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*'''The Year is [[2050]]'''
*'''The Year is [[2050]]'''
*'''Night on the Town'''
*'''Night on the Town'''

Version vom 6. September 2013, 16:09 Uhr


  • The Year is 2050
  • Night on the Town
  • AND SO IT CAME TO PASS
    • Rise of the Megacorps
    • Resource Rush
    • The Lone Eagle
    • The Blame falls
    • Tribulations
    • The Sixth World
    • The Dance
    • The Indian Question
    • Treaty of Denver
    • Goblinization
    • Magic and the Matrix
    • Crash of '29
    • The Superpowers
    • Independence fever
    • New Violence
  • GAME CONCEPTS
    • Rolling the Dice
      • Rule of One
      • Rule of Six
      • Success Tests
      • Resistance Tests
      • Resisted/Unresisted Tests
      • Opposed Success Test
      • Dice Pools
      • Modifications
      • Other Conventions
    • Definitions
      • Characters
      • Skills
      • Magic
      • Matrix
  • METAHUMANITY
    • Dwarf
    • Elf
    • Human
    • Ork
    • Troll
  • CHARACTER GENERATION
    • Attributes
      • Attribute Ratings .
    • Other Distinctions
      • Skills
      • Gear
      • Cyberware
      • Spells
      • Contacts
    • Generadng Characters
      • Archetypes
  • ARCHETYPES
  • DEVELOPING THE CHARACTER
    • Skills
    • Dice Pools
      • Astral Pool
      • Defense Pool
      • Dodge Pool
      • Hacking Pool
      • Magic Pool
    • Money
    • Languages
    • Condition Monitors
    • Allergies
      • Substances
      • Severity
    • Finishing Touches
    • Archetype Creation and Modification
      • Metahumans
      • Buying Friends
    • Modifying Archetypes
      • Metahumans
  • USING SKILLS
    • Skill Ratings
    • Success Tests
    • Taking the Time
    • The Skill Web
    • Concentrations and Specializations
    • Skill Categories
      • Active Skills
      • Build and Repair Skills
      • Knowledge Skills
      • Language Skills
      • Special Languages
      • Special Skills
  • COMBAT
    • Combat Tum Sequence
      • Initiative Results
      • Extra Actions .
    • Actions
    • Interception
      • Pursuit
    • Dice Pools
    • Fire Combat
      • Target Number
      • Target Modifiers
      • Success Test Roll
      • Calculating Damage
      • Reducing Damage
      • Applying Damage
      • Condition Monitors
      • Cover and Barriers
      • Autofire Weapons
      • Grenade
    • Melee Combat
    • Critter Combat
    • Subduing
    • Vehicles and Combat
      • Vehicle Ratings
      • Characters On board
      • Movement
      • Vehicle Combat Turns
      • Vehicle Damage
  • MAGIC
    • The Shamanic Tradition
      • Choosing a Totem
      • Roleplaying the Shaman
      • The Shamanic Mask
      • The Medicine Lodge
    • The Hermedc Tradition
      • Hermetic Libraries
      • The Hermetic Circle
    • Magical Abilities
      • Magic Rating
      • Drain
      • Magical Items
    • Sorcery
      • Spell Types
      • Spell Force
      • Spellcasting
    • Ritual Sorcery
      • Material Link
      • Ritual Teams
      • Sorcery Procedure
    • Conjuring
      • Summoning Nature Spirits
      • Summoning Elementals
    • Drain
      • Uncontrolled Spirits
      • Control Contests
      • Banishing
    • Astral Space
      • Astral Perception
      • Astral Projection
      • Astral Movement
      • While You Were Out
      • Astral Combat
    • Grimoire
      • Combat Spells
      • Detection Spells
      • Health Spells
      • Illusion Spells
      • Manipulation Spells
  • MATRIX
    • Accessing the Matrix
    • Time and Movement In the Matrix
      • Passcodes
      • Hello. Operator
      • Security Codes
      • Directory Assistance
      • Leaving the Matrix
    • Matrix Geography
      • Nodes and Their Functions
      • Central Processing Unit
      • Datastore
      • I/O Ports
      • Sub-Processing Units
      • System Access Node (SAN)
      • Slave
