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Zeile 1: | Zeile 1: | ||
{{Quellenrücklink|en|Shadowrun Fourth Edition|A=0|B=1|C=1|E=0|I=1|X=0|S=0|W=0}} | {{Quellenrücklink|en|Shadowrun Fourth Edition|A=1|Ä=0|B=1|C=1|E=0|I=1|X=0|Q=0|S=0|W=0}} | ||
*'''Buzzkill''' | *'''Buzzkill''' | ||
*'''Welcome to the Shadows''' | *'''Welcome to the Shadows''' | ||
Zeile 395: | Zeile 395: | ||
***Public Awareness | ***Public Awareness | ||
**Identification, Please | **Identification, Please | ||
***What’s in a SIN? | ***What’s in a [[SIN]]? | ||
***Commlinks, | ***[[Kommlink|Commlinks]], [[Credstick]]s, and ID | ||
***Fake ID | ***Fake ID | ||
***Lifestyles | ***Lifestyles | ||
Zeile 410: | Zeile 410: | ||
***Keeping Secrets | ***Keeping Secrets | ||
***Tips for Less Stressful Shadowruns | ***Tips for Less Stressful Shadowruns | ||
*'''Friends and Foes''' | |||
**Non-Player Characters | |||
***Grunts | |||
***Sample Grunts | |||
***Prime Runners | |||
**[[Connections|Contacts]] | |||
***Contacts by the Numbers | |||
***Fleshing Out Contacts | |||
***Using Contacts | |||
***Playing Contacts | |||
***Sample Contacts | |||
**[[Critter]]s | |||
***Attributes and Skills | |||
***Powers | |||
***Weaknesses | |||
***Critter Combat | |||
***Ordinary Critters | |||
***Paracritters | |||
***[[Geister|Spirits]] | |||
***[[Dracoform|Dracoforms]] | |||
*'''Street Gear''' | |||
**Gear Ratings | |||
**Carrying Gear | |||
***Carrying Capacity | |||
***Encumbrance | |||
**Size Customization | |||
***Using Unadapted Gear | |||
**Concealing Gear | |||
***Physical Searches | |||
**Availability & Buying Gear | |||
***Standard Goods | |||
***Black Market Goods | |||
**Fencing Gear | |||
**Legality | |||
***Jurisdiction | |||
**Cyberware and Bioware Grades | |||
**Wireless Connectivity | |||
***Turning it Off | |||
**Common Costs | |||
**Gear Listings | |||
***[[Nahkampfwaffe|Melee Weapons]] | |||
***Projectile & Throwing Weapons | |||
***[[Feuerwaffe|Firearms]] | |||
***Firearm Accessories | |||
***Ammunition | |||
***Grenades, Rockets, and Missiles | |||
***Explosives | |||
***Clothing and Armor | |||
***Electronics | |||
***Datachips and Software | |||
***ID and Credsticks | |||
***Tools | |||
***Vision Enhancers | |||
***Audio Enhancers | |||
***Sensors | |||
***Security Devices | |||
***Breaking & Entering Tools | |||
***Chemicals | |||
***Survival Gear | |||
***Biotech | |||
***Disguises | |||
***[[Cyberware]] | |||
***[[Bioware]] | |||
***Magical Equipment | |||
***Vehicles & [[Drohnen|Drones]] | |||
<!-- _INH _EN _SR4 --> | <!-- _INH _EN _SR4 --> | ||
Aktuelle Version vom 18. Juli 2016, 18:13 Uhr
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- Buzzkill
- Welcome to the Shadows
- The Basics
- What is a Roleplaying Game?
- Roleplaying Shadowrun
- What Runners Do
- Basic Runner Types
- Settings
- Shadow Activity
- The Basics
- A History Lesson for the Reality Impaired
- The Rise of the Megacorps
- Death and Chaos
- Metamorphoses
- Divided We Stand, United We Fall
- Hate and Brotherhood
- The Corporate Shuffle
- Will to Power
- Year of the Comet
- Matrix Crash 2.0
- It’s a Wireless World
- Life on the Edge
- Day to Day
- A Place to Stash Your Gear
- Getting Around
- You Are What You Eat
- Show Me The Money
- SINless in Seattle
- The Doctor Is In
- Welcome to the Machine
- Matrix 2.0
- The Network is the Consumer
- Sharing the Love
- Tagging, 2070’s Style
- Big Brother is Watching
- Get Your Mojo Workin’
- Magic in the Media
- John Q. Public
- Magic and Religion
- Ghouls and Spirits and Dragons—Oh My!
