Quelle, en: Shadowrun
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Verlag: FASA | |
Nummer: 7100 / 7101 | |
Edition: 1 | |
Erschienen: 1989 (Pdf: 15.02.2010) | |
Sprache: englisch | |
Übersetzung:
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Einband: Softcover (7100) / Hardcover (7101) | |
Seitenanzahl: 216 (inkl. 16 Farbe)
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Preis:
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ISBN:
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Credits:
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The Year is 2050
The blending of technology and human flesh began in the late 20th century. Interfacing the human mind with computers was just the first step. Implants that 'jack up' reflexes and cybernetic replacements followed quickly. Then came the Awakening. A five-thousand-year lull in the flow of mystical energies subsided, and Magic returned to the world. Elves, Dwarfs, and Trolls assumed their true form, throwing off their human guise.
In the world of 2050, the megaplexes are monsters casting long shadows. As shadowrunners, that's where you live, in the cracks between the giant coporate structures. When the megacorps want something done but they don't want to dirty their hands, it's a Shadowrun they need, and they come to you. Though your existence is not acknowledged by any government or corporate database, the demand for your services is high. You might be a Technomancer, sliding like a whisper through the databases of giant corporations, spiriting away the only thing of real value - information. Or perhaps you are a Street Samurai, an enforcer for hire whose combat skills and reflexes make you the ultimate urban predator. Or perhaps a Mage, one with an ancient gift, the ability to wield and shape the magical energies that now surround the Earth. And that's exactly the kind of firepower you'll need if you get hired to make a Shadowrun...
Anmerkungen
Unterschiede der Ausgaben
Das Hardcover unterscheidet sich, abgesehen vom härteren Cover ein wenig vom Softcover. Die Hardcover-Ausgabe enthält eine Karte von Seattle "Downtown". Von der Hardcover-Ausgabe gab es zwei Versionen, die man am Artwork unterscheiden konnte. In der ersten Ausgabe war die Karte auf dem Kopf gedruckt und im Kapitel "Equipment" waren Illustrationen, die in der nachfolgenden Ausgabe entfernt wurden.
Inhaltsverzeichnis
- The Year is 2050
- Night on the Town
- AND SO IT CAME TO PASS
- Rise of the Megacorps
- Resource Rush
- The Lone Eagle
- The Blame falls
- Tribulations
- The Sixth World
- The Dance
- The Indian Question
- Treaty of Denver
- Goblinization
- Magic and the Matrix
- Crash of '29
- The Superpowers
- Independence fever
- New Violence
- GAME CONCEPTS
- Rolling the Dice
- Rule of One
- Rule of Six
- Success Tests
- Resistance Tests
- Resisted/Unresisted Tests
- Opposed Success Test
- Dice Pools
- Modifications
- Other Conventions
- Definitions
- Characters
- Skills
- Magic
- Matrix
- Rolling the Dice
- METAHUMANITY
- Dwarf
- Elf
- Human
- Ork
- Troll
- CHARACTER GENERATION
- Attributes
- Attribute Ratings .
- Other Distinctions
- Skills
- Gear
- Cyberware
- Spells
- Contacts
- Generadng Characters
- Archetypes
- Attributes
- ARCHETYPES
- DEVELOPING THE CHARACTER
- Skills
- Dice Pools
- Astral Pool
- Defense Pool
- Dodge Pool
- Hacking Pool
- Magic Pool
- Money
- Languages
- Condition Monitors
- Allergies
- Substances
- Severity
- Finishing Touches
- Archetype Creation and Modification
- Metahumans
- Buying Friends
- Modifying Archetypes
- Metahumans
- USING SKILLS
- Skill Ratings
- Success Tests
- Taking the Time
- The Skill Web
- Concentrations and Specializations
- Skill Categories
- Active Skills
- Build and Repair Skills
- Knowledge Skills
- Language Skills
- Special Languages
- Special Skills
- COMBAT
- Combat Tum Sequence
- Initiative Results
- Extra Actions .