      • Mapping Systems
      • Mapping the Telecommunication Grids
    • Cyberdecks
      • Master Persona Control Program
      • Cyberdeck Specifications
      • Cyberdeck Options
      • Using Cyberdecks
    • Cyberprograms
      • Persona Programs
      • Utility Programs
      • Degradable Utilities
      • Running Utilities
      • Programming on the Fly
      • Combat Utilities
      • Defense Utilities
      • Sensor Utilities
      • Masking Utilities
    • Decking
      • Movement in the Matrix
      • Perception in the Matrix
      • Tortoises in the Matrix
      • Naked in the Matrix
    • Cybercombat
      • Initiative
      • Actions in Cyberspace
    • Intrusion Countermeasures (IC)
      • White IC
      • Gray IC
      • Black IC
      • Alerts
      • The Opposition
    • Cyberprogramming
      • Building Cyberdecks
  • EQUIPMENT
    • Personal Weaponry
      • Impact Projectile Weapons
      • Firearms
      • Firearm Accessories
      • Taser Weapons
    • Ammunition
      • Explosives
      • Heavy Weapons
    • Armor
    • Surveillance and Security
      • Vision Enhancers
      • Communications
      • Surveillance Measures
      • Surveillance Countermeasures
      • Security Devices
    • Survival Gear
      • Working Gear
    • Lifestyle
      • Entertainment
      • Electronics
    • Cyberware
      • Headware
      • Bodyware
      • Cyberdecks and Programs
    • Biotech
      • Slap Patches
      • Magical Equipment
    • Vehicles
      • Ground
      • Boats
      • Aircraft
    • Military and Restricted Issue
      • Panzers
      • Security Vehicles
      • Remotes
    • Vehicle Weapons
    • Rigger Gear
    • Equipment Charts
  • AFTER THE SHADOWRUN
    • Healing Up
      • Getting Better
      • Using the Healing Table
    • Elective Surgery
    • First Aid
      • Deadly Wounds and First Aid
      • Deadly Wounds and Organ Damage
    • Pieces and Parts
    • Magicians and Damage
    • Reducing Mental Fatigue
    • Diseases and Toxins
      • Diseases
      • Toxins
    • Fencing the Loot
      • Finding a Fence
      • The Loot
      • The Meet
    • Lifestyles of the Rich and Shadowy
    • Keeping up the Payments
    • Karma
      • Instant Karma
      • Good Karma
      • Magical Activities
  • BEHIND THE SCENES
    • Dicey Situations
      • Social Skill Use
      • Build and Repair Skill Use
      • Vehicle Operation Skill Use
      • Knowledge Skill Use
      • Language Skill Use
      • Hauling the Load
      • Perception and Reality
    • Quick Matrix Systems
      • Choose a Security Code
      • Design the Architecture
      • Determine Security Codes
      • Install IC
      • Install Data Values
    • Shadowrunning
      • Tailor the Adventure
      • Death and Shadowrunning
    • Awarding Karma
      • Survival
      • Success
      • Threat.
      • Individual Karma Awards
    • Glossary of Slang In 2050
  • CONTACTS
  • CRITTERS
    • Powers of the Awakened
    • Weaknesses
    • Cyberware for Critters
    • Selected Awakened Beings
    • Critter Statistics
  • THE NORTHWEST IN 2050
    • Tribal Lands
    • Tir Tairngire
    • Other Neighbors
    • Status of Seattle
    • Tribes
      • The Salish
      • The Sinsearach
      • The Makah
      • The Cascade Crow
      • The Cascade Ork
  • SEATTLE
    • Getting to Seattle
    • Government
      • Seattle's Metroplex Guard
    • Visitor Information
      • Medical Aid
      • Legal Aid
      • Public Datanet
      • Emergency Services
    • Getting Around Seattle
    • Entertainment and Media
    • Points of Interest
      • Tribal Holdings
      • Corporate Holdings
      • Seattle in the Shadows
  • FIRST RUN
    • Food Fight
      • Grabbin' Stuffers
      • Stuffer Shack™
      • Who's in Stuffer Shack
      • Stuffer Shack Map Key
      • Enter Shooting
      • Supermarket Sweep
      • Cleaning Up
      • Karma
      • The Chiller Thrillers