Quelle, en: Matrix: Unterschied zwischen den Versionen
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**'''Transmission Speeds''' | **'''Transmission Speeds''' | ||
***Multiplexing | ***Multiplexing | ||
*'''THE MATRIX USER''' | |||
**'''Attributes''' | |||
***Reaction and Initiative | |||
***Skills | |||
***Active Skills | |||
***System Familiarity Knowledge Skills | |||
***Program Design Knowledge Skills | |||
***Cyberterminal Design Knowledge Skill | |||
***Info Sortilage Knowledge Skill | |||
***Other Knowledge Skills | |||
**'''Dice Pools''' | |||
***Hacking Pool | |||
**'''Edges and Flaws''' | |||
***Matrix Addiction Flaw | |||
**'''Matrix Users in Game Play''' | |||
***Using the Matrix | |||
***Using [[Decker]]s | |||
***Using Non-Decker Matrix Users | |||
***[[Rigger]]s and the Matrix | |||
***[[Erwachen|Awakened]] Matrix Users | |||
***Non-Metahuman Matrix Users | |||
**'''Optional Rule: [[SOTA]]''' | |||
***SOTA Factor | |||
***[[Lebensstil|Lifestyle]] and SOTA | |||
***Maintenance Costs | |||
==Weblinks== | ==Weblinks== |
Version vom 27. April 2011, 18:46 Uhr
Informationen | ||||
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Nummer: 7909 | ||||
Edition: 3 | ||||
Sprache: englisch | ||||
Seitenanzahl: 176 | ||||
Credits:
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Reality is for those who lack imagination
Connect to the world-wide net known as the Matrix and create a universe of your own. No matter what your status in the real world--megacorp president or synthmeat street vendor--you can be the lord of all you can imagine. Access virtual clubs and test your skills in total-reality games. Ransack massive databases and pillage corporate systems for paydata--and try to stay alive long enough to enjoy the results.
Matrix expands on the basic decking rules provided in Shadowrun, Third Edition, and offers advanced rules for programming, deck construction, system security and accessing the Matrix. Matrix includes rules for information searches and new updates on artificial intelligences and otaku characters.
Inhaltsverzeichnis
- INTRODUCION
- THE MATRIX WORLD
- Communication
- Life at the Speed of Light
- Please Leave a Message at the Beep
- The Wired Life
- Business and the Matrix
- The Bottom Line
- Investing in the Sixth World
- Electronic Funds
- Have Cred, Will Travel
- Beyond the Information Age
- Relevance of an Information-Saturated Society
- Searching for Data
- Personal Data and Privacy
- Matrix Culture
- Culture Shock in 3-D
- Sprawl Management
- The Necessities of Life
- Matrix Law
- The Law of the Land
- Communication
- THE COMPUTER INTERFACE
- THE MATRIX USER
- Attributes
- Reaction and Initiative
- Skills
- Active Skills
- System Familiarity Knowledge Skills
- Program Design Knowledge Skills
- Cyberterminal Design Knowledge Skill
- Info Sortilage Knowledge Skill
- Other Knowledge Skills
- Dice Pools
- Hacking Pool
- Edges and Flaws
- Matrix Addiction Flaw
- Matrix Users in Game Play
- Optional Rule: SOTA
- SOTA Factor
- Lifestyle and SOTA
- Maintenance Costs
- Attributes