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The ''Grimoire'' is the book of magical power for the ''[[Shadowrun]]'' world. Inside, gamemasters and players will find essays on the magical world and roleplaying [[Magier|magician]]s. It includes rules on [[Zaubersprüche|spell]] design, finding and forming [[Magische Gruppe|magical groups]], [[Initiation|initiation]] into the higher forms of magic, enchanting, [[Alchemie|alchemy]], free and ally [[Geister|spirits]], the exploration of the [[Metaebenen|metaplanes]], and powerful magical threats.
The ''Grimoire'' is the book of magical power for the ''[[Shadowrun]]'' world. Inside, gamemasters and players will find essays on the magical world and roleplaying [[Magier|magician]]s. It includes rules on [[Zaubersprüche|spell]] design, finding and forming [[Magische Gruppe|magical groups]], [[Initiation|initiation]] into the higher forms of magic, enchanting, [[Alchemie|alchemy]], free and ally [[Geister|spirits]], the exploration of the [[Metaebenen|metaplanes]], and powerful magical threats.


The ''Grimoire, Second Edition'' revises and expands on the original ''[[The Grimoire: 14th Edition, 2050 (Quelle, englisch)|Grimoire]]'', bringing it up to date with the ''Shadowrun, Second Edition'' game system. In addition to the revised sections, ''Grimoire, Second Edition'' contains a new kind of adept, new [[Ki-Adept|physical-adept]] powers, a new [[Metamagie|metamagical]] ability, an expanded spell list, and more fearsome insect spirits.
The ''Grimoire, Second Edition'' revises and expands on the original ''{{Qen|grim14|Grimoire}}'', bringing it up to date with the ''Shadowrun, Second Edition'' game system. In addition to the revised sections, ''Grimoire, Second Edition'' contains a new kind of adept, new [[Ki-Adept|physical-adept]] powers, a new [[Metamagie|metamagical]] ability, an expanded spell list, and more fearsome insect spirits.
 
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[[Kategorie:Quellen/Produktbeschreibungen]]

Aktuelle Version vom 26. September 2015, 10:44 Uhr


The Grimoire is the book of magical power for the Shadowrun world. Inside, gamemasters and players will find essays on the magical world and roleplaying magicians. It includes rules on spell design, finding and forming magical groups, initiation into the higher forms of magic, enchanting, alchemy, free and ally spirits, the exploration of the metaplanes, and powerful magical threats.

The Grimoire, Second Edition revises and expands on the original Grimoire, bringing it up to date with the Shadowrun, Second Edition game system. In addition to the revised sections, Grimoire, Second Edition contains a new kind of adept, new physical-adept powers, a new metamagical ability, an expanded spell list, and more fearsome insect spirits.