Quelle, en: Shadowrun Third Edition: Unterschied zwischen den Versionen
(+Verlinkung mit Vorlage:Impressum) |
Loki (Diskussion | Beiträge) Keine Bearbeitungszusammenfassung |
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|COVER=Shadowrun_Third_Edtion.jpg | |COVER=Shadowrun_Third_Edtion.jpg | ||
|COPYRIGHT=fasa | |COPYRIGHT=fasa | ||
|NUMMER=7000 ( | |NUMMER=7000 (Hardcover), 7001 / 25000 (Softcover) | ||
|EDITION=3 | |EDITION=3 | ||
|ÜBERSETZUNG={{Quelle|sr3d|x=1}} | |ÜBERSETZUNG={{Quelle|sr3d|x=1}} | ||
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|SEITEN=336 | |SEITEN=336 | ||
|PREIS=30,00 $ | |PREIS=30,00 $ | ||
| | |ISBN10_1=? | ||
|ISBN13_1=? | |||
|ISBN_AUSGABE_1=''7000'' | |||
|ISBN10_2=1-55560-371-8 | |||
|ISBN13_2=978-1555603717 | |||
|ISBN_AUSGABE_2=''7001'' | |||
|ISBN10_3=1-932564-46-2 | |||
|ISBN13_3=978-1932564464 | |||
|ISBN_AUSGABE_3=''25000'' | |||
|CREDITS= | |CREDITS= | ||
*''Line Developer:'' {{Impressum|Michael Mulvihill}} | *''Line Developer:'' {{Impressum|Michael Mulvihill}} |
Version vom 31. Juli 2011, 10:55 Uhr
Informationen | |
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Verlag: FASA / Nachdruck: FanPro USA / WK Games | |
Nummer: 7000 (Hardcover), 7001 / 25000 (Softcover) | |
Edition: 3 | |
Erschienen: November 1998 / 1. Februar 2004 | |
Sprache: englisch | |
Übersetzung: {| class="infobox" style="float:right; clear:right;" | Informationen |
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| style="padding-left:10px; padding-right:10px; text-align:left; border: 1px solid gray;" | Vorgänger: {| class="infobox" style="float:right; clear:right;" | class="infobox_title" | Informationen |-
|} |- | style="padding-left:10px; padding-right:10px; text-align:left; border: 1px solid gray;" | Nachfolger: {| class="infobox" style="float:right; clear:right;" | class="infobox_title" | Informationen |-
|} |- | style="padding-left:10px; padding-right:10px; text-align:left; border: 1px solid gray;" | Format: Print / eBook |- | style="padding-left:10px; padding-right:10px; text-align:left; border: 1px solid gray;" | Einband: Hardcover / Softcover |- | style="padding-left:10px; padding-right:10px; text-align:left; border: 1px solid gray;" | Seitenanzahl: 336 |-
| style="padding-left:10px; padding-right:10px; text-align:left; border: 1px solid gray;" | Preis: 30,00 $ |-
| style="padding-left:10px; padding-right:10px; text-align:left; border: 1px solid gray;" | ISBN:
- 7000:
- 7001:
- 25000:
|- | style="padding-left:10px; padding-right:10px; text-align:left; border: 1px solid gray;" | Credits:
- Line Developer: Vorlage:Impressum
- Spieltester: John Bellando, Russ Bigham, David Buehrer, George Burke, John Carey, Lisa Chemleski, Bryan Covington, Wayne DeLisle, Michael DeVita, Adam Dolsen, Eric Duckworth, Daniel Ducret, Christi Ewart Jr., FATGOP, Daniel Felts, Vorlage:Impressum, Tony Glinka, William Gold, Rocky Goodenough, Robert Habenicht, Mason Hart, Michael Hathaway, Cary Hill, Lyle Hinkley, Vorlage:Impressum, Vorlage:Impressum, Will Jackson, Jonathan Jacobson, Vorlage:Impressum, Ricky Jimenez, Matt Johnson, Sean Johnson, Jim "Loki" Jones, Vorlage:Impressum, Mara Kaehn, Brad Kercher, Lorne Kerlin, Craig Knefelkamp, Don Larkin, Seth Levine, Tim Link, Craig Loos, Eva Marie, Sean Matheis, Tim Mathena, Mark McKenna, Paul Meyer, Bill Michie, Dennis Jon Miller, Michael Miller, E. Mark Mitchell, Daniel Mooneyham, Vorlage:Impressum, Mike Naughton, Justin Pinnow, Steven "Bull" Ratkovich, Max Rible, Kenna Rice, Kenneth Riehle, Cristina Rizen, Asher Rosenberg, Seth Rutledge, Angela Schaafsma, Shayne Schelinder, Lonnie Schmidt, Sandra Schmitz, Vorlage:Impressum, Joe Shidle, Thomas Shook, Chris Siddle, Brian Skipper, Darci Stratton, Lori Tharp, Steven Tinner, Daniel Tomalesky, Richard Tomasso, Malik "Running Wolf" Toms, Ted Turrietta, Thomas Vielkanowitz, Joe Voelker, Vorlage:Impressum, Jim Wong, Jon Wooley
|} Where Man Meets Magic & Machine
The year is 2060. Magic is as real as the mean streets of the mega-sprawls. Corporations call the shots while nailing each other through covert operatives in cutthroat competition. Flesh and machines have merged -- the street samurai with his smartguns and impossibly fast reflexes, the decker who can plug his own brain into the worldwide computer network, the rigger who links his mind to his vehicle and takes hairpin turns at fantastic speeds. And you're a part of this wired world, where corporate skyscrapers glitter over the dark shadows they cast. You live in those shadows. You're a shadowrunner -- a street operative.