- Magic in the Shadows
- Takin’ Care of Business
- Extraterritoriality
- Guarding the Henhouse
- In the Family
- The Big Ten
- Strange Bedfellows
- Livin’ Large
- Nightlife
- Music
- Sports
- Simsense
- Trideo, Radio, and Cinema
- Advertising
- Fashion
- Sex
- The Dark Side
- Criminal Elements (Other Than You)
- Organized Crime
- Gangs
- Organleggers
- He Ain’t Heavy …
- The Way It Is
- Pro-Meta activist Groups
- Racist Organizations
- Day to Day
- Game Concepts
- Playing Shadowrun
- The Abstract Nature of Rules
- Dice
- Making Tests
- Dice Pools
- Dice Pool Modifiers
- Target Number and Hits
- Glitches
- Rule of Six
- Different Types of Tests
- Success Tests
- Opposed Tests
- Extended Tests
- Teamwork Tests
- Trying Again
- Critical Success
- Time
- Combat Turns
- Actions
- Shadowrunning by the Numbers
- The Concept
- Metatype
- Attributes
- Magic
- Skills
- Qualities
- Gear
- Body Modifications
- Contacts
- Lifestyle
- Condition Monitors
- Karma
- Metahumanity
- Dwarfs
- Elves
- Humans
- Orks
- Trolls
- Edge
- Tweaking the Rules
- Creating a Shadowrunner
- Sample Characters
- Building a Shadowrunner
- Build Points (BP)
- Choose Your Metatype
- Purchase Attributes
- Acquire Skills
- Qualities
- Assigning Resources
- Gear
- Magical Resources
- Technomancer Resources
- Contacts
- Finishing Touches
- Final Statistics
- Starting Nuyen
- Gamemaster’s Approval
- Background and Story
- Build Point Cost Summary Table
- Sample Characters Skills
- Base Skills
- Active Skills
- Knowledge Skills
- Language Skills
- Using Skills
- Skill Groups
- Skill Ratings
- Specialization
- Defaulting
- Combat Active Skills
- Magic Active Skills
- Physical Active Skills
- Using Climbing
- Using Escape Artist
- Jumping
- Using Navigation
- Using Perception
- Using Running
- Using Stealth Skills
- Using Survival
- Using Swimming
- Using Tracking
- Resonance Active Skills
- Social Active Skills
- Using Charisma-Linked Skills
- Technical Active Skills
- Using Forgery
- Using Locksmith
- Using Technical Skills to Build or Repair
- Vehicle Active Skills
- Special Active Skills
- Knowledge Skills
- Choosing Knowledge Skills
- Street Knowledge
- Academic Knowledge
- Professional Knowledge
- Interests
- Using Knowledge Skills
- Language Skills
- Language in 2070
- Lingos
- Using Language Skills
- Using Attributes
- Attribute-Only Tests
- Base Skills
- Combat
- Combat Turn Sequence
- Initiative
- Initiative Score
- Initiative Passes
- Switching Initiative
- Initiative and Edge
- Initiative Glitches
- Delayed Actions
- Timed Items and Initiative
- The Action Phase
- Free Actions
- Simple Actions
- Complex Actions
- Movement
- Resolving Combat
- Opposed Combat Test
- Combat Sequence
- Ranged Combat
- Ranged Attack Modifiers
- Defending Against Ranged Combat
- Firearms
- Single-Shot Mode
- Semi-Automatic Mode
- Burst-Fire Mode
- Full-Auto Mode
- Ammunition
- Shotguns
- Projectile Weapons
- Projectile Weapon Types
- Grenades
- Rockets and Missiles
- Resolving Rocket and Missile Fire
- Melee Combat
- Defending Against Melee Combat
- Melee Modifiers
- Melee Combat Weapons
- Other Combat Factors
- Armor
- Called Shots
- Defense Modifiers
- Full Defense
- Interception
- Knockdown
- Subduing (Melee Only)
- Damage
- Types of Injury
- Damage Codes
- Damage Resistance Tests
- Applying Damage
- Wound Modifiers
- Dead Man’s Trigger
- Special Types of Damage
- Surprise
- Surprise and Perception
- Surprise Tests
- Effects of Surprise
- Barriers
- Barrier Ratings
- Shooting Through Barriers
- Destroying Barriers
- Vehicle Combat
- Vehicle Attributes
- Vehicle Tests
- Tactical Combat
- Chase Combat
- Attacks Against Vehicles
- Vehicle Damage
- Gunnery
- Sensor Tests
- Sensor Targeting
- Initiative
- The Awakened World
- The Basics
- Awakened Attributes
- Magic Use
- Sorcery
- Conjuring
- Drain
- Magical Lodges
- Noticing Magic
- Magic Actions
- Traditions
- Creating a Tradition
- Magic and Spirits
- Drain Attribute
- Example Traditions
- Sorcery
- Spells
- Spellcasting
- Ritual Spellcasting
