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- The Year is 2050
- Night on the Town
- AND SO IT CAME TO PASS
- Rise of the Megacorps
- Resource Rush
- The Lone Eagle
- The Blame falls
- Tribulations
- The Sixth World
- The Dance
- The Indian Question
- Treaty of Denver
- Goblinization
- Magic and the Matrix
- Crash of '29
- The Superpowers
- Independence fever
- New Violence
- GAME CONCEPTS
- Rolling the Dice
- Rule of One
- Rule of Six
- Success Tests
- Resistance Tests
- Resisted/Unresisted Tests
- Opposed Success Test
- Dice Pools
- Modifications
- Other Conventions
- Definitions
- Characters
- Skills
- Magic
- Matrix
- Rolling the Dice
- METAHUMANITY
- Dwarf
- Elf
- Human
- Ork
- Troll
- CHARACTER GENERATION
- Attributes
- Attribute Ratings .
- Other Distinctions
- Skills
- Gear
- Cyberware
- Spells
- Contacts
- Generadng Characters
- Archetypes
- Attributes
- ARCHETYPES
- DEVELOPING THE CHARACTER
- Skills
- Dice Pools
- Astral Pool
- Defense Pool
- Dodge Pool
- Hacking Pool
- Magic Pool
- Money
- Languages
- Condition Monitors
- Allergies
- Substances
- Severity
- Finishing Touches
- Archetype Creation and Modification
- Metahumans
- Buying Friends
- Modifying Archetypes
- Metahumans
- USING SKILLS
- Skill Ratings
- Success Tests
- Taking the Time
- The Skill Web
- Concentrations and Specializations
- Skill Categories
- Active Skills
- Build and Repair Skills
- Knowledge Skills
- Language Skills
- Special Languages
- Special Skills
- COMBAT
- Combat Tum Sequence
- Initiative Results
- Extra Actions .
- Actions
- Interception
- Pursuit
- Dice Pools
- Fire Combat
- Target Number
- Target Modifiers
- Success Test Roll
- Calculating Damage
- Reducing Damage
- Applying Damage
- Condition Monitors
- Cover and Barriers
- Autofire Weapons
- Grenade
- Melee Combat
- Critter Combat
- Subduing
- Vehicles and Combat
- Vehicle Ratings
- Characters On board
- Movement
- Vehicle Combat Turns
- Vehicle Damage
- Combat Tum Sequence
- MAGIC
- The Shamanic Tradition
- Choosing a Totem
- Roleplaying the Shaman
- The Shamanic Mask
- The Medicine Lodge
- The Hermedc Tradition
- Hermetic Libraries
- The Hermetic Circle
- Magical Abilities
- Magic Rating
- Drain
- Magical Items
- Sorcery
- Spell Types
- Spell Force
- Spellcasting
- Ritual Sorcery
- Material Link
- Ritual Teams
- Sorcery Procedure
- Conjuring
- Summoning Nature Spirits
- Summoning Elementals
- Drain
- Uncontrolled Spirits
- Control Contests
- Banishing
- Astral Space
- Astral Perception
- Astral Projection
- Astral Movement
- While You Were Out
- Astral Combat
- Grimoire
- Combat Spells
- Detection Spells
- Health Spells
- Illusion Spells
- Manipulation Spells
- The Shamanic Tradition
- MATRIX
- Accessing the Matrix
- Time and Movement In the Matrix
- Passcodes
- Hello. Operator
- Security Codes
- Directory Assistance
- Leaving the Matrix
- Matrix Geography
- Nodes and Their Functions
- Central Processing Unit
- Datastore
- I/O Ports
- Sub-Processing Units
- System Access Node (SAN)
- Slave
- Mapping Systems
- Mapping the Telecommunication Grids
- Cyberdecks
- Master Persona Control Program
- Cyberdeck Specifications
- Cyberdeck Options
- Using Cyberdecks
- Cyberprograms
- Decking
- Movement in the Matrix
- Perception in the Matrix
- Tortoises in the Matrix
- Naked in the Matrix
- Cybercombat
- Initiative
- Actions in Cyberspace
- Intrusion Countermeasures (IC)
- White IC
- Gray IC
- Black IC
- Alerts
- The Opposition
- Cyberprogramming
- Building Cyberdecks
- EQUIPMENT
- Personal Weaponry
- Impact Projectile Weapons
- Firearms
- Firearm Accessories
- Taser Weapons
- Ammunition
- Explosives
- Heavy Weapons
- Armor
- Surveillance and Security
- Vision Enhancers
- Communications
- Surveillance Measures
- Surveillance Countermeasures
- Security Devices
- Survival Gear
- Working Gear
- Lifestyle
- Entertainment
- Electronics
- Cyberware
- Headware
- Bodyware
- Cyberdecks and Programs
- Biotech
- Slap Patches
- Magical Equipment
- Vehicles
- Ground
- Boats
- Aircraft
- Military and Restricted Issue
- Panzers
- Security Vehicles
- Remotes
- Vehicle Weapons
- Rigger Gear
- Equipment Charts
- Personal Weaponry
- AFTER THE SHADOWRUN
- Healing Up
- Getting Better
- Using the Healing Table
- Elective Surgery
- First Aid
- Deadly Wounds and First Aid
- Deadly Wounds and Organ Damage
- Pieces and Parts
- Magicians and Damage
- Reducing Mental Fatigue
- Diseases and Toxins
- Diseases
- Toxins
- Fencing the Loot
- Finding a Fence
- The Loot
- The Meet
- Lifestyles of the Rich and Shadowy
- Keeping up the Payments
- Karma
- Instant Karma
- Good Karma
- Magical Activities
- Healing Up
- BEHIND THE SCENES
- Dicey Situations
- Social Skill Use
- Build and Repair Skill Use
- Vehicle Operation Skill Use
- Knowledge Skill Use
- Language Skill Use
- Hauling the Load
- Perception and Reality
- Quick Matrix Systems
- Choose a Security Code
- Design the Architecture
- Determine Security Codes
- Install IC
- Install Data Values
- Shadowrunning
- Tailor the Adventure
- Death and Shadowrunning
- Awarding Karma
- Survival
- Success
- Threat.
- Individual Karma Awards
- Glossary of Slang In 2050
- Dicey Situations
- CONTACTS
- CRITTERS
- Powers of the Awakened
- Weaknesses
- Cyberware for Critters
- Selected Awakened Beings
- Critter Statistics
- THE NORTHWEST IN 2050
- Tribal Lands
- Tir Tairngire
- Other Neighbors
- Status of Seattle
- Tribes
- The Salish
- The Sinsearach
- The Makah
- The Cascade Crow
- The Cascade Ork
- SEATTLE
- Getting to Seattle
- Government
- Seattle's Metroplex Guard
- Visitor Information
- Medical Aid
- Legal Aid
- Public Datanet
- Emergency Services
- Getting Around Seattle
- Entertainment and Media
- Points of Interest
- Tribal Holdings
- Corporate Holdings
- Seattle in the Shadows
- FIRST RUN
- Food Fight
- Grabbin' Stuffers
- Stuffer Shack™
- Who's in Stuffer Shack
- Stuffer Shack Map Key
- Enter Shooting
- Supermarket Sweep
- Cleaning Up
- Karma
- The Chiller Thrillers
- Food Fight