You may be human or troll, dwarf or elf. You may throw fireballs, pull out your trusty Uzi or slice through computer security with a program as elegant and deadly as a stiletto. No matter what, you get the job done. You're a shadowrunner -- a professional. You don't just survive in the shadows -- you thrive there ... for now.
Shadowrun, Third Edition is a complete rulebook for gamemasters and players. It contains all the rules needed to create characters and ongoing adventures set in the popular Shadowrun universe. Shadowrun, Third Edition updates, revises, expands and clarifies the rules from previous Shadowrun rulebooks. It is compatible with previous versions of Shadowrun and with previously published Shadowrun source material.
Inhaltsverzeichnis
- Introduction
- Welcome to the Shadows
- The Basics
- What’s new?
- What is a Roleplaying Game?
- Getting started
- Roleplaying Shadowrun
- What Runners do
- Basic Runner Types
- Settings
- Shadow Activity
- See how they run
- And so it came to pass...
- Slouching toward Apocalypse (1999–2010)
- The Resource Rush and Lone Eagle
- Japan, Inc.
- VITAS — The New Black Death
- 2011 — The Year of Chaos
- If it’s Tuesday, this must be the UCAS (2012–2018)
- The Indian War and the Great Ghost Dance
- The Treaty of Denver
- Welcome to our World (2018–2029)
- Goblinization
- In other New...
- The Crash of ’29
- Secession and War (2030–2037)
- Corporate Machinations (2033–2048)
- Humans and Metas — From Bad to Worse (2036–2046)
- Life on the Cutting Edge (2049–2060)
- Bug City
- Election Fever
- Corp War
- 2060 and beyond
- Slouching toward Apocalypse (1999–2010)
- Game Concepts
- Playing Shadowrun
- The abstract Nature of Rules
- Making Tests
- Making Dice Rolls
- Different Types of Tests
- Time
- Combat Turns
- Actions
- Shadowrunning by the Numbers
- The Concept
- Race
- Attributes
- Initiative
- Magic
- Skills
- Dice Pools
- Gear
- Contacts
- Lifestyle
- Condition Monitor
- Karma
- Finishing Touches
- Metahumanity
- Dwarfs
- Elves
- Humans
- Orks
- Trolls
- Creating a Shadowrunner
- Sample Characters
- Building a Shadowrunner
- The Priority System
- Choosing your Race
- Choosing Magical Abilities
- Choosing Attributes
- Assigning Skills
- Assigning Resources
- Finishing Touches
- Sample Characters
- Using Sample Characters
- Skills
- Base Skills
- Active Skills
- Knowledge Skills
- Language Skills
- Skill Ratings
- Specialization
- Defaulting
- The Defaulting Process
- Limits on Defaulting
- Active Skill Categories
- Build/Repair Skills
- Combat Skills
- Magical Skills
- Physical Skills
- Social Skills
- Technical Skills
- Vehicle Skills
- About Knowledge Skills
- Choosing Knowledge Skills
- Street Knowledge
- Academic Knowledge
- Sixth World Knowledge
- Background Knowledge
- Interests
- About Language Skills
- Lingos
- Reading and Writing
- Using Skills
- Skill Tests
- Taking the Time
- Using Charisma-linked Skills
- Racism
- Cyberware and Social Interaction
- Armor and Society
- Negotiation and Leadership
- Interrogation and Intimidation
- Etiquette
- Instruction
- Using Build/Repair Skills
- Using Stealth
- Using Knowledge Skills
- Using Language Skills
- Complementary Skills
- Creating your own Skills
- Base Skills
- Combat
- Initiative
- Determining the Order
- Combat Turn Sequence
- 1. All Dice Pools refresh
- 2. Determine Initiative
- 3. Characters take Action
- In their Combat Phase
- 4. Begin a new Combat Turn
- Using Dice Pools
- Combat Pool
- The Combat Phase
- Declaring Actions
- Free Actions
- Simple Actions
- Complex Actions
- Movement
- Movement Rate
- Walking
- Running
- Interception
- Surprise
- Ranged Combat
- Resolving Ranged Combat
- Range and Base Target Number
- Situational Target Modifiers
- Attacker Success Test
- Dodge Test
- Damage Resistance Test
- Determine Outcome
- Apply Damage
- Called Shots
- Damage Codes
- Firearms
- Single-Shot Mode
- Semi-Automatic Mode
- Burst-Fire Mode
- Full-Auto Mode
- Ammunition
- Reloading Firearms
- Shotguns
- Projectile Weapons
- Strength Minimum Rating
- Projectile Weapon Types
- Grenades
- Missile Launchers
- Initiative
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Siehe auch