- Counterspelling
- Conjuring
- Spirits
- Summoning
- Banishing
- Binding
- Watcher Spirits
- The Astral World
- Auras and Astral Forms
- Astral Perception
- Astral Signatures
- Astral Projection
- Astral Combat
- Astral Tracking
- The Metaplanes
- Mana Barriers
- Mana Lodges
- Wards
- Passing Through Barriers
- Adepts
- Mystic Adepts
- Adept Powers
- Initiation
- Initiate Powers
- Foci
- Bonding
- Activation
- Spell Foci
- Spirit Foci
- Weapon Foci
- Power Foci
- Mentor Spirits
- Roleplaying a Mentor Spirit
- Mentor Spirit Modifiers
- Mentor Spirit Archetypes
- Street Grimoire
- Spell Characteristics
- Combat Spells
- Detection Spells
- Health Spells
- Illusion Spells
- Manipulation Spells
- The Basics
- The Wireless World
- Matrix 2.0 Basics
- Augmented World
- Matrix Topology
- Device and Software Ratings
- Using the Matrix
- Hacking the Matrix
- Matrix Combat
- Rigging
- Augmented Reality
- Zones
- Commlinks and Networking
- PAN Modes
- Persona
- Linking and Subscribing
- Matrix Attributes
- Pilot Programs
- Getting Online
- Commcodes
- Authorized Access
- The Datatrail
- Using the Matrix
- Matrix Perception
- Accessing Multiple Nodes
- Using Computer Skill
- Using Data Search Skill
- Other Matrix Actions
- Hacking
- Hacking and Accounts
- Breaking In
- Hacked!—Once Inside
- Intruder Alerts
- Using Hacking Skill
- Using Electronic Warfare Skill
- Programs
- Common Use Programs
- Hacking Programs
- Loading and Using Programs
- Agents
- Intrusion Countermeasures
- Source Code and Piracy
- Virtual Reality
- VR Access Mode
- VR Matrix Perception
- Cybercombat
- Matrix Initiative
- Matrix Attacks
- Matrix Damage
- Matrix Condition Monitor
- Black IC Attacks
- Simultaneous Combat in Multiple Nodes
- Technomancers
- Resonance
- The Living Persona
- Technomancer Skills
- Complex Forms
- Threading
- Sprites
- Decompiling Sprites
- Types of Sprites
- Sprite Powers
- Matrix Signatures
- Fading
- Submersion
- Rigging and Drones
- Drones
- Rigger Actions
- Autosoft Programs
- Commlink Customization
- Buying Upgrades
- Buying Your Own Hardware
- Coding Your Own Programs
- Matrix 2.0 Basics
- Running the Shadows
- Health
- Healing
- Physical Damage Overflow
- Toxins
- Toxin Attributes
- Using Toxic Substances
- Sample Toxins
- Drugs and Brainbenders
- Substance Abuse
- Drugs
- Better-Than-Life
- Security Systems
- Physical Security
- Technical Security
- Magical Security
- Matrix Security
- Reputation
- Street Cred
- Notoriety
- Public Awareness
- Identification, Please
- What’s in a SIN?
- Commlinks, Credsticks, and ID
- Fake ID
- Lifestyles
- Karma
- Awarding Karma
- Character Improvement
- Improving Skills and Skill Groups
- Improving Attributes
- Other Improvements
- Gamemaster Advice
- Creating an Adventure
- Integrating New Team Members
- Keeping Secrets
- Tips for Less Stressful Shadowruns
- Health
- Friends and Foes
- Non-Player Characters
- Grunts
- Sample Grunts
- Prime Runners
- Contacts
- Contacts by the Numbers
- Fleshing Out Contacts
- Using Contacts
- Playing Contacts
- Sample Contacts
- Critters
- Attributes and Skills
- Powers
- Weaknesses
- Critter Combat
- Ordinary Critters
- Paracritters
- Spirits
- Dracoforms
- Non-Player Characters
- Street Gear
- Gear Ratings
- Carrying Gear
- Carrying Capacity
- Encumbrance
- Size Customization
- Using Unadapted Gear
- Concealing Gear
- Physical Searches
- Availability & Buying Gear
- Standard Goods
- Black Market Goods
- Fencing Gear
- Legality
- Jurisdiction
- Cyberware and Bioware Grades
- Wireless Connectivity
- Turning it Off
- Common Costs
- Gear Listings
- Melee Weapons
- Projectile & Throwing Weapons
- Firearms
- Firearm Accessories
- Ammunition
- Grenades, Rockets, and Missiles
- Explosives
- Clothing and Armor
- Electronics
- Datachips and Software
- ID and Credsticks
- Tools
- Vision Enhancers
- Audio Enhancers
- Sensors
- Security Devices
- Breaking & Entering Tools
- Chemicals
- Survival Gear
- Biotech
- Disguises
- Cyberware
- Bioware
- Magical Equipment
- Vehicles & Drones