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***Getting Away With It
***Getting Away With It
***Taking Hostages
***Taking Hostages
*'''THE SWASHBUCKLERS OF THE CARIBBEAN'''
**An Introducion to Swashbuckling
**Welcome to the Sunny Caribbean
***VITAS and the Awakening
***The Island Grabs
***The League
***The Latecoming Miami
**Style
***Pirating in the Carib
***After the Raid
***Reputation
***The Situation Today
***Modus Operandi
**Going to Market
***Smuggling Routes
***Selling to Rim Countries
**Players of the Caribbean League
***Batista and Gambione Families
***Borinquen
***Crunch Time
***The New Republic of Cuba
***DeMon's Black Light Posse


==Siehe auch==
==Siehe auch==

Version vom 18. April 2011, 16:16 Uhr

Vorlage:Unvollständig

Informationen

Cyberpirates! Cover (engl).jpg

® FASA
Verlag: FASA Corporation
Nummer: FAS7124
Edition: 2
Sprache: englisch
Übersetzung: {| class="infobox" style="float:right; clear:right;" Informationen

|-



| style="padding-left:10px; padding-right:10px; text-align:left; border: 1px solid gray;" | Seitenanzahl: 184 |-

| style="padding-left:10px; padding-right:10px; text-align:left; border: 1px solid gray;" | Preis: 45,00 DM |- | style="padding-left:10px; padding-right:10px; text-align:left; border: 1px solid gray;" | ISBN:

ISBN-10: 8,95 EUR

|-

| style="padding-left:10px; padding-right:10px; text-align:left; border: 1px solid gray;" | Credits:

|} Runners may rule the streets, but pirates rule the seas!

Forget those old stories of pirates swinging from the rigging with swords. In the 21st century, pirates have guns, cyberware and magic ... and they'll use them to take anything from anyone if it'll net them a profit. They'll cut you open to watch the sharks eat you, and film the whole thing just to make a couple more bucks on the black market. They know where to get the goods, where to sell them and where to get more. Hitting a dockside warehouse, jumping a cruise ship or going toe-to-toe with another pirate crew for a shipment of weapons - they'll do whatever it takes to survive and come out on top. On the high seas, it's win or die.

Take your shadowrunner out of the urban sprawl's mean streets and into the even meaner waterways of the world. Cyberpirates offers you a whole new realm to play in ... the world of smugglers and pirates. Become a swashbuckling, risk-taking Caribbean League pirate or earn big money helping the corps exploit Africa's Ivory Coast. Or team up with a dragon to help free the Phillippines from the grip of Imperial Japan. Cyberpirates offers colorful and detailed descriptsions of piracy and smuggling in the Caribbean, the Phillippines, and the West Coast of Africa, plus a portrait of the smuggling biz around the world. It also includes rules for underwater exploration, ship operations and combat, and loads of new toys. For use with Shadowrun.

Inhaltsverzeichnis

  • INTRODUCION
    • The Developers say
  • NOT A SHADOW IN SIGHT
  • A WORLD OF PIRACY
    • Living the Life
      • Quit taking Orders
      • What makes a Pirate
      • Supply and Demand
      • Contacts and Allies
    • Who you'll find
      • Types of Teams
      • Types of Pirates
    • How to Host a Raid
      • Tactics
      • Hideouts and Harbours
      • Buyers and Payment
    • Dodging the Law
      • The Apporach
      • Getting Away With It
      • Taking Hostages
  • THE SWASHBUCKLERS OF THE CARIBBEAN
    • An Introducion to Swashbuckling
    • Welcome to the Sunny Caribbean
      • VITAS and the Awakening
      • The Island Grabs
      • The League
      • The Latecoming Miami
    • Style
      • Pirating in the Carib
      • After the Raid
      • Reputation
      • The Situation Today
      • Modus Operandi
    • Going to Market
      • Smuggling Routes
      • Selling to Rim Countries
    • Players of the Caribbean League
      • Batista and Gambione Families
      • Borinquen
      • Crunch Time
      • The New Republic of Cuba
      • DeMon's Black Light Posse

Siehe auch

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