Quelle, en: Double Exposure

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® FASA
Verlag: FASA
Nummer: 7319
Edition: 2
Erschienen: 1994
Sprache: englisch
Übersetzung: Glow City Blues (frz.)
Einband: Softcover
Seitenanzahl: 64
Preis: $10.00
Credits:
  • Autoren: Fraser Cain, Nigel D. Findley
  • Entwicklung: Tom Dowd
  • Lektorat: Donna Ippolito, Sharon Turner Mulvihill, Diane Piron-Gelman, Robert "Monkey Boy" Cruz
  • Produktion:
    • Art Director: Jim Nelson
    • Projektmanager: Mark Ernst
    • Cover Art: Tom Baxa
    • Cover Design: Jim Nelson
    • Illustrationen: TomBaxa, Steve Bryant, Paul Daly, Mike Jackson
    • Layout: Mark Enrst, Ernesto Hernandez

Project Hope is transforming the Barrens, giving Seattle's down-and-outers a bed, a roof, clean clothes and three squares a day in return for helping to revitalize the megaplex's worst slums. Too good to be true? You bet your life, chummer. When a megacorp pours mega-nuyen into "helping" a charity, you know something bad's going down. And when the charity in question belongs to the Universal Brotherhood, "bad" gets a whole lot worse...

Double Exposure is a Shadowrun adventure for advanced players and gamemasters. It is compatible with both the Shadowrun, Second Edition, rules and the original, first-edition rules.

Inhaltsverzeichnis

  • Discoveries: A prologue
  • Introduction
    • Gamemastering notes
      • Making success tests
      • Success table
    • How to use this book
    • Plot Synopsis
    • Running the adventure
      • Timeline
  • The adventure
    • Digging their own graves
    • Six feet under
    • The worst kind of mail
    • The big interview
    • A glimmer of hope
    • Hope Relief Camp
    • New Dawn Evironics
    • Faith Relief Camp
    • Into the hive
  • Picking up the pieces
    • After the adventure
      • Getting at the paydata
      • Don't forget the vid
      • Beyond hope
      • Dealing with the bugs
    • Awarding Karma
      • Team Karma
      • Individual Karma
  • Gamemaster information
    • Running bugs
      • Here comes the queen
      • Summoning insect spirits
      • True-form insect spirits
      • Flesh-form insect spirits
      • Special powers
    • Weapon detection
      • Automatic systems
      • Manual detection
      • Chemical destection systems
    • Awareness point rules
  • Legwork
  • Cast of shadows
  • Player handouts

Siehe auch: