Flake" Grendel [sic]
Additional Information Provided By
Patrick Goodman, Martin Gotthard, J. Keith Henry, Eleanor Holmes, Gwyn Lawson and Rori Steel
Playtesters and Special Thanks
Russ Bigham, Wes Bond, Derek Dexter, Jeremy Guillemette, Jamie Houston, Joanna Hurley, Adam Jury, Steve Kenson, Michael Kotteakos, Gwyn Lawson, Greg Lusby, Paolo Marcucci, Luke Monroe, Tim Patrick, Shawn Pettifer, Steven Pettifer, Rich Osterhout, Jon Reid, Brian Schoner, Brent Smith, Myron Thompson, Steve Tinner, James Vaughan, the Mysterious Dvixen and, of course, Bull. Special Thanks to John Bridegroom for his indispensable help with all things that shoot.
Special Thanks from Jim Nelson
  To every fan out there who has read, played and enjoyed the FASA products I've worked on: thank you. Your support and enthusiasm have made it all worthwhile. I've enjoyed meeting many of you at conventions over the years, and I'm glad I had the opportunity to contribute to the games and worlds you enjoy so much. It's been a great experience!
  I've had the pleasure of working with many wonderful people during my tenure at FASA and I won't even attempt to thank them all individually. I owe a debt of gratitude to everyone I worked with—artists, writers, editors and colleagues. Thank you.
  I feel a need to single out and thank a few individuals who made my job truly special: I'd like to thank Jill Lucas, for being a wonderful friend, a terrific president and the best boss anyone could hope for; Jeff Laubenstein, for inspiring me to grow and develop as an artist and for teaching me so much about what it takes to make a game look great; Joel Biske and Fred Hooper for being great assistants and great friends; and Mike Nielsen for showing me how much fun games can be, for countless hours of great brainstorming and for keeping me sane.
Project Editing
Davidson Cole
Sharon Turner Mulvihill
Shadowrun Line Developer
Michael Mulvihill
Editorial Staff
Editorial Director
Donna Ippolito
Managing Editor
Sharon Turner Mulvihill
Associate Editor
Robert Boyle
Assistant Editor
Davidson Cole
Art Staff
Art Director
Jim Nelson
Assistant Art Director
Fred Hooper
Cover Artwork
Paul Bonner
Cover Design
Fred Hooper
Layout
Fred Hooper
Illustration
Tom Baxa, Paul Bonner, Brian Despain, Tom Fowler, Fred Hooper, Alan Pollack, Steve Prescott, Marc Sasso, Ron Spencer