- Actions
- Interception
- Pursuit
- Dice Pools
- Fire Combat
- Target Number
- Target Modifiers
- Success Test Roll
- Calculating Damage
- Reducing Damage
- Applying Damage
- Condition Monitors
- Cover and Barriers
- Autofire Weapons
- Grenade
- Melee Combat
- Critter Combat
- Subduing
- Vehicles and Combat
- Vehicle Ratings
- Characters On board
- Movement
- Vehicle Combat Turns
- Vehicle Damage
- Combat Tum Sequence
- MAGIC
- The Shamanic Tradition
- Choosing a Totem
- Roleplaying the Shaman
- The Shamanic Mask
- The Medicine Lodge
- The Hermedc Tradition
- Hermetic Libraries
- The Hermetic Circle
- Magical Abilities
- Magic Rating
- Drain
- Magical Items
- Sorcery
- Spell Types
- Spell Force
- Spellcasting
- Ritual Sorcery
- Material Link
- Ritual Teams
- Sorcery Procedure
- Conjuring
- Summoning Nature Spirits
- Summoning Elementals
- Drain
- Uncontrolled Spirits
- Control Contests
- Banishing
- Astral Space
- Astral Perception
- Astral Projection
- Astral Movement
- While You Were Out
- Astral Combat
- Grimoire
- Combat Spells
- Detection Spells
- Health Spells
- Illusion Spells
- Manipulation Spells
- The Shamanic Tradition
- MATRIX
- Accessing the Matrix
- Time and Movement In the Matrix
- Passcodes
- Hello. Operator
- Security Codes
- Directory Assistance
- Leaving the Matrix
- Matrix Geography
- Nodes and Their Functions
- Central Processing Unit
- Datastore
- I/O Ports
- Sub-Processing Units
- System Access Node (SAN)
- Slave
- Mapping Systems
- Mapping the Telecommunication Grids
- Cyberdecks
- Master Persona Control Program
- Cyberdeck Specifications
- Cyberdeck Options
- Using Cyberdecks
- Cyberprograms
- Decking
- Movement in the Matrix
- Perception in the Matrix
- Tortoises in the Matrix
- Naked in the Matrix
- Cybercombat
- Initiative
- Actions in Cyberspace
- Intrusion Countermeasures (IC)
- White IC
- Gray IC
- Black IC
- Alerts
- The Opposition
- Cyberprogramming
- Building Cyberdecks
- EQUIPMENT
- Personal Weaponry
- Impact Projectile Weapons
- Firearms
- Firearm Accessories
- Taser Weapons
- Ammunition
- Explosives
- Heavy Weapons
- Armor
- Surveillance and Security
- Vision Enhancers
- Communications
- Surveillance Measures
- Surveillance Countermeasures
- Security Devices
- Survival Gear
- Working Gear
- Lifestyle
- Entertainment
- Electronics
- Cyberware
- Headware
- Bodyware
- Cyberdecks and Programs
- Biotech
- Slap Patches
- Magical Equipment
- Vehicles
- Ground
- Boats
- Aircraft
- Military and Restricted Issue
- Panzers
- Security Vehicles
- Remotes
- Vehicle Weapons
- Rigger Gear
- Equipment Charts
- Personal Weaponry
- AFTER THE SHADOWRUN
- Healing Up
- Getting Better
- Using the Healing Table
- Elective Surgery
- First Aid
- Deadly Wounds and First Aid
- Deadly Wounds and Organ Damage
- Pieces and Parts
- Magicians and Damage
- Reducing Mental Fatigue
- Diseases and Toxins
- Diseases
- Toxins
- Fencing the Loot
- Finding a Fence
- The Loot
- The Meet
- Lifestyles of the Rich and Shadowy
- Keeping up the Payments
- Karma
- Instant Karma
- Good Karma
- Magical Activities
- Healing Up
- BEHIND THE SCENES
- Dicey Situations
- Social Skill Use
- Build and Repair Skill Use
- Vehicle Operation Skill Use
- Knowledge Skill Use
- Language Skill Use
- Hauling the Load
- Perception and Reality
- Quick Matrix Systems
- Choose a Security Code
- Design the Architecture
- Determine Security Codes
- Install IC
- Install Data Values
- Shadowrunning
- Tailor the Adventure
- Death and Shadowrunning
- Awarding Karma
- Survival
- Success
- Threat.
- Individual Karma Awards
- Glossary of Slang In 2050
- Dicey Situations
- CONTACTS
- CRITTERS
- Powers of the Awakened
- Weaknesses
- Cyberware for Critters
- Selected Awakened Beings
- Critter Statistics
- THE NORTHWEST IN 2050
- Tribal Lands
- Tir Talrngire
- Other Neighbors
- Status of Seattle
- Tribes
- The Salish
- The Sinsearach
- The Makah
- The Cascade Crow
- The Cascade Ork
- SEATTLE
- Getting to Seattle
- Government
- Seattle's Metroplex Guard
- Visitor Information
- Medical Aid
- Legal Aid
- Public Datanet
- Emergency Services
- Getting Around Seattle
- Entertainment and Media
- Points of Interest
- Tribal Holdings
- Corporate Holdings
- Seattle in the Shadows
- FIRST RUN
- Food Fight
- Grabbin' Stuffers
- Stuffer Shack™
- Who's in Stuffer Shack
- Stuffer Shack Map Key
- Enter Shooting
- Supermarket Sweep
- Cleaning Up
- Karma
- The Chiller Thrillers
- Food Fight
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