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Cara Fahd is caught in the middle as the conflict between Thera and Throal intensifies and war looms on the horizon. Anti-ork forces harass their borders and a myriad of dangers threatens the stability of this new nation. With thousands of orks having gathered from all over Barsaive, tension reigns as former bloodsworn enemies must work together to ensure their own survival.
Cara Fahd is caught in the middle as the conflict between Thera and Throal intensifies and war looms on the horizon. Anti-ork forces harass their borders and a myriad of dangers threatens the stability of this new nation. With thousands of orks having gathered from all over Barsaive, tension reigns as former bloodsworn enemies must work together to ensure their own survival.


''The Ork Nation of Cara Fahd'' is a sourcebook for ''Earthdawn'' that offers gamemasters and players an in-depth look at the newly reborn ork nation. This book describes the nation's recently founded capital city of Claw Ridge and it leaders in detail. It also provides descriptions of the most significant and powerful ork scorcher tribes and cavalries that have joined this new nation, and the conflicts that motivate them. ''The Ork Nation of Cara Fahd'' also includes descriptions and statistics for several new magical items and creatures, as well as adventure ideas to help gamemasters incorporate the ork nation into their ''Earthdawn'' adventures and campaigns.
''The Ork Nation of Cara Fahd'' is a sourcebook for ''Earthdawn'' that offers gamemasters and players an in-depth look at the newly reborn ork nation. This book describes the nation's recently founded capital city of Claw Ridge and it leaders in detail. It also provides descriptions of the most significant and powerful ork scorcher tribes and cavalries that have joined this new nation, and the conflicts that motivate them. ''The [[Orks|Ork]] Nation of Cara Fahd'' also includes descriptions and statistics for several new magical items and creatures, as well as adventure ideas to help gamemasters incorporate the ork nation into their ''Earthdawn'' adventures and campaigns.


[[Kategorie:Quellen| ]]
[[Kategorie:Quellen| ]]

Version vom 12. Dezember 2007, 13:39 Uhr

Diese Seite listet Earthdawn-Quellenbücher, die durch das früher bestehende Shadowrun-Earthdawn-Crossover manchmal als Quellen für Shadowruninhalte in Betracht kommen.

Blood Wood

  • Product Code: FAS 6113
  • Verlag: FASA Corporation
  • ISBN: 1-55560-313-0

A young elf stood before me, his pain-wracked face and body covered with thorns. He knelt down and opened his arms as if to embrace me. Dark red blood, rich with life, seeped down each thorn and gathered at the tip. The drops swelled almost to bursting, then fell to the ground.

The Blood Wood sourcebook leads Earthdawn players and gamemasters into the depths of the Blood Wood, one of Barsaive's most mysterious and dangerous places. It provides a detailed look at the Elven Court, including Queen Alachia's palace; the five great elven noble houses; the blood warders and exolashers, powerful magicians and elite warriors who serve the elf queen; and the many different regions of the vast forest where the blood elves live. It also includes descriptions and statistics for several new creatures, as well as rules for playing blood elf characters.

Ork Nation of Cara Fahd

  • Product Code: FAS 6117
  • Verlag: FASA Corporation
  • Authoren: Jennifer Brandes, Chris Hepler
  • ISBN: 1-55560-345-9

LIVE FREE OR DIE!

Cara Fahd is caught in the middle as the conflict between Thera and Throal intensifies and war looms on the horizon. Anti-ork forces harass their borders and a myriad of dangers threatens the stability of this new nation. With thousands of orks having gathered from all over Barsaive, tension reigns as former bloodsworn enemies must work together to ensure their own survival.

The Ork Nation of Cara Fahd is a sourcebook for Earthdawn that offers gamemasters and players an in-depth look at the newly reborn ork nation. This book describes the nation's recently founded capital city of Claw Ridge and it leaders in detail. It also provides descriptions of the most significant and powerful ork scorcher tribes and cavalries that have joined this new nation, and the conflicts that motivate them. The Ork Nation of Cara Fahd also includes descriptions and statistics for several new magical items and creatures, as well as adventure ideas to help gamemasters incorporate the ork nation into their Earthdawn adventures and campaigns.